<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--==================================== 장교 모듈 ====================================--> <AbilityDef> <defName>PN_OfficerCommandAbility</defName> <label>officer command</label> <description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration.</description> <jobDef>CastAbilityOnThing</jobDef> <targetRequired>False</targetRequired> <canUseAoeToGetTargets>False</canUseAoeToGetTargets> <iconPath>UI/Abilities/PNOfficerCommand</iconPath> <warmupMoteSocialSymbol>UI/Abilities/PNOfficerCommand</warmupMoteSocialSymbol> <stunTargetWhileCasting>True</stunTargetWhileCasting> <showPsycastEffects>False</showPsycastEffects> <displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted> <disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted> <groupDef>PNModule_day</groupDef> <hotKey>Misc12</hotKey> <uiOrder>3</uiOrder> <warmupStartSound>CombatCommand_Warmup</warmupStartSound> <statBases> <Ability_Duration>333</Ability_Duration> <Ability_EffectRadius>9.9</Ability_EffectRadius> </statBases> <verbProperties> <verbClass>Verb_CastAbility</verbClass> <warmupTime>0.5</warmupTime> <range>9.9</range> <drawAimPie>False</drawAimPie> <requireLineOfSight>False</requireLineOfSight> <targetParams> <canTargetSelf>true</canTargetSelf> <canTargetPawns>false</canTargetPawns> <canTargetBuildings>false</canTargetBuildings> <canTargetAnimals>false</canTargetAnimals> <canTargetHumans>false</canTargetHumans> <canTargetMechs>false</canTargetMechs> </targetParams> </verbProperties> <comps> <li Class="CompProperties_AbilityGiveHediff"> <compClass>CompAbilityEffect_GiveHediff</compClass> <hediffDef>PN_OfficerCommand</hediffDef> <onlyBrain>True</onlyBrain> <onlyApplyToSelf>True</onlyApplyToSelf> <replaceExisting>true</replaceExisting> </li> </comps> </AbilityDef> </Defs>