<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--==================================== 파니엘 파괴 ====================================--> <ThoughtDef> <defName>PN_KnowColonyAutomatonDied</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <nullifyingTraits> <li>Psychopath</li> <li>Bloodlust</li> </nullifyingTraits> <stages> <li> <label>our automaton destroyed</label> <description>One of our automaton destroyed. That automaton was our property.</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_AutomatonWithGoodOpinionDied</defName> <durationDays>20</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>my friend {0} destroyed</label> <description>Such a wonderful automaton, gone forever. The universe gets darker every day.</description> <baseMoodEffect>-5</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_AutomatonWithBadOpinionDied</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <stages> <li> <label>my rival {0} destroyed</label> <description>That scrap was finally destroyed.</description> <baseMoodEffect>5</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_WitnessedDestroyedAlly</defName> <icon>Things/Mote/ThoughtSymbol/Skull</icon> <showBubble>true</showBubble> <durationDays>2</durationDays> <stackLimit>5</stackLimit> <nullifyingTraits> <li>Psychopath</li> <li>Bloodlust</li> </nullifyingTraits> <stages> <li> <label>witnessed ally's destroyed</label> <description>I saw one of our automaton destroyed. That automaton was our property.</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 파니엘 파괴 for 파니엘 ====================================--> <ThoughtDef> <defName>PN_KnowColonyAutomatonDiedforPN</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <nullifyingTraits> <li>Psychopath</li> <li>Bloodlust</li> </nullifyingTraits> <stages> <li> <label>our automaton destroyed</label> <description>My colleague was destroyed. Did she fulfill her duties?</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_AutomatonWithGoodOpinionDiedforPN</defName> <durationDays>20</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>my friend {0} destroyed</label> <description>My friend was destroyed. It's so sad that we can't carry out our duties with her.</description> <baseMoodEffect>-5</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_AutomatonWithBadOpinionDiedforPN</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <stages> <li> <label>my rival {0} destroyed</label> <description>That scrap was finally destroyed.</description> <baseMoodEffect>5</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_WitnessedDestroyedAllyforPN</defName> <icon>Things/Mote/ThoughtSymbol/Skull</icon> <showBubble>true</showBubble> <durationDays>2</durationDays> <stackLimit>5</stackLimit> <nullifyingTraits> <li>Psychopath</li> <li>Bloodlust</li> </nullifyingTraits> <stages> <li> <label>witnessed ally's destroyed</label> <description>I saw one of our colleague destroyed. Did she fulfill her duties?</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 파니엘 실종 ====================================--> <ThoughtDef> <defName>PN_ColonyAutomatonLost</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>our automaton lost</label> <description>One of our automaton lost. That automaton was our property.</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithGoodOpinionLost</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>my friend {0} lost</label> <description>Such a wonderful automaton, lost. The universe gets darker every day.</description> <baseMoodEffect>-5</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithBadOpinionLost</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <stages> <li> <label>my rival {0} lost</label> <description>That scrap was finally disappeared.</description> <baseMoodEffect>5</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 파니엘 실종 for 파니엘 ====================================--> <ThoughtDef> <defName>PN_ColonyAutomatonLostforPN</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>our automaton lost</label> <description>My colleague was lost. Did she do her duty?</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithGoodOpinionLostforPN</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>my friend {0} lost</label> <description>My friend was lost. It's so sad that we can't carry out our duties with her.</description> <baseMoodEffect>-5</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithBadOpinionLostforPN</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <stages> <li> <label>my rival {0} lost</label> <description>That scrap was finally disappeared.</description> <baseMoodEffect>5</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 파니엘 분해 ====================================--> <ThoughtDef> <defName>PN_ColonyAutomatondisassemble</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>our automaton disassembled</label> <description>One of our automaton disassembled. it's a pity we won't be able to see it again.</description> <baseMoodEffect>-1</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithGoodOpiniondisassemble</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>my friend {0} disassemble</label> <description>Such a wonderful automaton, disassembled. It was a colony decision, but I can't stand the disappointment.</description> <baseMoodEffect>-3</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithBadOpiniondisassemble</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <stages> <li> <label>my rival {0} disassemble</label> <description>That scrap was finally disassembled.</description> <baseMoodEffect>3</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 파니엘 분해 for 파니엘 ====================================--> <ThoughtDef> <defName>PN_ColonyAutomatondisassembleforPN</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>our automaton disassembled</label> <description>My colleague was disassembled. Did she do her duty?</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithGoodOpiniondisassembleforPN</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>my friend {0} disassemble</label> <description>My friend was disassemble. It's so sad that we can't carry out our duties with her.</description> <baseMoodEffect>-5</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithBadOpiniondisassembleforPN</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <stages> <li> <label>my rival {0} disassemble</label> <description>That scrap was finally disassembled.</description> <baseMoodEffect>5</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 파니엘 추방 ====================================--> <ThoughtDef> <defName>PN_AutomatonBanished</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>automaton banished</label> <description>We just banished automaton. I hope they can meet their new master.</description> <baseMoodEffect>-1</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_AutomatonBanishedToDie</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>automaton banished to destroy</label> <description>We banished automaton in such a way that there's almost no way they'll survive.</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 파니엘 추방 for 파니엘 ====================================--> <ThoughtDef> <defName>PN_AutomatonBanishedforPN</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>automaton banished</label> <description>We just banished colleague. I hope they can meet their new master.</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_AutomatonBanishedToDieforPN</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>automaton banished to destroy</label> <description>We banished colleague in such a way that there's almost no way they'll survive.</description> <baseMoodEffect>-3</baseMoodEffect> </li> </stages> </ThoughtDef> </Defs>