<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <ThingCategoryDef>
    <defName>PNApparel</defName>
    <label>Paniel Apparel</label>
    <parent>Apparel</parent>
  </ThingCategoryDef>

  <ThingCategoryDef>
    <defName>PNHeadgear</defName>
    <label>Paniel Headgear</label>
    <parent>PNApparel</parent>
  </ThingCategoryDef>

  <ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
    <apparel>
      <tags Inherit="false">
        <li>PN_Apparel</li>
      </tags>
    </apparel>
    <thingCategories Inherit="False">
      <li>PNApparel</li>
    </thingCategories>
  </ThingDef>

  <ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
    <thingCategories Inherit="False">
      <li>PNHeadgear</li>
    </thingCategories>
  </ThingDef>

  <ThingDef Name="PN_ApparelRoyaltyBase" ParentName="ApparelBase" Abstract="True">
    <apparel>
      <tags Inherit="false">
        <li>PN_Apparel</li>
      </tags>
    </apparel>
    <thingCategories Inherit="False">
      <li>PNApparel</li>
    </thingCategories>
  </ThingDef>

  <ThingDef Abstract="True" Name="PN_HatRoyaltyBase" ParentName="PN_ApparelRoyaltyBase">
    <thingCategories Inherit="False">
      <li>PNHeadgear</li>
    </thingCategories>
  </ThingDef>

  <!--==================================== 기본옷 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelBasic</defName>
    <label>Paniel basic shirt and boots</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNBasic1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <techLevel>Industrial</techLevel>
    <costStuffCount>80</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>2800</WorkToMake>
      <Mass>0.75</Mass>
      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>2</EquipDelay>
    </statBases>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_HatBase">
    <defName>PN_ApparelBasicHat</defName>
    <label>Paniel basic hat</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNbasichat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <techLevel>Industrial</techLevel>
    <costStuffCount>25</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <statBases>
      <MaxHitPoints>80</MaxHitPoints>
      <WorkToMake>1800</WorkToMake>
      <Mass>0.14</Mass>
      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>0.8</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <SocialImpact>0.10</SocialImpact>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 케이프 ====================================-->
  <ThingDef ParentName="ApparelMakeableBase">
    <defName>PN_ApparelCape</defName>
    <description>...</description>
    <label>Paniel cape</label>
    <recipeMaker>
      <researchPrerequisite>ComplexClothing</researchPrerequisite>
    </recipeMaker>
    <graphicData>
      <texPath>Things/Apparel/PNCape1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <techLevel>Industrial</techLevel>
    <costStuffCount>80</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>10000</WorkToMake>
      <Mass>2</Mass>
      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>3</EquipDelay>
    </statBases>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Shell</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 티어B 메이드 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelMaid</defName>
    <label>Paniel maid uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNHousekeeper1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <costList>
      <ComponentIndustrial>2</ComponentIndustrial>
      <Steel>30</Steel>
      <DevilstrandCloth>80</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>4</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>14000</WorkToMake>
      <Mass>7</Mass>
      <Flammability>0.6</Flammability>
      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
      <ArmorRating_Heat>0.90</ArmorRating_Heat>
      <Insulation_Cold>40</Insulation_Cold>
      <Insulation_Heat>20</Insulation_Heat>
      <EquipDelay>3</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <CookSpeed>0.1</CookSpeed>
      <ButcheryFleshSpeed>0.1</ButcheryFleshSpeed>
      <FoodPoisonChance>-0.05</FoodPoisonChance>
      <MedicalTendSpeed>0.1</MedicalTendSpeed>
      <MedicalTendQuality>0.1</MedicalTendQuality>
      <MedicalOperationSpeed>0.1</MedicalOperationSpeed>
      <MedicalSurgerySuccessChance>0.1</MedicalSurgerySuccessChance>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_HatBase">
    <defName>PN_ApparelMaidHat</defName>
    <label>Paniel maid hat</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNHousekeeperhatA1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <costList>
      <ComponentIndustrial>1</ComponentIndustrial>
      <Steel>5</Steel>
      <DevilstrandCloth>20</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>3</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <MaxHitPoints>120</MaxHitPoints>
      <WorkToMake>14000</WorkToMake>
      <Mass>1</Mass>
      <Flammability>0.6</Flammability>
      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
      <ArmorRating_Heat>0.90</ArmorRating_Heat>
      <Insulation_Cold>12</Insulation_Cold>
      <Insulation_Heat>12</Insulation_Heat>
      <EquipDelay>3</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <CookSpeed>0.05</CookSpeed>
      <ButcheryFleshSpeed>0.05</ButcheryFleshSpeed>
      <MedicalTendSpeed>0.05</MedicalTendSpeed>
      <MedicalTendQuality>0.05</MedicalTendQuality>
      <MedicalOperationSpeed>0.05</MedicalOperationSpeed>
      <MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNHousekeeperhatA</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 티어B 작업복 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelWorker</defName>
    <label>Paniel worker uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNSimple1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <costList>
      <ComponentIndustrial>2</ComponentIndustrial>
      <Steel>30</Steel>
      <DevilstrandCloth>80</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>4</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>14000</WorkToMake>
      <Mass>7</Mass>
      <Flammability>0.6</Flammability>
      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
      <ArmorRating_Heat>0.90</ArmorRating_Heat>
      <Insulation_Cold>40</Insulation_Cold>
      <Insulation_Heat>20</Insulation_Heat>
      <EquipDelay>3</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <ConstructSuccessChance>0.1</ConstructSuccessChance>
      <GeneralLaborSpeed>0.1</GeneralLaborSpeed>
      <PlantWorkSpeed>0.1</PlantWorkSpeed>
      <AnimalGatherSpeed>0.1</AnimalGatherSpeed>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNSimple</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_HatBase">
    <defName>PN_ApparelWorkerHat</defName>
    <label>Paniel worker hat</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <costList>
      <ComponentIndustrial>1</ComponentIndustrial>
      <Steel>5</Steel>
      <DevilstrandCloth>20</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>3</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <MaxHitPoints>120</MaxHitPoints>
      <WorkToMake>14000</WorkToMake>
      <Mass>1</Mass>
      <Flammability>0.6</Flammability>
      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
      <ArmorRating_Heat>0.90</ArmorRating_Heat>
      <Insulation_Cold>12</Insulation_Cold>
      <Insulation_Heat>12</Insulation_Heat>
      <EquipDelay>1</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <ConstructSuccessChance>0.05</ConstructSuccessChance>
      <GeneralLaborSpeed>0.05</GeneralLaborSpeed>
      <PlantWorkSpeed>0.05</PlantWorkSpeed>
      <AnimalGatherSpeed>0.05</AnimalGatherSpeed>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 티어B 병사 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelSoldier</defName>
    <label>Paniel soldier uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNSoldier1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <costList>
      <ComponentIndustrial>3</ComponentIndustrial>
      <Steel>50</Steel>
      <DevilstrandCloth>100</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>4</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>14000</WorkToMake>
      <Mass>7</Mass>
      <Flammability>0.6</Flammability>
      <ArmorRating_Sharp>0.76</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.42</ArmorRating_Blunt>
      <ArmorRating_Heat>0.90</ArmorRating_Heat>
      <Insulation_Cold>40</Insulation_Cold>
      <Insulation_Heat>20</Insulation_Heat>
      <EquipDelay>3</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <GeneralLaborSpeed>-0.2</GeneralLaborSpeed>
      <MoveSpeed>0.2</MoveSpeed>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
        <li>Shell</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_HatBase">
    <defName>PN_ApparelSoldierHat</defName>
    <label>Paniel soldier hat</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <costList>
      <ComponentIndustrial>1</ComponentIndustrial>
      <Steel>15</Steel>
      <DevilstrandCloth>30</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>3</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToMake>14000</WorkToMake>
      <Mass>1</Mass>
      <Flammability>0.6</Flammability>
      <ArmorRating_Sharp>0.76</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.42</ArmorRating_Blunt>
      <ArmorRating_Heat>0.90</ArmorRating_Heat>
      <Insulation_Cold>12</Insulation_Cold>
      <Insulation_Heat>12</Insulation_Heat>
      <EquipDelay>1</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <GeneralLaborSpeed>-0.1</GeneralLaborSpeed>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 티어C 근위대 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelRoyalguard</defName>
    <label>Paniel royal guard uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNRoyalguard1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <costList>
      <ComponentSpacer>8</ComponentSpacer>
      <Plasteel>50</Plasteel>
      <DevilstrandCloth>150</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>3</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
    </recipeMaker>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <WorkToMake>75000</WorkToMake>
      <MaxHitPoints>400</MaxHitPoints>
      <Mass>15</Mass>
      <Flammability>0.4</Flammability>
      <ArmorRating_Sharp>1.2</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.5</ArmorRating_Blunt>
      <ArmorRating_Heat>0.9</ArmorRating_Heat>
      <Insulation_Cold>40</Insulation_Cold>
      <Insulation_Heat>20</Insulation_Heat>
      <EquipDelay>17</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <GeneralLaborSpeed>-0.3</GeneralLaborSpeed>
      <MoveSpeed>0.2</MoveSpeed>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
        <li>Shell</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_HatBase">
    <defName>PN_ApparelRoyalguardHat</defName>
    <label>Paniel royal guard hat</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <costList>
      <ComponentSpacer>1</ComponentSpacer>
      <Plasteel>15</Plasteel>
      <DevilstrandCloth>35</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>6</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <WorkToMake>26250</WorkToMake>
      <MaxHitPoints>180</MaxHitPoints>
      <Mass>2</Mass>
      <Flammability>0.4</Flammability>
      <ArmorRating_Sharp>1.2</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.5</ArmorRating_Blunt>
      <ArmorRating_Heat>0.6</ArmorRating_Heat>
      <Insulation_Cold>12</Insulation_Cold>
      <Insulation_Heat>12</Insulation_Heat>
      <EquipDelay>6</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <GeneralLaborSpeed>-0.2</GeneralLaborSpeed>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>
</Defs>