PN_AutomatonBench ... Building_WorkTable Building PassThroughOnly 50 300 5000 1.0 (5,2) 200 12 2
  • ToolCabinet
  • CompPowerTrader 250 true
  • Make_ComponentIndustrial
  • Make_ComponentSpacer
  • Things/Building/Production/FabricationBench Graphic_Multi CutoutComplex (7,4) Damage/Corner Damage/Corner Damage/Corner Damage/Corner true 0.20
  • ITab_Bills
  • BillsTab 0.5 (0,0,-1) true Heavy Production Item Misc12 6
  • PlaceWorker_ShowFacilitiesConnections
  • PlaceWorker_PreventInteractionSpotOverlap
  • Fabrication
  • PN_Artillery_Base ... Building_TurretGun Things/Building/PN_Artillery_Base Graphic_Single CutoutComplex (3,3) (0.2,0.2,0.6,0.6) (1.5,0.35,1.4) (0,0,-0.05) Things/Building/PN_Artillery_Ui Building MinifiedThing
  • BuildingsSecurity
  • false (3,3) 250 0.7 20000 100 -20 0.996 Normal
  • 5.9 Bomb 0.5
  • Shells Remaining Belt
  • Shell_HighExplosive
  • 21 0 1 true 1 1 true Cannot shoot: Needs shells Things/Building/PN_shellfuel
    PassThroughOnly 50 0.5 true
  • Metallic
  • 50 250 15 Heavy Security 29.9 6 true PN_Artillery_Turret 45 3.0 (0, 0.27)
  • PlaceWorker_TurretTop
  • Mortars
  • 0.6
    Bullet_AutoMortarTurret Projectile_Explosive Things/Projectile/ShellHighExplosive Graphic_Single true 50 88 3.9 Bomb PN_Artillery_Turret ... Things/Building/PN_Artillery_Turret Graphic_Single (6.0,6.0) Interact_Rifle true true None false 0.1 0.1 0.1 0.996 0 0 40 0
  • Artillery_BaseDestroyer
  • Verb_Shoot false true Bullet_AutoMortarTurret 1.0 5 false 29.9 500 1 Mortar_LaunchA 16 true 1