<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--본사(히든)--> <FactionDef ParentName="FactionBase"> <defName>PN_indistryFaction</defName> <label>PnL Industry</label> <pawnSingular>Automaton</pawnSingular> <pawnsPlural>Automata</pawnsPlural> <requiredCountAtGameStart>1</requiredCountAtGameStart> <fixedName>PnL Industry</fixedName> <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath> <hidden>true</hidden> <autoFlee>false</autoFlee> <techLevel>Spacer</techLevel> <rescueesCanJoin>false</rescueesCanJoin> <backstoryCategories> <li>Offworld</li> </backstoryCategories> <allowedCultures> <li>Astropolitan</li> </allowedCultures> <allowedMemes> <li MayRequire="Ludeon.RimWorld.Ideology">Structure_Archist</li> <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> <li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li> </allowedMemes> <requiredMemes> <li MayRequire="Ludeon.RimWorld.Ideology">Structure_Archist</li> <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> <li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li> </requiredMemes> <disallowedPrecepts> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li> </disallowedPrecepts> </FactionDef> <!--행성지부(NPC)--> <!--<FactionDef ParentName="FactionBase"> <defName>PN_SubsidiaryFaction</defName> <label>PnL Subsidiary</label> <pawnSingular>Employee</pawnSingular> <pawnsPlural>Employees</pawnsPlural> <listOrderPriority>50</listOrderPriority> <settlementGenerationWeight>0.20</settlementGenerationWeight> <requiredCountAtGameStart>1</requiredCountAtGameStart> <canMakeRandomly>true</canMakeRandomly> <canSiege>true</canSiege> <canStageAttacks>true</canStageAttacks> <leaderTitle>CEO</leaderTitle> <factionIconPath>World/WorldObjects/Expanding/Town</factionIconPath> <colorSpectrum> <li>(0.35, 0.30, 0.60)</li> <li>(0.45, 0.40, 0.90)</li> </colorSpectrum> <classicIdeo>false</classicIdeo> <maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation> <configurationListOrderPriority>50</configurationListOrderPriority> <techLevel>Spacer</techLevel> <factionNameMaker>NamerFactionPnLSub</factionNameMaker> <settlementNameMaker>NamerSettlementPnLSub</settlementNameMaker> <allowedCultures> <li>PN_PnLindistryCulture</li> </allowedCultures> <allowedMemes> <li MayRequire="Ludeon.RimWorld.Ideology">Structure_Ideological</li> <li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li> <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> </allowedMemes> <requiredMemes> <li MayRequire="Ludeon.RimWorld.Ideology">Structure_Ideological</li> <li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li> <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> </requiredMemes> <disallowedPrecepts> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li> </disallowedPrecepts> <backstoryCategories> <li>Offworld</li> </backstoryCategories> <geneticVariance>0.8</geneticVariance> <caravanTraderKinds> <li>PN_Caravan_PnLindustry</li> </caravanTraderKinds> <visitorTraderKinds> <li>Visitor_Outlander_Standard</li> </visitorTraderKinds> <baseTraderKinds> <li>Base_Outlander_Standard</li> </baseTraderKinds> <allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange> <raidLootMaker>PN_SubsidiaryRaidLootMaker</raidLootMaker> <maxPawnCostPerTotalPointsCurve> <points> <li>(0,35)</li> <li>(70, 50)</li> <li>(700, 100)</li> <li>(1300, 150)</li> <li>(100000, 10000)</li> </points> </maxPawnCostPerTotalPointsCurve> <pawnGroupMakers> <li> <kindDef>Combat</kindDef> <options> <Villager>5</Villager> <Town_Guard>10</Town_Guard> <Grenadier_Destructive>1.5</Grenadier_Destructive> <Mercenary_Slasher>7</Mercenary_Slasher> <Mercenary_Gunner>10</Mercenary_Gunner> <Mercenary_Elite>10</Mercenary_Elite> <Town_Councilman>10</Town_Councilman> </options> </li> <li> <kindDef>Peaceful</kindDef> <options> <Villager>20</Villager> <Town_Guard>10</Town_Guard> <Town_Councilman>10</Town_Councilman> </options> </li> <li> <kindDef>Trader</kindDef> <traders> <Town_Trader>1</Town_Trader> </traders> <carriers> <Muffalo>6</Muffalo> <Dromedary>5</Dromedary> <Alpaca>2</Alpaca> <Elephant>1</Elephant> </carriers> <guards> <Villager>3</Villager> <Town_Guard>10</Town_Guard> <Grenadier_Destructive>1.5</Grenadier_Destructive> <Mercenary_Slasher>7</Mercenary_Slasher> <Mercenary_Gunner>10</Mercenary_Gunner> <Mercenary_Elite>10</Mercenary_Elite> </guards> </li> <li> <kindDef>Settlement</kindDef> <options> <Villager>10</Villager> <Town_Guard>10</Town_Guard> <Grenadier_Destructive>1.5</Grenadier_Destructive> <Mercenary_Slasher>7</Mercenary_Slasher> <Mercenary_Gunner>10</Mercenary_Gunner> <Mercenary_Elite>10</Mercenary_Elite> <Town_Councilman>10</Town_Councilman> </options> </li> <li MayRequire="Ludeon.RimWorld.Ideology"> <kindDef>Miners</kindDef> <commonality>1</commonality> <options> <Miner>1</Miner> </options> </li> <li MayRequire="Ludeon.RimWorld.Ideology"> <kindDef>Hunters</kindDef> <commonality>1</commonality> <options> <Hunter>1</Hunter> </options> </li> <li MayRequire="Ludeon.RimWorld.Ideology"> <kindDef>Loggers</kindDef> <commonality>1</commonality> <options> <Logger>1</Logger> </options> </li> <li MayRequire="Ludeon.RimWorld.Ideology"> <kindDef>Farmers</kindDef> <commonality>1</commonality> <options> <Farmer>1</Farmer> </options> </li> </pawnGroupMakers> <settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath> </FactionDef> <ThingSetMakerDef> <defName>PN_SubsidiaryRaidLootMaker</defName> <root Class="ThingSetMaker_MarketValue"> <fixedParams> <filter> <thingDefs> <li>Silver</li> <li>MedicineIndustrial</li> <li>ComponentIndustrial</li> <li>MealSurvivalPack</li> <li>Neutroamine</li> </thingDefs> </filter> </fixedParams> </root> </ThingSetMakerDef> <RulePackDef> <defName>NamerFactionPnLSub</defName> <rulePack> <rulesStrings> <li>r_name->PnL Subsidiary</li> </rulesStrings> </rulePack> </RulePackDef> <RulePackDef> <defName>NamerSettlementPnLSub</defName> <rulePack> <rulesStrings> <li>r_name(p=12)->[townname_wordgen]</li> <li>r_name(p=4)->[townname_combo]</li> <li>townname_combo(p=2)->[concept_positive] [PNSub]</li> <li>townname_combo(p=3)->[Character]'s [PNSub]</li> <li>nearnameinitial->[townname_wordgen]</li> <li>townname_wordgen(p=2)->[SylE] [PNSub]</li> <li>townname_wordgen(p=2)->[SylE][SylE] [PNSub]</li> <li>townname_wordgen->[TerrainFeature] [PNSub]</li> <li>PNSub->branch</li> </rulesStrings> <rulesFiles> <li>concept_positive->Words/Nouns/Concepts_Positive</li> </rulesFiles> </rulePack> </RulePackDef> <CultureDef> <defName>PN_PnLindistryCulture</defName> <label>PnL indistry</label> <description>...</description> <ideoNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerIdeo_PnLindistry</ideoNameMaker> <deityNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerDeity_PnLindistry</deityNameMaker> <deityTypeMaker MayRequire="Ludeon.RimWorld.Ideology">DeityTypeMaker_PnLindistry</deityTypeMaker> <leaderTitleMaker MayRequire="Ludeon.RimWorld.Ideology">LeaderTitleMaker_PnLindistry</leaderTitleMaker> <festivalNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerFestivalAstropolitan</festivalNameMaker> <allowedPlaceTags> <li>OriginSpacer</li> </allowedPlaceTags> <iconPath>UI/Cultures/Astropolitan</iconPath> <iconColor>(0.8, 0.8, 0.8)</iconColor> <styleItemTags> <li> <tag>Urban</tag> <baseWeight>1</baseWeight> <weightFactor>1</weightFactor> </li> <li> <tag>NoBeard</tag> <baseWeight>1</baseWeight> <weightFactor>1</weightFactor> </li> <li> <tag>NoTattoo</tag> <baseWeight>1</baseWeight> <weightFactor>1</weightFactor> </li> </styleItemTags> </CultureDef> <RulePackDef> <defName>NamerIdeo_PnLindistry</defName> <rulePack> <rulesStrings> <li>r_ideoName->PnL Industry Culture</li> <li>r_ideoAdjective->PnLic</li> <li>r_memberName->Employee</li> </rulesStrings> </rulePack> </RulePackDef> <RulePackDef> <defName>NamerDeity_PnLindistry</defName> <rulePack> <rulesStrings> <li>r_deityName->PnL</li> </rulesStrings> </rulePack> </RulePackDef> <RulePackDef> <defName>DeityTypeMaker_PnLindistry</defName> <rulePack> <rulesStrings> <li>r_deityType->God of Capitalism</li> </rulesStrings> </rulePack> </RulePackDef> <RulePackDef> <defName>LeaderTitleMaker_PnLindistry</defName> <rulePack> <rulesStrings> <li>r_leaderTitle->CEO</li> </rulesStrings> </rulePack> </RulePackDef>--> </Defs>