<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!--==================================== 장교 모듈 ====================================-->

  <AbilityDef>
    <defName>PN_OfficerCommandAbility</defName>
    <label>officer command</label>
    <description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration.</description>
    <jobDef>CastAbilityOnThing</jobDef>
    <targetRequired>False</targetRequired>
    <canUseAoeToGetTargets>False</canUseAoeToGetTargets>
    <iconPath>UI/Abilities/PNOfficerCommand</iconPath>
    <warmupMoteSocialSymbol>UI/Abilities/PNOfficerCommand</warmupMoteSocialSymbol>
    <stunTargetWhileCasting>True</stunTargetWhileCasting>
    <showPsycastEffects>False</showPsycastEffects>
    <displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
    <disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
    <groupDef>PNModule_day</groupDef>
    <hotKey>Misc12</hotKey>
    <uiOrder>3</uiOrder>
    <warmupStartSound>CombatCommand_Warmup</warmupStartSound>
    <statBases>
      <Ability_Duration>333</Ability_Duration>
      <Ability_EffectRadius>9.9</Ability_EffectRadius>
    </statBases>
    <verbProperties>
      <verbClass>Verb_CastAbility</verbClass>
      <warmupTime>0.5</warmupTime>
      <range>9.9</range>
      <drawAimPie>False</drawAimPie>
      <requireLineOfSight>False</requireLineOfSight>
      <targetParams>
        <canTargetSelf>true</canTargetSelf>
        <canTargetPawns>false</canTargetPawns>
        <canTargetBuildings>false</canTargetBuildings>
        <canTargetAnimals>false</canTargetAnimals>
        <canTargetHumans>false</canTargetHumans>
        <canTargetMechs>false</canTargetMechs>
      </targetParams>
    </verbProperties>
    <comps>
      <li Class="CompProperties_AbilityGiveHediff">
        <compClass>CompAbilityEffect_GiveHediff</compClass>
        <hediffDef>PN_OfficerCommand</hediffDef>
        <onlyBrain>True</onlyBrain>
        <onlyApplyToSelf>True</onlyApplyToSelf>
        <replaceExisting>true</replaceExisting>
      </li>
    </comps>
  </AbilityDef>
</Defs>