<?xml version="1.0" encoding="utf-8" ?> <Defs> <ManeuverDef> <defName>PN_ChainCutManeuver</defName> <requiredCapacity>PN_ChainCutTool</requiredCapacity> <verb> <verbClass>Verb_MeleeAttackDamage</verbClass> <meleeDamageDef>PN_ChainCutDamage</meleeDamageDef> </verb> <logEntryDef>MeleeAttack</logEntryDef> <combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit> <combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect> <combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss> <combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge> </ManeuverDef> <ToolCapacityDef> <defName>PN_ChainCutTool</defName> <label>chainsword cut</label> </ToolCapacityDef> <DamageDef ParentName="CutBase"> <defName>PN_ChainCutDamage</defName> <hediff>PN_ChainCutHediff</hediff> <hediffSkin>PN_ChainCutHediff</hediffSkin> <hediffSolid>PN_ChainCrackHediff</hediffSolid> <cutCleaveBonus>1.4</cutCleaveBonus> <workerClass>DamageWorker_AddInjury</workerClass> <armorCategory>Sharp</armorCategory> <impactSoundType>Slice</impactSoundType> </DamageDef> <HediffDef ParentName="InjuryBase"> <defName>PN_ChainCutHediff</defName> <label>cut</label> <labelNoun>a cut</labelNoun> <description>a cut.</description> <comps> <li Class="HediffCompProperties_TendDuration"> <labelTendedWell>bandaged</labelTendedWell> <labelTendedWellInner>sutured</labelTendedWellInner> <labelSolidTendedWell>set</labelSolidTendedWell> </li> <li Class="HediffCompProperties_Infecter"> <infectionChance>0.15</infectionChance> </li> <li Class="HediffCompProperties_GetsPermanent"> <permanentLabel>cut scar</permanentLabel> </li> <li Class="ContDamPN.HediffCompProperties_ContinuousDamage"> <damageDef>PN_ChainCutDamage_Con</damageDef> <ticksPerDamage>6</ticksPerDamage> <damageAmount>2</damageAmount> <endTicks>18</endTicks> </li> </comps> <injuryProps> <painPerSeverity>0.0125</painPerSeverity> <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent> <bleedRate>0.06</bleedRate> <canMerge>false</canMerge> <destroyedLabel>Cut off</destroyedLabel> <destroyedOutLabel>Cut off</destroyedOutLabel> </injuryProps> </HediffDef> <DamageDef ParentName="CutBase"> <defName>PN_ChainCutDamage_Con</defName> <cutCleaveBonus>1.4</cutCleaveBonus> <workerClass>DamageWorker_AddInjury</workerClass> <armorCategory>Sharp</armorCategory> <impactSoundType>Slice</impactSoundType> </DamageDef> <HediffDef ParentName="InjuryBase"> <defName>PN_ChainCrackHediff</defName> <label>crack</label> <labelNoun>a crack wound</labelNoun> <description>A crack.</description> <comps> <li Class="HediffCompProperties_TendDuration"> <labelTendedWell>set</labelTendedWell> <labelTendedWellInner>set</labelTendedWellInner> <labelSolidTendedWell>set</labelSolidTendedWell> </li> <li Class="HediffCompProperties_GetsPermanent"> <permanentLabel>permanent crack</permanentLabel> </li> <li Class="ContDamPN.HediffCompProperties_ContinuousDamage"> <damageDef>PN_ChainCrackDamage_Con</damageDef> <ticksPerDamage>6</ticksPerDamage> <damageAmount>1</damageAmount> <endTicks>12</endTicks> </li> </comps> <injuryProps> <painPerSeverity>0.01</painPerSeverity> <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent> <destroyedLabel>Shattered</destroyedLabel> </injuryProps> </HediffDef> <DamageDef ParentName="CutBase"> <defName>PN_ChainCrackDamage_Con</defName> <cutCleaveBonus>1.4</cutCleaveBonus> <workerClass>DamageWorker_AddInjury</workerClass> <armorCategory>Sharp</armorCategory> <impactSoundType>Slice</impactSoundType> </DamageDef> </Defs>