<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--==================================== 시체 설정 ====================================--> <AutomataRace.ThingDefCompInjectDef> <defName>Corpse_Paniel_Race</defName> <comps> <li Class="AutomataRace.CompProperties_SelfResurrect"> <resurrectDelayTick>200</resurrectDelayTick> <hediffCondition>PN_ResurrectModule</hediffCondition> <removeHediffAfterResurrect>true</removeHediffAfterResurrect> </li> <li Class="CompProperties_Explosive"> <compClass>AutomataRace.CompExplosiveInstant</compClass> <explosiveRadius>0.5</explosiveRadius> <explosiveDamageType>Flame</explosiveDamageType> <requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode> <wickTicks>200~750</wickTicks> </li> </comps> </AutomataRace.ThingDefCompInjectDef> <!--==================================== 고어 설정 ====================================--> <ThingDef ParentName="BaseFilth"> <defName>Paniel_Oil</defName> <label>Oil</label> <thingClass>LiquidFuel</thingClass> <useHitPoints>true</useHitPoints> <tickerType>Normal</tickerType> <statBases> <Beauty>-30</Beauty> <Cleanliness>-10</Cleanliness> <MaxHitPoints>150</MaxHitPoints> <Flammability>2.0</Flammability> </statBases> <graphicData> <texPath>Things/Filth/Spatter</texPath> <color>(51, 51, 51, 180)</color> </graphicData> <filth> <disappearsInDays>35~40</disappearsInDays> <rainWashes>true</rainWashes> <cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness> <canFilthAttach>true</canFilthAttach> <maxThickness>1</maxThickness> <cleaningSound>Interact_CleanFilth_Fluid</cleaningSound> </filth> </ThingDef> <ThingCategoryDef> <defName>PN_CorpseCategory</defName> <label>Automaton corpses</label> <parent>Corpses</parent> </ThingCategoryDef> <FleshTypeDef> <defName>PN_Flesh</defName> <corpseCategory>PN_CorpseCategory</corpseCategory> <damageEffecter>Damage_HitMechanoid</damageEffecter> <wounds> <li> <texture>Things/Pawn/Wounds/WoundMechA</texture> </li> <li> <texture>Things/Pawn/Wounds/WoundMechB</texture> </li> <li> <texture>Things/Pawn/Wounds/WoundMechC</texture> </li> </wounds> </FleshTypeDef> </Defs>