<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--본사(히든)--> <FactionDef ParentName="FactionBase"> <defName>PN_indistryFaction</defName> <label>PnL Industry</label> <pawnSingular>Automaton</pawnSingular> <pawnsPlural>Automata</pawnsPlural> <requiredCountAtGameStart>1</requiredCountAtGameStart> <fixedName>PnL Industry</fixedName> <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath> <hidden>true</hidden> <autoFlee>false</autoFlee> <techLevel>Spacer</techLevel> <rescueesCanJoin>false</rescueesCanJoin> <backstoryCategories> <li>Offworld</li> </backstoryCategories> <allowedCultures> <li>PN_PnLindistryCulture</li> </allowedCultures> <allowedMemes> <li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li> <li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li> <li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li> <li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li> <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> </allowedMemes> <requiredMemes> <li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li> <li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li> <li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li> <li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li> <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> </requiredMemes> <disallowedPrecepts> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li> </disallowedPrecepts> </FactionDef> <!--행성지부(NPC)--> <FactionDef ParentName="FactionBase"> <defName>PN_SubsidiaryFaction</defName> <label>PnL Subsidiary Company</label> <pawnSingular>Employee</pawnSingular> <pawnsPlural>Employees</pawnsPlural> <listOrderPriority>50</listOrderPriority> <settlementGenerationWeight>0.20</settlementGenerationWeight> <requiredCountAtGameStart>1</requiredCountAtGameStart> <maxCountAtGameStart>1</maxCountAtGameStart> <canMakeRandomly>true</canMakeRandomly> <canSiege>true</canSiege> <canStageAttacks>true</canStageAttacks> <leaderTitle>CEO</leaderTitle> <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath> <colorSpectrum> <li>(1, 1, 1)</li> <li>(1, 1, 1)</li> </colorSpectrum> <classicIdeo>false</classicIdeo> <maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation> <configurationListOrderPriority>50</configurationListOrderPriority> <techLevel>Spacer</techLevel> <fixedName>PnL Logistics</fixedName> <settlementNameMaker>NamerSettlementPnLSub</settlementNameMaker> <allowedCultures> <li>PN_PnLindistryCulture</li> </allowedCultures> <allowedMemes> <li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li> <li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li> <li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li> <li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li> <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> </allowedMemes> <requiredMemes> <li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li> <li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li> <li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li> <li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li> <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> </requiredMemes> <disallowedPrecepts> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li> </disallowedPrecepts> <backstoryCategories> <li>Offworld</li> </backstoryCategories> <geneticVariance>0.8</geneticVariance> <caravanTraderKinds> <li>PN_Caravan_PnLindustry</li> </caravanTraderKinds> <visitorTraderKinds> </visitorTraderKinds> <baseTraderKinds> <li>Base_Outlander_Standard</li> </baseTraderKinds> <allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange> <raidLootMaker>PN_SubsidiaryRaidLootMaker</raidLootMaker> <maxPawnCostPerTotalPointsCurve> <points> <li>(0,35)</li> <li>(70, 50)</li> <li>(700, 100)</li> <li>(1300, 150)</li> <li>(100000, 10000)</li> </points> </maxPawnCostPerTotalPointsCurve> <raidCommonalityFromPointsCurve> <points> <li>(0, 0)</li> </points> </raidCommonalityFromPointsCurve> <pawnGroupMakers> <!-- <PN_EmployeeH></PN_EmployeeH> <PN_EmployeeP_EngineerA></PN_EmployeeP_EngineerA> <PN_EmployeeP_EngineerB></PN_EmployeeP_EngineerB> <PN_EmployeeP_DomesticA></PN_EmployeeP_DomesticA> <PN_EmployeeP_DomesticB></PN_EmployeeP_DomesticB> <PN_ManagerH></PN_ManagerH> <PN_ManageUnit_Enginer></PN_ManageUnit_Enginer> <PN_ManageUnit_Domestic></PN_ManageUnit_Domestic> <PN_Director></PN_Director> <PN_SecurityUnit></PN_SecurityUnit> <PN_GrenadeUnit_Destructive></PN_GrenadeUnit_Destructive> <PN_GrenadeUnit_EMP></PN_GrenadeUnit_EMP> <PN_GrenadeUnit_Smoke></PN_GrenadeUnit_Smoke> <PN_Mid_ClosetUnit></PN_Mid_ClosetUnit> <PN_Mid_RangeUnit></PN_Mid_RangeUnit> <PN_EliteCloseUnit></PN_EliteCloseUnit> <PN_EliteRangeUnit></PN_EliteRangeUnit> <PN_EliteHeavyUnit></PN_EliteHeavyUnit> <PN_EliteCannonUnit></PN_EliteCannonUnit> --> <li> <kindDef>Trader</kindDef> <traders> <PN_ManagerH>1</PN_ManagerH> </traders> <carriers> <Muffalo>6</Muffalo> <Dromedary>5</Dromedary> <Alpaca>2</Alpaca> <Elephant>1</Elephant> </carriers> <guards> <PN_EmployeeH>6</PN_EmployeeH> <PN_EmployeeP_EngineerA>1</PN_EmployeeP_EngineerA> <PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB> <PN_EmployeeP_DomesticA>1</PN_EmployeeP_DomesticA> <PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB> <PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive> <Mercenary_Slasher>4</Mercenary_Slasher> <Mercenary_Gunner>6</Mercenary_Gunner> <PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit> <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit> <Mercenary_Elite>6</Mercenary_Elite> <PN_EliteRangeUnit>4</PN_EliteRangeUnit> </guards> </li> <li> <kindDef>Trader</kindDef> <traders> <PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic> </traders> <carriers> <Muffalo>6</Muffalo> <Dromedary>5</Dromedary> <Alpaca>2</Alpaca> <Elephant>1</Elephant> </carriers> <guards> <PN_EmployeeH>6</PN_EmployeeH> <PN_EmployeeP_EngineerA>1</PN_EmployeeP_EngineerA> <PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB> <PN_EmployeeP_DomesticA>1</PN_EmployeeP_DomesticA> <PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB> <PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive> <Mercenary_Slasher>4</Mercenary_Slasher> <Mercenary_Gunner>6</Mercenary_Gunner> <PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit> <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit> <Mercenary_Elite>6</Mercenary_Elite> <PN_EliteRangeUnit>4</PN_EliteRangeUnit> </guards> </li> <li> <kindDef>Settlement</kindDef> <options> <PN_EmployeeH>12</PN_EmployeeH> <PN_EmployeeP_EngineerA>3</PN_EmployeeP_EngineerA> <PN_EmployeeP_EngineerB>3</PN_EmployeeP_EngineerB> <PN_EmployeeP_DomesticA>3</PN_EmployeeP_DomesticA> <PN_EmployeeP_DomesticB>3</PN_EmployeeP_DomesticB> <PN_ManagerH>3</PN_ManagerH> <PN_ManageUnit_Enginer>3</PN_ManageUnit_Enginer> <PN_ManageUnit_Domestic>3</PN_ManageUnit_Domestic> <PN_Director>3</PN_Director> <PN_SecurityUnit>6</PN_SecurityUnit> <PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive> <Mercenary_Slasher>4</Mercenary_Slasher> <Mercenary_Gunner>6</Mercenary_Gunner> <PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit> <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit> <Mercenary_Elite>6</Mercenary_Elite> <PN_EliteRangeUnit>2</PN_EliteRangeUnit> <PN_EliteHeavyUnit>2</PN_EliteHeavyUnit> <PN_EliteCannonUnit>2</PN_EliteCannonUnit> </options> </li> <li> <kindDef>Peaceful</kindDef> <options> <PN_EmployeeH>10</PN_EmployeeH> <PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA> <PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB> <PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA> <PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB> <PN_ManagerH>1</PN_ManagerH> <PN_ManageUnit_Enginer>1</PN_ManageUnit_Enginer> <PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic> <PN_Director>1</PN_Director> <PN_SecurityUnit>10</PN_SecurityUnit> </options> </li> <!--Combat--> <!--Mercenary team--> <li> <kindDef>Combat</kindDef> <commonality>100</commonality> <options> <Drifter>10</Drifter> <Thrasher>3</Thrasher> <Scavenger>10</Scavenger> <Pirate>10</Pirate> <Grenadier_EMP>0.25</Grenadier_EMP> <Grenadier_Smoke>0.25</Grenadier_Smoke> <Grenadier_Destructive>2</Grenadier_Destructive> <Mercenary_Gunner>10</Mercenary_Gunner> <Mercenary_Heavy>6</Mercenary_Heavy> <Mercenary_Slasher>3</Mercenary_Slasher> <Mercenary_Sniper>7</Mercenary_Sniper> <Mercenary_Elite>10</Mercenary_Elite> <PN_Director>1</PN_Director> </options> </li> <!--Paniel security team--> <li> <kindDef>Combat</kindDef> <commonality>60</commonality> <options> <PN_SecurityUnit>8</PN_SecurityUnit> <PN_GrenadeUnit_EMP>0.25</PN_GrenadeUnit_EMP> <PN_GrenadeUnit_Smoke>0.25</PN_GrenadeUnit_Smoke> <PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive> <PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit> <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit> <PN_EliteCloseUnit>1</PN_EliteCloseUnit> <PN_EliteRangeUnit>2</PN_EliteRangeUnit> <PN_EliteHeavyUnit>1</PN_EliteHeavyUnit> <PN_EliteCannonUnit>1</PN_EliteCannonUnit> <PN_Director>1</PN_Director> </options> </li> </pawnGroupMakers> <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath> </FactionDef> <ThingSetMakerDef> <defName>PN_SubsidiaryRaidLootMaker</defName> <root Class="ThingSetMaker_MarketValue"> <fixedParams> <filter> <thingDefs> <li>Silver</li> <li>MedicineIndustrial</li> <li>ComponentIndustrial</li> <li>MealSurvivalPack</li> <li>Neutroamine</li> </thingDefs> </filter> </fixedParams> </root> </ThingSetMakerDef> <RulePackDef> <defName>NamerSettlementPnLSub</defName> <include> <li>PN_NamerUtility</li> </include> <rulePack> <rulesStrings> <li>r_name->[PNAZ][PN09][PN09] logistics center</li> </rulesStrings> </rulePack> </RulePackDef> <CultureDef> <defName>PN_PnLindistryCulture</defName> <label>PnL indistry</label> <description>...</description> <ideoNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerIdeo_PnLindistry</ideoNameMaker> <deityNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerDeity_PnLindistry</deityNameMaker> <deityTypeMaker MayRequire="Ludeon.RimWorld.Ideology">DeityTypeMaker_PnLindistry</deityTypeMaker> <leaderTitleMaker MayRequire="Ludeon.RimWorld.Ideology">LeaderTitleMaker_PnLindistry</leaderTitleMaker> <festivalNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerFestivalAstropolitan</festivalNameMaker> <allowedPlaceTags> <li>OriginSpacer</li> </allowedPlaceTags> <iconPath>Icon/Paniel_PlayerIcon</iconPath> <iconColor>(1, 1, 1)</iconColor> <styleItemTags> <li> <tag>Urban</tag> <baseWeight>1</baseWeight> <weightFactor>1</weightFactor> </li> <li> <tag>NoBeard</tag> <baseWeight>1</baseWeight> <weightFactor>1</weightFactor> </li> <li> <tag>NoTattoo</tag> <baseWeight>1</baseWeight> <weightFactor>1</weightFactor> </li> </styleItemTags> </CultureDef> <RulePackDef> <defName>NamerIdeo_PnLindistry</defName> <rulePack> <rulesStrings> <li>r_ideoName->PnL bylaws</li> <li>r_ideoAdjective->PnL</li> <li>r_memberName->PnL Employee</li> </rulesStrings> </rulePack> </RulePackDef> <RulePackDef> <defName>NamerDeity_PnLindistry</defName> <rulePack> <rulesStrings> <li>r_deityName->PnL</li> </rulesStrings> </rulePack> </RulePackDef> <RulePackDef> <defName>DeityTypeMaker_PnLindistry</defName> <rulePack> <rulesStrings> <li>r_deityType->God of Capitalism</li> </rulesStrings> </rulePack> </RulePackDef> <RulePackDef> <defName>LeaderTitleMaker_PnLindistry</defName> <rulePack> <rulesStrings> <li>r_leaderTitle->CEO</li> </rulesStrings> </rulePack> </RulePackDef> </Defs>