<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <!--몸통-->

  <BodyPartDef>
    <defName>PNTorso</defName>
    <label>torso case</label>
    <hitPoints>40</hitPoints>
    <skinCovered>true</skinCovered>
    <canSuggestAmputation>false</canSuggestAmputation>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNRibcage</defName>
    <label>ribcage frame</label>
    <hitPoints>30</hitPoints>
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
    <skinCovered>false</skinCovered>
    <solid>true</solid>
    <bleedRate>0</bleedRate>
    <tags>
      <li>BreathingSourceCage</li>
    </tags>
    <destroyableByDamage>false</destroyableByDamage>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNSternum</defName>
    <label>sternum frame</label>
    <hitPoints>20</hitPoints>
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
    <skinCovered>false</skinCovered>
    <solid>true</solid>
    <bleedRate>0</bleedRate>
    <tags>
      <li>BreathingSourceCage</li>
    </tags>
    <destroyableByDamage>false</destroyableByDamage>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNPelvis</defName>
    <label>pelvis frame</label>
    <hitPoints>25</hitPoints>
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
    <skinCovered>false</skinCovered>
    <solid>true</solid>
    <bleedRate>0</bleedRate>
    <tags>
      <li>Pelvis</li>
    </tags>
    <destroyableByDamage>false</destroyableByDamage>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNSpine</defName>
    <label>spine frame</label>
    <hitPoints>25</hitPoints>
    <permanentInjuryChanceFactor>6</permanentInjuryChanceFactor>
    <skinCovered>false</skinCovered>
    <solid>true</solid>
    <bleedRate>0</bleedRate>
    <canSuggestAmputation>false</canSuggestAmputation>
    <tags>
      <li>Spine</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNTail</defName>
    <label>tail</label>
    <hitPoints>30</hitPoints>
    <frostbiteVulnerability>3</frostbiteVulnerability>
    <skinCovered>true</skinCovered>
    <beautyRelated>true</beautyRelated>
    <canSuggestAmputation>true</canSuggestAmputation>
  </BodyPartDef>

  <!--장기-->

  <BodyPartDef>
    <defName>PNStomach</defName>
    <label>energy absorbing part</label>
    <hitPoints>20</hitPoints>
    <skinCovered>false</skinCovered>
    <tags>
      <li>MetabolismSource</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNCore</defName>
    <label>engine core</label>
    <hitPoints>15</hitPoints>
    <bleedRate>5</bleedRate>
    <skinCovered>false</skinCovered>
    <tags>
      <li>BloodPumpingSource</li>
    </tags>
    <spawnThingOnRemoved>Heart</spawnThingOnRemoved>
    <canSuggestAmputation>false</canSuggestAmputation>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNLung</defName>
    <label>breathing part</label>
    <hitPoints>15</hitPoints>
    <skinCovered>false</skinCovered>
    <tags>
      <li>BreathingSource</li>
    </tags>
    <spawnThingOnRemoved>Lung</spawnThingOnRemoved>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNKidney</defName>
    <label>oil filter</label>
    <hitPoints>15</hitPoints>
    <skinCovered>false</skinCovered>
    <tags>
      <li>BloodFiltrationKidney</li>
    </tags>
    <spawnThingOnRemoved>Kidney</spawnThingOnRemoved>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNLiver</defName>
    <label>water filter</label>
    <hitPoints>20</hitPoints>
    <skinCovered>false</skinCovered>
    <tags>
      <li>BloodFiltrationLiver</li>
      <li>MetabolismSource</li>
    </tags>
    <spawnThingOnRemoved>Liver</spawnThingOnRemoved>
    <canSuggestAmputation>false</canSuggestAmputation>
  </BodyPartDef>

  <!--머리-->

  <BodyPartDef>
    <defName>PNNeck</defName>
    <label>neck</label>
    <hitPoints>25</hitPoints>
    <bleedRate>4</bleedRate>
    <skinCovered>true</skinCovered>
    <tags>
      <li>BreathingPathway</li>
      <li>EatingPathway</li>
      <li>TalkingPathway</li>
    </tags>
    <canSuggestAmputation>false</canSuggestAmputation>
  </BodyPartDef>

  <BodyPartDef>
        <defName>PNHead</defName>
        <label>head case</label>
        <hitPoints>25</hitPoints>
        <skinCovered>true</skinCovered>
        <canSuggestAmputation>false</canSuggestAmputation>
        <bleedRate>2</bleedRate>
    </BodyPartDef>

  <BodyPartDef>
    <defName>PNSkull</defName>
    <label>skull frame</label>
    <hitPoints>25</hitPoints>
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
    <skinCovered>false</skinCovered>
    <solid>true</solid>
    <canSuggestAmputation>false</canSuggestAmputation>
    <bleedRate>0</bleedRate>
    <destroyableByDamage>false</destroyableByDamage>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNBrain</defName>
    <label>brain core</label>
    <hitPoints>10</hitPoints>
    <permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor>
    <delicate>true</delicate>
    <skinCovered>false</skinCovered>
    <tags>
      <li>ConsciousnessSource</li>
    </tags>
    <canSuggestAmputation>false</canSuggestAmputation>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNEye</defName>
    <label>sight sensor</label>
    <hitPoints>10</hitPoints>
    <permanentInjuryChanceFactor>15</permanentInjuryChanceFactor>
    <delicate>true</delicate>
    <skinCovered>false</skinCovered>
    <socketed>true</socketed>
    <beautyRelated>true</beautyRelated>
    <tags>
      <li>SightSource</li>
    </tags>
    <hitChanceFactors>
      <li>
        <key>Blunt</key>
        <value>0</value>
      </li>
    </hitChanceFactors>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNEar</defName>
    <label>hearing sensor</label>
    <hitPoints>12</hitPoints>
    <frostbiteVulnerability>5</frostbiteVulnerability>
    <skinCovered>true</skinCovered>
    <beautyRelated>true</beautyRelated>
    <tags>
      <li>HearingSource</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNNose</defName>
    <label>olfactory sensor</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>5</frostbiteVulnerability>
    <skinCovered>true</skinCovered>
    <beautyRelated>true</beautyRelated>
    <solid>true</solid>
    <bleedRate>0</bleedRate>
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNJaw</defName>
    <label>jaw</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
    <skinCovered>false</skinCovered>
    <solid>true</solid>
    <beautyRelated>true</beautyRelated>
    <bleedRate>0</bleedRate>
    <tags>
      <li>EatingSource</li>
      <li>TalkingSource</li>
    </tags>
  </BodyPartDef>

  <!--팔-->

  <BodyPartDef>
    <defName>PNShoulder</defName>
    <label>shoulder</label>
    <hitPoints>30</hitPoints>
    <skinCovered>true</skinCovered>
    <tags>
      <li>ManipulationLimbSegment</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNClavicle</defName>
    <label>clavicle frame</label>
    <hitPoints>25</hitPoints>
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
    <skinCovered>false</skinCovered>
    <solid>true</solid>
    <bleedRate>0</bleedRate>
    <tags>
      <li>ManipulationLimbSegment</li>
    </tags>
    <destroyableByDamage>false</destroyableByDamage>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNArm</defName>
    <label>arm</label>
    <hitPoints>30</hitPoints>
    <skinCovered>true</skinCovered>
    <tags>
      <li>ManipulationLimbCore</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNHumerus</defName>
    <label>humerus frame</label>
    <hitPoints>25</hitPoints>
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
    <skinCovered>false</skinCovered>
    <solid>true</solid>
    <bleedRate>0</bleedRate>
    <tags>
      <li>ManipulationLimbSegment</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNRadius</defName>
    <label>radius frame</label>
    <hitPoints>20</hitPoints>
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
    <skinCovered>false</skinCovered>
    <solid>true</solid>
    <bleedRate>0</bleedRate>
    <tags>
      <li>ManipulationLimbSegment</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNHand</defName>
    <label>hand</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>0.5</frostbiteVulnerability>
    <skinCovered>true</skinCovered>
    <tags>
      <li>ManipulationLimbSegment</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNFinger</defName>
    <label>finger</label>
    <hitPoints>8</hitPoints>
    <frostbiteVulnerability>8</frostbiteVulnerability>
    <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
    <skinCovered>true</skinCovered>
    <tags>
      <li>ManipulationLimbDigit</li>
    </tags>
  </BodyPartDef>

  <!--다리-->

  <BodyPartDef>
    <defName>PNWaist</defName>
    <label>utility slot</label>
    <conceptual>true</conceptual>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNLeg</defName>
    <label>leg</label>
    <hitPoints>30</hitPoints>
    <skinCovered>true</skinCovered>
    <tags>
      <li>MovingLimbCore</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNFemur</defName>
    <label>femur frame</label>
    <hitPoints>25</hitPoints>
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
    <skinCovered>false</skinCovered>
    <solid>true</solid>
    <bleedRate>0</bleedRate>
    <tags>
      <li>MovingLimbSegment</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNTibia</defName>
    <label>tibia frame</label>
    <hitPoints>25</hitPoints>
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
    <skinCovered>false</skinCovered>
    <solid>true</solid>
    <bleedRate>0</bleedRate>
    <tags>
      <li>MovingLimbSegment</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNFoot</defName>
    <label>foot</label>
    <hitPoints>25</hitPoints>
    <frostbiteVulnerability>0.5</frostbiteVulnerability>
    <skinCovered>true</skinCovered>
    <tags>
      <li>MovingLimbSegment</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>PNToe</defName>
    <label>toe</label>
    <hitPoints>8</hitPoints>
    <frostbiteVulnerability>10</frostbiteVulnerability>
    <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
    <skinCovered>true</skinCovered>
    <tags>
      <li>MovingLimbDigit</li>
    </tags>
  </BodyPartDef>

</Defs>