<?xml version="1.0" encoding="utf-8" ?> <Defs> <ScenarioDef> <defName>Paniel_Scenarios</defName> <label>Automaton test subject</label> <description>test</description> <scenario> <summary>이 시나리오는 아직 완성되지 않았습니다.</summary> <playerFaction> <def>PlayerFaction</def> <factionDef>Paniel_PlayerFaction</factionDef> </playerFaction> <parts> <!-- Config pages --> <li Class="ScenPart_ConfigPage_ConfigureStartingPawns"> <def>ConfigPage_ConfigureStartingPawns</def> <pawnCount>1</pawnCount> <pawnChoiceCount>2</pawnChoiceCount> </li> <!-- Player starting stuff spawn method--> <li Class="ScenPart_Naked"> <def>Naked</def> <context>PlayerStarter</context> </li> <!-- Game start dialog --> <li Class="ScenPart_GameStartDialog"> <def>GameStartDialog</def> <text>test</text> <closeSound>GameStartSting</closeSound> </li> <!-- test item --> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>PN_Brain</thingDef> <count>10</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>AIPersonaCore</thingDef> <count>10</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>Plasteel</thingDef> <count>750</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>Steel</thingDef> <count>750</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>Leather_Automaton</thingDef> <count>200</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>Chemfuel</thingDef> <count>200</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>ComponentIndustrial</thingDef> <count>200</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>ComponentSpacer</thingDef> <count>200</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>MealSurvivalPack</thingDef> <count>30</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>PN_AutomatonFuel</thingDef> <count>30</count> </li> </parts> </scenario> </ScenarioDef> </Defs>