<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!--==================================== 쿨타임 설정====================================-->

  <AbilityGroupDef>
    <defName>PNModule_2day</defName>
    <cooldownTicks>120000</cooldownTicks>
  </AbilityGroupDef>

  <AbilityGroupDef>
    <defName>PNModule_1day</defName>
    <cooldownTicks>60000</cooldownTicks>
  </AbilityGroupDef>

  <AbilityGroupDef>
    <defName>PNModule_12hour</defName>
    <cooldownTicks>30000</cooldownTicks>
  </AbilityGroupDef>

  <AbilityGroupDef>
    <defName>PNModule_6hour</defName>
    <cooldownTicks>15000</cooldownTicks>
  </AbilityGroupDef>

  <AbilityGroupDef>
    <defName>PNModule_3hour</defName>
    <cooldownTicks>7500</cooldownTicks>
  </AbilityGroupDef>

  <HediffDef Name="PN_ApparelModuleHediffBase" Abstract="True">
    <hediffClass>HediffWithComps</hediffClass>
    <comps>
      <li Class="HediffCompProperties_RemoveIfApparelDropped" />
      <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
        <triggeredHediff>
          <li>PN_ModuleUnstable</li>
        </triggeredHediff>
      </li>
    </comps>
    <isBad>false</isBad>
  </HediffDef>

  <!--<HediffDef ParentName="PN_ApparelModuleHediffBase">
    <defName></defName>
    <label></label>
    <description></description>
    <stages>

    </stages>
    <comps>
      <li Class="HediffCompProperties_GiveAbility">
        <abilityDef></abilityDef>
      </li>
    </comps>
  </HediffDef>-->

  <!--불안정-->

  <HediffDef>
    <defName>PN_ModuleUnstable</defName>
    <label>module system unstable</label>
    <labelNoun>module overloaded</labelNoun>
    <description>module overloaded</description>
    <hediffClass>HediffWithComps</hediffClass>
    <comps>
      <li Class="HediffCompProperties_Disappears">
        <disappearsAfterTicks>120000</disappearsAfterTicks>
        <showRemainingTime>True</showRemainingTime>
      </li>
      <li Class="HediffCompProperties_DisappearsOnDeath"/>
      <li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
        <hediffToNullify>
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommand</li>
        </hediffToNullify>
        <showMessage>false</showMessage>
      </li>
    </comps>
    <stages>
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>-0.20</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>-0.30</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>-0.30</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>-0.30</offset>
          </li>
        </capMods>
      </li>
    </stages>
  </HediffDef>

</Defs>