ThingWithComps Item true Item true Never Primary true 14 true 100 1.0 2 -3 0.20
  • CompEquippable
  • 35 0
    Industrial true true
  • WeaponsMelee
  • GeneralLaborSpeed Crafting Smith Recipe_Smith
  • PN_AutomatonBench
  • UnfinishedWeapon
  • ITab_Art
  • PN_Melee
  • Melee
  • Root
  • Silver
  • Gold
  • WoodLog
  • CompQuality
  • NamerArtWeaponMelee ArtDescription_WeaponMelee Excellent
  • MeleePiercer
  • Root
  • Silver
  • Gold
  • CompQuality
  • NamerArtWeaponMelee ArtDescription_WeaponMelee Excellent
  • MeleeBlunt
  • Industrial true
  • WeaponsRanged
  • ITab_Art
  • 0.5
  • PN_Gun
  • NamerArtWeaponGun ArtDescription_WeaponGun Excellent
  • CompQuality
  • Ranged
  • GeneralLaborSpeed Crafting Smith Recipe_Smith
  • PN_AutomatonBench
  • UnfinishedGun
    Projectile Normal Projectile Bullet False True Transparent PN_Shovel ... Things/Weapons/PNShovel Graphic_Single CutoutComplex
  • PN_Shovel
  • 100
  • RewardStandardQualitySuper
  • 18000 2 -65
  • Metallic
  • Blunt
  • 9 2
  • Cut
  • 12 2
  • Blunt
  • 14 2
    PNRP_AutomatonWeapons 5
    PN_Chainsword ... Things/Weapons/PNSword Graphic_Single CutoutComplex
  • PN_Chainsword
  • 100
  • RewardStandardQualitySuper
  • 18000 2 -65
  • Metallic
  • Blunt
  • 9 2
  • Stab
  • 23 2.6
  • Cut
  • 23 2.6
    PNRP_AutomatonWeapons 5
    PN_Revolver ... Things/Weapons/PNRevolver Graphic_Single 1 1 Interact_Revolver
  • RewardStandardQualitySuper
  • 18000 1.4 0.50 0.35 0.15 0.05 1.5
  • PN_Revolver
  • 50 4 3 PNRP_AutomatonWeapons
  • TorgueAnty.Verb_Shoot_ShotGun true PN_Bullet_Revolver_Volley 0.5 12.9 1 10 ShotAnty_G GunTail_Light 9 6
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
  • ShortShots
  • PN_Bullet_Revolver_Volley Things/Projectile/Bullet_Small Graphic_Single Bullet 9 1 55 PN_Rifle ... Things/Weapons/PNRifle Graphic_Single Interact_Rifle PNRP_AutomatonWeapons 6
  • RewardStandardQualitySuper
  • 40000 3.5 0.65 0.70 0.65 0.55 0.7 60 5
  • AdditionalVerb.Comp_VerbSaveable
  • Verb_Shoot true PN_Bullet_Rifle 0.7 30.9 PNRifleSound GunTail_Heavy 9 ... UI/Commands/Pew 0.0 0.0 0.0 0.0
  • Verb_Shoot true PN_Bullet_Rifle 2.3 36.9 PNRifleSound GunTail_Heavy 9 ... UI/Commands/Snipe 0.0 0.10 0.25 0.25
  • PN_Rifle
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
    45
    PN_Bullet_Rifle Bullet 16 1.0 70 Things/Projectile/Bullet_big Graphic_Single PN_Machinegun ... Things/Weapons/PNMachinegun Graphic_Single Interact_Rifle PNRP_MachineGun 7
  • RewardStandardLowFreq
  • RewardStandardQualitySuper
  • 60000 10 0.25 0.35 0.35 0.28 3.0 160 10
  • Verb_Shoot true Bullet_Minigun 3.0 30.9 60 2 Shot_Minigun GunTail_Medium 9 true
  • PN_Machinegun
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
    45
  • RangedHeavy
  • PN_Bullet_Machinegun Bullet 10 1.0 70 Things/Projectile/Bullet_Small Graphic_Single PN_Cannon ... Things/Weapons/PNCannon Graphic_Single Interact_Rifle PNRP_Cannon 8
  • RewardStandardQualitySuper
  • 68000 9.5 0.65 0.65 0.85 0.75 5.0 120 8
  • AdditionalVerb.Comp_VerbSaveable
  • Verb_Shoot true PN_Bullet_HE 0.01 3.0 4.9 54.9 PNCannonSound GunTail_Heavy true 14 ... UI/Commands/Pew 0 0 0 0
  • Verb_Shoot true PN_Bullet_AP 4.5 4.9 54.9 PNCannonSound GunTail_Heavy 14 ... UI/Commands/Snipe 0 0 0 0
  • PN_Cannon
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
    45 -0.6
  • RangedHeavy
  • LongShots
  • PN_Bullet_HE Things/Projectile/ShellHighExplosive Graphic_Single TransparentPostLight Projectile_Explosive PN_Bomb_Cannon 100 1.9 PN_Bullet_AP Bullet 40 3 0.70 100 Things/Projectile/ShellHighExplosive Graphic_Single PN_Bomb_Cannon DamageWorker_AddInjury true true {0} has died in an explosion. Shredded Crack true Blunt Sharp 15 50 0.5 0.10 4 2 4 false 5 BlastDry (1, 0.5, 0.3) (0.6, 0.5, 0.4) Explosion_Bomb Damage_Bomb PN_Chainlongsword ... Things/Weapons/PNSwordLong Graphic_Single CutoutComplex
  • PN_Chainsword
  • 100
  • RewardStandardQualitySuper
  • 18000 2 45
  • Metallic
  • Blunt
  • 12 2
  • Stab
  • 26 2.6
  • Cut
  • 26 2.6
    PNRP_RoyalWeapons 5
  • True (0.2,0,0.25) -45 (-0.25,0.3,0.2) 45 (0.15,0.3,0.2) -45 (-0.15,-0.3,0.2) 45
  • PN_TwinPistol ... Spacer Things/Weapons/PNTwinpistol Graphic_Single Interact_Rifle PNRP_RoyalWeapons 7
  • RewardStandardLowFreq
  • RewardStandardQualitySuper
  • 45000 4.6 0.15 0.25 0.25 0.18 2.5 50 2
  • TorgueAnty.Verb_Shoot_ShotGun true PN_Bullet_TwinPistol 1 25.9 3 15 Shot_Autopistol GunTail_Light 9 2
  • PN_RoyalRifle
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
  • ShortShots
  • Ultratech
  • PN_Bullet_TwinPistol Bullet 6 0.5 0.15 70 Things/Projectile/Bullet_big Graphic_Single PN_RoyalRifle ... Spacer Things/Weapons/PNRoyalRifle Graphic_Single Interact_Rifle PNRP_RoyalWeapons 7
  • RewardStandardLowFreq
  • RewardStandardQualitySuper
  • 45000 4.6 0.65 0.70 0.65 0.55 1.0 50 2
  • Verb_Shoot true PN_Bullet_RoyalRifle 0.7 25.9 3 10 Shot_NeedleGun GunTail_Heavy 9
  • PN_RoyalRifle
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
    45
  • Ultratech
  • PN_Bullet_RoyalRifle Bullet 20 1.5 0.42 70 Things/Projectile/Bullet_big Graphic_Single PN_PrototypeRailGun ... Normal Spacer Things/Weapons/PNPrototypeRailGun Graphic_Single 1000 8 4.5
  • PN_PrototypeRailGun
  • PN_SingleUse
  • ExoticMisc
  • SingleUseWeapon
  • RewardStandardLowFreq
  • Verb_ShootOneUse true PN_Bullet_RailGun 0.1 4.5 8 54.9 1 InfernoCannon_Fire GunTail_Heavy true true 14
  • Blunt
  • 11.7 2.6
  • 7.8 Bomb Flame
  • 45
    PN_Bullet_RailGun Things/Projectile/ShellHighExplosive Graphic_Single TransparentPostLight Projectile_Explosive PN_Bomb_RailGun 205 1.9 PN_Bomb_RailGun DamageWorker_AddInjury true true {0} has died in an explosion. Shredded Crack true Blunt Sharp 300 500 5.0 2.0 4 2 4 false 5 BlastDry (0, 0, 0) (0, 0, 0) Explosion_Bomb Damage_Bomb