<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <ManeuverDef>
    <defName>PN_ChainCutManeuver</defName>
    <requiredCapacity>PN_ChainCutTool</requiredCapacity>
    <verb>
      <verbClass>Verb_MeleeAttackDamage</verbClass>
      <meleeDamageDef>PN_ChainCutDamage</meleeDamageDef>
    </verb>
    <logEntryDef>MeleeAttack</logEntryDef>
    <combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
    <combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
    <combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
    <combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
  </ManeuverDef>

  <ToolCapacityDef>
    <defName>PN_ChainCutTool</defName>
    <label>chainsword cut</label>
  </ToolCapacityDef>

  <DamageDef ParentName="CutBase">
    <defName>PN_ChainCutDamage</defName>
    <hediff>PN_ChainCutHediff</hediff>
    <hediffSkin>PN_ChainCutHediff</hediffSkin>
    <hediffSolid>PN_ChainCrackHediff</hediffSolid>
    <cutCleaveBonus>1.4</cutCleaveBonus>
    <workerClass>DamageWorker_AddInjury</workerClass>
    <armorCategory>Sharp</armorCategory>
    <impactSoundType>Slice</impactSoundType>
  </DamageDef>

  <HediffDef ParentName="InjuryBase">
    <defName>PN_ChainCutHediff</defName>
    <label>cut</label>
    <labelNoun>a cut</labelNoun>
    <description>a cut.</description>
    <comps>
      <li Class="HediffCompProperties_TendDuration">
        <labelTendedWell>bandaged</labelTendedWell>
        <labelTendedWellInner>sutured</labelTendedWellInner>
        <labelSolidTendedWell>set</labelSolidTendedWell>
      </li>
      <li Class="HediffCompProperties_Infecter">
        <infectionChance>0.15</infectionChance>
      </li>
      <li Class="HediffCompProperties_GetsPermanent">
        <permanentLabel>cut scar</permanentLabel>
      </li>
      <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
        <damageDef>PN_ChainCutDamage_Con</damageDef>
        <ticksPerDamage>6</ticksPerDamage>
        <damageAmount>2</damageAmount>
        <endTicks>18</endTicks>
      </li>
    </comps>
    <injuryProps>
      <painPerSeverity>0.0125</painPerSeverity>
      <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
      <bleedRate>0.06</bleedRate>
      <canMerge>false</canMerge>
      <destroyedLabel>Cut off</destroyedLabel>
      <destroyedOutLabel>Cut off</destroyedOutLabel>
    </injuryProps>
  </HediffDef>

  <DamageDef ParentName="CutBase">
    <defName>PN_ChainCutDamage_Con</defName>
    <cutCleaveBonus>1.4</cutCleaveBonus>
    <workerClass>DamageWorker_AddInjury</workerClass>
    <armorCategory>Sharp</armorCategory>
    <impactSoundType>Slice</impactSoundType>
  </DamageDef>

  <HediffDef ParentName="InjuryBase">
    <defName>PN_ChainCrackHediff</defName>
    <label>crack</label>
    <labelNoun>a crack wound</labelNoun>
    <description>A crack.</description>
    <comps>
      <li Class="HediffCompProperties_TendDuration">
        <labelTendedWell>set</labelTendedWell>
        <labelTendedWellInner>set</labelTendedWellInner>
        <labelSolidTendedWell>set</labelSolidTendedWell>
      </li>
      <li Class="HediffCompProperties_GetsPermanent">
        <permanentLabel>permanent crack</permanentLabel>
      </li>
      <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
        <damageDef>PN_ChainCrackDamage_Con</damageDef>
        <ticksPerDamage>6</ticksPerDamage>
        <damageAmount>1</damageAmount>
        <endTicks>12</endTicks>
      </li>
    </comps>
    <injuryProps>
      <painPerSeverity>0.01</painPerSeverity>
      <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
      <destroyedLabel>Shattered</destroyedLabel>
    </injuryProps>
  </HediffDef>

  <DamageDef ParentName="CutBase">
    <defName>PN_ChainCrackDamage_Con</defName>
    <cutCleaveBonus>1.4</cutCleaveBonus>
    <workerClass>DamageWorker_AddInjury</workerClass>
    <armorCategory>Sharp</armorCategory>
    <impactSoundType>Slice</impactSoundType>
  </DamageDef>
</Defs>