<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--==================================== 미완성 오토마톤 ====================================--> <ThingDef ParentName="UnfinishedBase"> <defName>UnfinishedAutomaton</defName> <label>unfinished automaton</label> <description>An unfinished automaton.</description> <statBases> <Flammability>0.5</Flammability> </statBases> <graphicData> <texPath>Things/Item/Unfinished/UnfinishedTechArmor</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <stuffCategories Inherit="false" /> </ThingDef> <!--==================================== 오토마톤 가죽 ====================================--> <ThingDef ParentName="LeatherBase"> <defName>Leather_Automaton</defName> <label>automaton skin</label> <description>leather made for automaton production. looks like human leather.</description> <graphicData> <color>(255,240,227)</color> </graphicData> <statBases> <MarketValue>4.2</MarketValue> <StuffPower_Armor_Sharp>0.64</StuffPower_Armor_Sharp> <StuffPower_Insulation_Cold>12</StuffPower_Insulation_Cold> <StuffPower_Insulation_Heat>12</StuffPower_Insulation_Heat> </statBases> <stuffProps> <color>(255,240,227)</color> <commonality>0.0025</commonality> </stuffProps> </ThingDef> <!--==================================== 생체 뇌 ====================================--> <ThingDef ParentName="BodyPartNaturalBase"> <defName>PN_Brain</defName> <label>brain</label> <description>A biological human brain.</description> <statBases> <MarketValue>500</MarketValue> <Mass>1</Mass> </statBases> </ThingDef> <!--==================================== 오토마톤 CPU ====================================--> <ThingDef ParentName="BodyPartNaturalBase"> <defName>PNProcessedBrain</defName> <label>automaton CPU</label> <description>A brain processed for automaton.</description> <graphicData> <texPath>Things/Item/Health/HealthItem</texPath> <graphicClass>Graphic_Single</graphicClass> <drawSize>0.80</drawSize> <color>(190,190,190)</color> </graphicData> <statBases> <MarketValue>500</MarketValue> <Mass>1</Mass> </statBases> <!--<comps> <li Class="CompProperties_Lifespan"> <lifespanTicks>240000</lifespanTicks> </li> </comps>--> </ThingDef> <!--==================================== 수리키트 ====================================--> <ThingCategoryDef> <defName>PNKit</defName> <label>Automaton kit</label> <parent>Manufactured</parent> <resourceReadoutRoot>true</resourceReadoutRoot> <iconPath>UI/Icons/ThingCategories/Medicine</iconPath> </ThingCategoryDef> <ThingDef ParentName="ResourceBase"> <defName>PN_RepairKit</defName> <label>automaton repair kit</label> <description>test repair kit</description> <graphicData> <texPath>Things/Item/Special/MechSerumHealer</texPath> <graphicClass>Graphic_Single</graphicClass> <color>(154,124,104)</color> </graphicData> <stackLimit>10</stackLimit> <healthAffectsPrice>false</healthAffectsPrice> <statBases> <MarketValue>18</MarketValue> <Mass>0.50</Mass> <Flammability>0.7</Flammability> <WorkToMake>350</WorkToMake> </statBases> <thingCategories> <li>PNKit</li> </thingCategories> <tradeability>Sellable</tradeability> <comps> </comps> </ThingDef> <!--==================================== 자가 수리 키트 ====================================--> <ThingDef ParentName="MechSerumBase"> <defName>PN_SelfRepairKit</defName> <label>automaton self repair kit</label> <description>test repair kit</description> <graphicData> <texPath>Things/Item/Special/MechSerumHealer</texPath> <graphicClass>Graphic_Single</graphicClass> <color>(154,124,104)</color> </graphicData> <stackLimit>10</stackLimit> <statBases> <MarketValue>18</MarketValue> <Mass>0.50</Mass> <Flammability>0.7</Flammability> <WorkToMake>700</WorkToMake> </statBases> <thingCategories> <li>PNKit</li> </thingCategories> <tradeability>Sellable</tradeability> <comps> <li Class="CompProperties_Usable"> <useJob>UseItem</useJob> <useLabel>Use repair kit</useLabel> <useDuration>600</useDuration> </li> <li Class="AutomataRace.CompProperties_UseEffectRepairKit"> <thingDefs> <li>Paniel_Race</li> </thingDefs> <blockUnnecessaryUse>true</blockUnnecessaryUse> </li> <li Class="CompProperties_UseEffect"> <compClass>CompUseEffect_DestroySelf</compClass> </li> </comps> </ThingDef> </Defs>