<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--==================================== 쿨타임 설정====================================--> <AbilityGroupDef> <defName>PNModule_2day</defName> <cooldownTicks>120000</cooldownTicks> </AbilityGroupDef> <AbilityGroupDef> <defName>PNModule_1day</defName> <cooldownTicks>60000</cooldownTicks> </AbilityGroupDef> <AbilityGroupDef> <defName>PNModule_12hour</defName> <cooldownTicks>30000</cooldownTicks> </AbilityGroupDef> <AbilityGroupDef> <defName>PNModule_6hour</defName> <cooldownTicks>15000</cooldownTicks> </AbilityGroupDef> <AbilityGroupDef> <defName>PNModule_3hour</defName> <cooldownTicks>7500</cooldownTicks> </AbilityGroupDef> <HediffDef Name="PN_ApparelModuleHediffBase" Abstract="True"> <hediffClass>HediffWithComps</hediffClass> <comps> <li Class="HediffCompProperties_RemoveIfApparelDropped" /> <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd"> <triggeredHediff> <li>PN_ModuleUnstable</li> </triggeredHediff> </li> </comps> <isBad>false</isBad> </HediffDef> <!--<HediffDef ParentName="PN_ApparelModuleHediffBase"> <defName></defName> <label></label> <description></description> <stages> </stages> <comps> <li Class="HediffCompProperties_GiveAbility"> <abilityDef></abilityDef> </li> </comps> </HediffDef>--> <!--불안정--> <HediffDef> <defName>PN_ModuleUnstable</defName> <label>module system unstable</label> <labelNoun>module overloaded</labelNoun> <description>module overloaded</description> <hediffClass>HediffWithComps</hediffClass> <comps> <li Class="HediffCompProperties_Disappears"> <disappearsAfterTicks>120000</disappearsAfterTicks> <showRemainingTime>True</showRemainingTime> </li> <li Class="HediffCompProperties_DisappearsOnDeath"/> <li Class="MoharHediffs.HediffCompProperties_HediffNullifier"> <hediffToNullify> <li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommand</li> </hediffToNullify> <showMessage>false</showMessage> </li> </comps> <stages> <li> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.20</offset> </li> <li> <capacity>Moving</capacity> <offset>-0.30</offset> </li> <li> <capacity>Sight</capacity> <offset>-0.30</offset> </li> <li> <capacity>Manipulation</capacity> <offset>-0.30</offset> </li> </capMods> </li> </stages> </HediffDef> </Defs>