<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <ThingCategoryDef>
    <defName>PNApparel</defName>
    <label>PnL Apparel</label>
    <parent>Apparel</parent>
  </ThingCategoryDef>

  <ThingCategoryDef>
    <defName>PNHeadgear</defName>
    <label>PnL Headgear</label>
    <parent>PNApparel</parent>
  </ThingCategoryDef>

  <ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
    <apparel>
      <tags Inherit="false">
        <li>PN_Apparel</li>
      </tags>
      <defaultOutfitTags Inherit="false">
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <thingCategories Inherit="False">
      <li>PNApparel</li>
    </thingCategories>
    <recipeMaker>
      <useIngredientsForColor>false</useIngredientsForColor>
    </recipeMaker>
  </ThingDef>

  <ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
    <thingCategories Inherit="False">
      <li>PNHeadgear</li>
    </thingCategories>
    <apparel>
      <forceRenderUnderHair>true</forceRenderUnderHair>
    </apparel>
  </ThingDef>

  <!--==================================== 기본옷 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelBasic</defName>
    <label>PnL basic shirt and boots</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNBasic1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <techLevel>Industrial</techLevel>
    <costStuffCount>80</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>2800</WorkToMake>
      <Mass>0.75</Mass>
      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>2</EquipDelay>
    </statBases>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_HatBase">
    <defName>PN_ApparelBasicHat</defName>
    <label>PnL basic hat</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNbasichat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <techLevel>Industrial</techLevel>
    <costStuffCount>25</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <statBases>
      <MaxHitPoints>80</MaxHitPoints>
      <WorkToMake>1800</WorkToMake>
      <Mass>0.14</Mass>
      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>0.8</EquipDelay>
    </statBases>
    <equippedStatOffsets>

    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>UpperHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 케이프 ====================================-->
  <ThingDef ParentName="ApparelMakeableBase">
    <defName>PN_ApparelCape</defName>
    <description>...</description>
    <label>PnL cape</label>
    <recipeMaker>
      <researchPrerequisite>ComplexClothing</researchPrerequisite>
    </recipeMaker>
    <graphicData>
      <texPath>Things/Apparel/PNCape1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <techLevel>Industrial</techLevel>
    <costStuffCount>80</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <thingCategories Inherit="False">
      <li>PNApparel</li>
    </thingCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>10000</WorkToMake>
      <Mass>2</Mass>
      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>3</EquipDelay>
    </statBases>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Shell</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 티어A 밀리샤 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelMilitia</defName>
    <label>PnL militia uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNMilitia1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>60</costStuffCount>
    <costList>
      <ComponentIndustrial>2</ComponentIndustrial>
      <DevilstrandCloth>30</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>5</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>21000</WorkToMake>
      <Mass>3</Mass>
      <Flammability>0.4</Flammability>
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
      <Insulation_Cold>8.4</Insulation_Cold>
      <Insulation_Heat>4.3</Insulation_Heat>
      <EquipDelay>3</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
      <AimingDelayFactor>-0.10</AimingDelayFactor>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNMilitia</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
      </layers>
      <tags>
        <li>Paniel_Militia</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_HatBase">
    <defName>PN_ApparelMilitiaHat</defName>
    <label>PnL militia goggles</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNMilitiahat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>40</costStuffCount>
    <costList>
      <ComponentIndustrial>2</ComponentIndustrial>
      <Plasteel>10</Plasteel>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>5</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <WorkToMake>8000</WorkToMake>
      <MaxHitPoints>120</MaxHitPoints>
      <Mass>1.2</Mass>
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
      <Insulation_Cold>12</Insulation_Cold>
      <Insulation_Heat>12</Insulation_Heat>
      <EquipDelay>1.5</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>UpperHead</li>
        <li>Eyes</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNMilitiahat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Militia</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 티어B 병사 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelSoldier</defName>
    <label>PnL soldier uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNSoldier1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>100</costStuffCount>
    <costList>
      <ComponentSpacer>4</ComponentSpacer>
      <DevilstrandCloth>50</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>7</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <WorkToMake>60000</WorkToMake>
      <MaxHitPoints>340</MaxHitPoints>
      <Mass>12</Mass>
      <Flammability>0.6</Flammability>
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
      <Insulation_Cold>32</Insulation_Cold>
      <Insulation_Heat>9</Insulation_Heat>
      <EquipDelay>10</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
      <MeleeDodgeChance>1</MeleeDodgeChance>
      <Flammability>-0.20</Flammability>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
        <li>Shell</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_HatBase">
    <defName>PN_ApparelSoldierHat</defName>
    <label>PnL soldier side cap</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>40</costStuffCount>
    <costList>
      <ComponentSpacer>2</ComponentSpacer>
      <DevilstrandCloth>20</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>7</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToMake>21000</WorkToMake>
      <Mass>1.5</Mass>
      <Flammability>0.6</Flammability>
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
      <Insulation_Cold>4</Insulation_Cold>
      <Insulation_Heat>2</Insulation_Heat>
      <EquipDelay>3</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
      <AimingDelayFactor>-0.10</AimingDelayFactor>
      <ShootingAccuracyPawn>1</ShootingAccuracyPawn>
      <MeleeHitChance>1</MeleeHitChance>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 티어B 작업복 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelWorker</defName>
    <label>PnL engineer uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNWorker1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>80</costStuffCount>
    <costList>
      <ComponentSpacer>3</ComponentSpacer>
      <DevilstrandCloth>40</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>6</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <WorkToMake>45000</WorkToMake>
      <MaxHitPoints>280</MaxHitPoints>
      <Mass>9</Mass>
      <Flammability>0.6</Flammability>
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
      <Insulation_Cold>32</Insulation_Cold>
      <Insulation_Heat>9</Insulation_Heat>
      <EquipDelay>7</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
      <MiningYield>0.10</MiningYield>
      <ConstructSuccessChance>0.10</ConstructSuccessChance>
      <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNWorker</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_HatBase">
    <defName>PN_ApparelWorkerHat</defName>
    <label>PnL Engineer newsie cap</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>30</costStuffCount>
    <costList>
      <ComponentSpacer>1</ComponentSpacer>
      <DevilstrandCloth>15</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>6</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <WorkToMake>15750</WorkToMake>
      <MaxHitPoints>120</MaxHitPoints>
      <Mass>1</Mass>
      <Flammability>0.6</Flammability>
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
      <Insulation_Cold>4</Insulation_Cold>
      <Insulation_Heat>2</Insulation_Heat>
      <EquipDelay>1</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <GeneralLaborSpeed>0.05</GeneralLaborSpeed>
      <MiningYield>0.05</MiningYield>
      <ConstructSuccessChance>0.05</ConstructSuccessChance>
      <FixBrokenDownBuildingSuccessChance>0.05</FixBrokenDownBuildingSuccessChance>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 티어B 메이드 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelMaid</defName>
    <label>PnL housekeeper uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNHousekeeper1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>80</costStuffCount>
    <costList>
      <ComponentSpacer>3</ComponentSpacer>
      <DevilstrandCloth>40</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>6</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <WorkToMake>45000</WorkToMake>
      <MaxHitPoints>280</MaxHitPoints>
      <Mass>9</Mass>
      <Flammability>0.6</Flammability>
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
      <Insulation_Cold>32</Insulation_Cold>
      <Insulation_Heat>9</Insulation_Heat>
      <EquipDelay>7</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
      <PlantHarvestYield>0.10</PlantHarvestYield>
      <MedicalTendQuality>0.15</MedicalTendQuality>
      <MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
      <NegotiationAbility>0.10</NegotiationAbility>
      <SocialImpact>0.10</SocialImpact>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_HatBase">
    <defName>PN_ApparelMaidHat</defName>
    <label>PnL housekeeper hat</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNHousekeeperhat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>30</costStuffCount>
    <costList>
      <ComponentSpacer>1</ComponentSpacer>
      <DevilstrandCloth>15</DevilstrandCloth>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>6</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <WorkToMake>15750</WorkToMake>
      <MaxHitPoints>120</MaxHitPoints>
      <Mass>1</Mass>
      <Flammability>0.6</Flammability>
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
      <Insulation_Cold>4</Insulation_Cold>
      <Insulation_Heat>2</Insulation_Heat>
      <EquipDelay>1</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <ButcheryFleshEfficiency>0.05</ButcheryFleshEfficiency>
      <PlantHarvestYield>0.05</PlantHarvestYield>
      <MedicalTendQuality>0.10</MedicalTendQuality>
      <MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
      <NegotiationAbility>0.05</NegotiationAbility>
      <SocialImpact>0.05</SocialImpact>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNHousekeeperhat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 로열 그레이드 ====================================-->

  <ThingCategoryDef>
    <defName>PNRoyalApparel</defName>
    <label>Royal Apparel</label>
    <parent>PNApparel</parent>
  </ThingCategoryDef>

  <ThingCategoryDef>
    <defName>PNRoyalHeadgear</defName>
    <label>Royal Headgear</label>
    <parent>PNHeadgear</parent>
  </ThingCategoryDef>

  <ThingDef Abstract="True" Name="PN_RoyalApparelBase" ParentName="ApparelMakeableBase">
    <apparel>
      <tags Inherit="false">
        <li>PN_RoyalApparel</li>
      </tags>
    </apparel>
    <thingCategories Inherit="False">
      <li>PNRoyalApparel</li>
    </thingCategories>
  </ThingDef>

  <ThingDef Abstract="True" Name="PN_RoyalHatBase" ParentName="PN_ApparelBase">
    <thingCategories Inherit="False">
      <li>PNRoyalHeadgear</li>
    </thingCategories>
    <apparel>
      <forceRenderUnderHair>true</forceRenderUnderHair>
    </apparel>
  </ThingDef>

  <!--==================================== 티어C 근위대 ====================================-->
  <ThingDef ParentName="PN_RoyalApparelBase">
    <defName>PN_ApparelRoyalguard</defName>
    <label>PnL royal guard uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNRoyalguard1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>150</costStuffCount>
    <costList>
      <ComponentSpacer>6</ComponentSpacer>
      <PN_ComponentRoyal>2</PN_ComponentRoyal>
      <Hyperweave>45</Hyperweave>
      <Leather_Thrumbo>30</Leather_Thrumbo>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>8</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <WorkToMake>75000</WorkToMake>
      <MaxHitPoints>400</MaxHitPoints>
      <Mass>15</Mass>
      <Flammability>0.4</Flammability>
      <StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor>
      <Insulation_Cold>36</Insulation_Cold>
      <Insulation_Heat>12</Insulation_Heat>
      <EquipDelay>13</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <WorkSpeedGlobal>-0.35</WorkSpeedGlobal>
      <MeleeDodgeChance>3</MeleeDodgeChance>
      <Flammability>-0.35</Flammability>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
        <li>Shell</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_RoyalHatBase">
    <defName>PN_ApparelRoyalguardHat</defName>
    <label>PnL royal guard beret</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>50</costStuffCount>
    <costList>
      <ComponentSpacer>2</ComponentSpacer>
      <PN_ComponentRoyal>1</PN_ComponentRoyal>
      <Hyperweave>20</Hyperweave>
      <Leather_Thrumbo>10</Leather_Thrumbo>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>8</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <WorkToMake>26250</WorkToMake>
      <MaxHitPoints>180</MaxHitPoints>
      <Mass>2</Mass>
      <Flammability>0.4</Flammability>
      <StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor>
      <Insulation_Cold>4</Insulation_Cold>
      <Insulation_Heat>2</Insulation_Heat>
      <EquipDelay>4</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
      <AimingDelayFactor>-0.15</AimingDelayFactor>
      <ShootingAccuracyPawn>3</ShootingAccuracyPawn>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 티어C 로열메이드 ====================================-->
  <ThingDef ParentName="PN_RoyalApparelBase">
    <defName>PN_ApparelRoyalmaid</defName>
    <label>PnL royal maid uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNRoyalmaid1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>100</costStuffCount>
    <costList>
      <ComponentSpacer>4</ComponentSpacer>
      <PN_ComponentRoyal>2</PN_ComponentRoyal>
      <Hyperweave>30</Hyperweave>
      <Leather_Thrumbo>20</Leather_Thrumbo>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>8</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <WorkToMake>75000</WorkToMake>
      <MaxHitPoints>400</MaxHitPoints>
      <Mass>15</Mass>
      <Flammability>0.4</Flammability>
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
      <Insulation_Cold>36</Insulation_Cold>
      <Insulation_Heat>12</Insulation_Heat>
      <EquipDelay>10</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <GeneralLaborSpeed>0.20</GeneralLaborSpeed>
      <MiningYield>0.20</MiningYield>
      <ConstructSuccessChance>0.20</ConstructSuccessChance>
      <FixBrokenDownBuildingSuccessChance>0.20</FixBrokenDownBuildingSuccessChance>
      <ButcheryFleshEfficiency>0.20</ButcheryFleshEfficiency>
      <PlantHarvestYield>0.20</PlantHarvestYield>
      <MedicalTendQuality>0.30</MedicalTendQuality>
      <MedicalSurgerySuccessChance>0.20</MedicalSurgerySuccessChance>
      <NegotiationAbility>0.20</NegotiationAbility>
      <SocialImpact>0.20</SocialImpact>
      <Flammability>-0.20</Flammability>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNRoyalmaid</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
        <li>Shell</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_RoyalHatBase">
    <defName>PN_ApparelRoyalmaidHat</defName>
    <label>PnL royal maid headband</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>40</costStuffCount>
    <costList>
      <ComponentSpacer>2</ComponentSpacer>
      <PN_ComponentRoyal>1</PN_ComponentRoyal>
      <Hyperweave>15</Hyperweave>
      <Leather_Thrumbo>5</Leather_Thrumbo>
    </costList>
    <recipeMaker>
      <recipeUsers Inherit="false">
        <li>PN_AutomatonBench</li>
      </recipeUsers>
      <skillRequirements Inherit="false">
        <Crafting>8</Crafting>
      </skillRequirements>
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
    </recipeMaker>
    <statBases>
      <WorkToMake>26250</WorkToMake>
      <MaxHitPoints>180</MaxHitPoints>
      <Mass>2</Mass>
      <Flammability>0.4</Flammability>
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
      <Insulation_Cold>4</Insulation_Cold>
      <Insulation_Heat>2</Insulation_Heat>
      <EquipDelay>3</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
      <MiningYield>0.10</MiningYield>
      <ConstructSuccessChance>0.10</ConstructSuccessChance>
      <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
      <ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
      <PlantHarvestYield>0.10</PlantHarvestYield>
      <MedicalTendQuality>0.15</MedicalTendQuality>
      <MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
      <NegotiationAbility>0.10</NegotiationAbility>
      <SocialImpact>0.10</SocialImpact>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/hats/PNRoyalmaidhat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>

      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>
</Defs>