Recipe_PN_RemoveBrain_Inject
  • true Paniel_Race
  • PN_ExtractBrain
  • Comp_CorpseSelfDestruct_Inject
  • Corpse_Paniel_Race
  • 200 PN_ResurrectModule true
  • AutomataRace.CompExplosiveInstant 1.5 PN_CorpseBomb PN_CorpseBomb 200~750
  • PN_CorpseBomb DamageWorker_AddInjury true true {0} has died in an explosion. Shredded Crack true Blunt Sharp 15 10 0.5 0.0 1 1 false 5 Mote_BlastDry (1, 0.5, 0.3) (0.6, 0.5, 0.4) Explosion_Bomb Damage_Bomb Paniel_Oil LiquidFuel true Normal -30 -10 150 2.0 Things/Filth/Spatter (51, 51, 51, 180) 35~40 true 70 true 1 Interact_CleanFilth_Fluid PN_CorpseCategory Corpses PN_Flesh PN_CorpseCategory Damage_HitMechanoid
  • Things/Pawn/Wounds/WoundMechA
  • Things/Pawn/Wounds/WoundMechB
  • Things/Pawn/Wounds/WoundMechC