<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingCategoryDef> <defName>PN_AutomatonCatagory</defName> <label>PnL Industry</label> <parent>Manufactured</parent> <iconPath>UI/Icons/PNCT_PnL</iconPath> </ThingCategoryDef> <!--==================================== 미완성 오토마톤 ====================================--> <ThingDef ParentName="UnfinishedBase"> <defName>UnfinishedAutomaton</defName> <label>unfinished automaton</label> <description>An unfinished automaton.</description> <statBases> <Flammability>0.5</Flammability> </statBases> <graphicData> <texPath>Things/Item/UnfinishedAutomaton</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <stuffCategories Inherit="false" /> </ThingDef> <!--==================================== 오토마톤 가죽 ====================================--> <ThingDef ParentName="LeatherBase"> <defName>Leather_Automaton</defName> <label>automaton skin</label> <description>leather made for automaton production. looks like human leather.</description> <graphicData> <color>(255,240,227)</color> </graphicData> <statBases> <MarketValue>4.2</MarketValue> <StuffPower_Armor_Sharp>0.64</StuffPower_Armor_Sharp> <StuffPower_Insulation_Cold>12</StuffPower_Insulation_Cold> <StuffPower_Insulation_Heat>12</StuffPower_Insulation_Heat> </statBases> <thingCategories> <li>PN_AutomatonCatagory</li> </thingCategories> <tradeTags Inherit="false"> </tradeTags> <tradeability>Buyable</tradeability> <stuffProps> <color>(255,240,227)</color> <commonality>0.0025</commonality> </stuffProps> </ThingDef> <!--==================================== 브레인 코어 ====================================--> <ThingCategoryDef> <defName>PN_BrainCoreCatagory</defName> <label>automaton core</label> <parent>PN_AutomatonCatagory</parent> <iconPath>Things/Item/PNBrainCore</iconPath> </ThingCategoryDef> <!--중추신경케이스--> <ThingDef ParentName="ResourceBase"> <defName>PN_BrainEmpty</defName> <label>Empty case</label> <description>A case specially designed to contain the central nervous system.</description> <graphicData Inherit="false"> <texPath>Things/Item/PNCentralnervous_empty</texPath> <graphicClass>Graphic_Single</graphicClass> <drawSize>1</drawSize> </graphicData> <isTechHediff>false</isTechHediff> <thingCategories Inherit="false"> <li>PN_AutomatonCatagory</li> </thingCategories> <statBases> <Mass>1</Mass> <WorkToMake>700</WorkToMake> <Flammability>0.7</Flammability> </statBases> <stackLimit>10</stackLimit> <uiIconForStackCount>1</uiIconForStackCount> <drawGUIOverlay>true</drawGUIOverlay> <costList> <ComponentIndustrial>1</ComponentIndustrial> <Steel>5</Steel> <PN_AutomatonFuel>1</PN_AutomatonFuel> </costList> <tradeTags Inherit="false"> </tradeTags> <tradeability>Buyable</tradeability> <recipeMaker> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <effectWorking>Smith</effectWorking> <soundWorking>Recipe_Smith</soundWorking> <unfinishedThingDef>UnfinishedComponent</unfinishedThingDef> <skillRequirements> <Crafting>6</Crafting> </skillRequirements> <researchPrerequisite>PNRP_Brain</researchPrerequisite> <recipeUsers> <li>PN_AutomatonBench</li> </recipeUsers> </recipeMaker> <comps> </comps> </ThingDef> <ThingDef ParentName="BodyPartBase"> <defName>PN_Brain</defName> <label>central nervous</label> <description>A biological human central nervous. It doesn't look like it can be stored for long.</description> <graphicData Inherit="false"> <texPath>Things/Item/PNCentralnervous</texPath> <graphicClass>Graphic_Single</graphicClass> <drawSize>1</drawSize> </graphicData> <thingCategories Inherit="false"> <li>PN_BrainCoreCatagory</li> </thingCategories> <statBases> <MarketValue>548</MarketValue> <Mass>1</Mass> <Flammability>0.7</Flammability> </statBases> <isTechHediff>false</isTechHediff> <tradeTags Inherit="false"> </tradeTags> <comps> <li Class="CompProperties_Lifespan"> <lifespanTicks>240000</lifespanTicks> <expireEffect>RaisedRock_Collapse</expireEffect> </li> </comps> <tradeability>Buyable</tradeability> <tickerType>Normal</tickerType> </ThingDef> <ThingDef ParentName="BodyPartBase"> <defName>PN_BrainCasing</defName> <label>Automaton brain core</label> <description>A brain core used to make automata.</description> <graphicData Inherit="false"> <texPath>Things/Item/PNBrainCore</texPath> <graphicClass>Graphic_Single</graphicClass> <drawSize>1</drawSize> </graphicData> <isTechHediff>false</isTechHediff> <thingCategories Inherit="false"> <li>PN_BrainCoreCatagory</li> </thingCategories> <resourceReadoutPriority>Middle</resourceReadoutPriority> <statBases> <Mass>1</Mass> <WorkToMake>13000</WorkToMake> <Flammability>0.7</Flammability> </statBases> <costList> <PN_Brain>1</PN_Brain> <ComponentSpacer>1</ComponentSpacer> <Steel>15</Steel> <PN_AutomatonFuel>2</PN_AutomatonFuel> </costList> <tradeTags Inherit="false"> </tradeTags> <tradeability>Buyable</tradeability> <comps> </comps> <recipeMaker> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <effectWorking>Smith</effectWorking> <soundWorking>Recipe_Smith</soundWorking> <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef> <skillRequirements> <Crafting>8</Crafting> </skillRequirements> <researchPrerequisite>PNRP_BrainCasing</researchPrerequisite> <recipeUsers> <li>PN_AutomatonBench</li> </recipeUsers> </recipeMaker> </ThingDef> <!--==================================== 수리키트 ====================================--> <ThingCategoryDef> <defName>PNKit</defName> <label>Repair kit</label> <parent>PN_AutomatonCatagory</parent> <iconPath>UI/Icons/PNCT_PNRepairkit</iconPath> </ThingCategoryDef> <ThingDef ParentName="ResourceBase"> <defName>PN_RepairKit</defName> <label>automaton repair kit</label> <description>A kit containing various materials to repair the automaton.</description> <graphicData Inherit="false"> <texPath>Things/Item/PNRepairkit</texPath> <graphicClass>Graphic_StackCount</graphicClass> <drawSize>1.0</drawSize> </graphicData> <techLevel>Industrial</techLevel> <stackLimit>25</stackLimit> <uiIconForStackCount>1</uiIconForStackCount> <healthAffectsPrice>false</healthAffectsPrice> <statBases> <MaxHitPoints>60</MaxHitPoints> <Mass>2</Mass> <Flammability>0.7</Flammability> <WorkToMake>700</WorkToMake> </statBases> <thingCategories> <li>PNKit</li> </thingCategories> <costList> <ComponentIndustrial>1</ComponentIndustrial> <Steel>15</Steel> <Chemfuel>5</Chemfuel> <Leather_Automaton>10</Leather_Automaton> </costList> <recipeMaker> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <recipeUsers> <li>PN_AutomatonBench</li> </recipeUsers> <researchPrerequisite>PNRP_Production</researchPrerequisite> <skillRequirements> <Crafting>4</Crafting> </skillRequirements> </recipeMaker> <tradeTags Inherit="false"> </tradeTags> <comps> </comps> <tradeability>Buyable</tradeability> </ThingDef> <!--==================================== 자가 수리 키트 ====================================--> <ThingDef ParentName="MechSerumBase"> <defName>PN_SelfRepairKit</defName> <label>self repair kit</label> <description>Repair kit combined with healer mech serum. It can be used alone without an operator, and the user can self-repair.</description> <graphicData Inherit="false"> <texPath>Things/Item/PNSelfRepairkit</texPath> <graphicClass>Graphic_StackCount</graphicClass> <drawSize>1.0</drawSize> </graphicData> <techLevel>Spacer</techLevel> <stackLimit>25</stackLimit> <uiIconForStackCount>1</uiIconForStackCount> <statBases> <Mass>2</Mass> <MaxHitPoints>60</MaxHitPoints> <Flammability>0.7</Flammability> <WorkToMake>1500</WorkToMake> </statBases> <thingCategories> <li>PNKit</li> </thingCategories> <costList> <MechSerumHealer>1</MechSerumHealer> <ComponentIndustrial>1</ComponentIndustrial> <Steel>15</Steel> <Chemfuel>2</Chemfuel> <Leather_Automaton>5</Leather_Automaton> </costList> <recipeMaker> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <recipeUsers> <li>PN_AutomatonBench</li> </recipeUsers> <researchPrerequisite>PNRP_SelfRepairKit</researchPrerequisite> <skillRequirements> <Crafting>8</Crafting> </skillRequirements> </recipeMaker> <tradeTags Inherit="false"> </tradeTags> <comps> <li Class="CompProperties_Usable"> <useJob>UseItem</useJob> <useLabel>Use self repair kit</useLabel> <useDuration>600</useDuration> </li> <li Class="AutomataRace.CompProperties_UseEffectRepairKit"> <thingDefs> <li>Paniel_Race</li> </thingDefs> <blockUnnecessaryUse>false</blockUnnecessaryUse> </li> <li Class="CompProperties_UseEffect"> <compClass>CompUseEffect_DestroySelf</compClass> </li> </comps> <tradeability>Buyable</tradeability> </ThingDef> <RecipeDef> <defName>PN_AdministerSelfRepairKit</defName> <label>administer self repair kit</label> <description>Administer a self repair kit.</description> <workerClass>Recipe_AdministerUsableItem</workerClass> <jobString>Administering self repair kit.</jobString> <targetsBodyPart>false</targetsBodyPart> <anesthetize>false</anesthetize> <workAmount>600</workAmount> <dontShowIfAnyIngredientMissing>true</dontShowIfAnyIngredientMissing> <surgerySuccessChanceFactor>99999</surgerySuccessChanceFactor> <ingredients> <li> <filter> <thingDefs> <li>PN_SelfRepairKit</li> </thingDefs> </filter> <count>1</count> </li> </ingredients> <fixedIngredientFilter> <thingDefs> <li>PN_SelfRepairKit</li> </thingDefs> </fixedIngredientFilter> <recipeUsers> <li>Paniel_Race</li> </recipeUsers> </RecipeDef> <!--==================================== 연료 드럼 ====================================--> <!--<ThingDef ParentName="ResourceBase"> <defName>PN_Fueldrumcan</defName> <label>PnL fuel drum can</label> <description>A drum for efficient and safe PnL fuel storage. It has high durability and low flammability.</description> <graphicData Inherit="false"> <texPath>Things/Item/PNFuleDrum</texPath> <graphicClass>Graphic_StackCount</graphicClass> <drawSize>1.0</drawSize> </graphicData> <techLevel>Industrial</techLevel> <stackLimit>75</stackLimit> <uiIconForStackCount>1</uiIconForStackCount> <healthAffectsPrice>false</healthAffectsPrice> <statBases> <MaxHitPoints>300</MaxHitPoints> <MarketValue>51.5</MarketValue> <Mass>5.5</Mass> <Flammability>0.4</Flammability> </statBases> <thingCategories> <li>PN_AutomatonCatagory</li> </thingCategories> <tradeability>Buyable</tradeability> <costList> <PN_AutomatonFuel>10</PN_AutomatonFuel> <Steel>5</Steel> </costList> <recipeMaker> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <recipeUsers> <li>PN_AutomatonBench</li> </recipeUsers> <researchPrerequisite>PNRP_Production</researchPrerequisite> <skillRequirements> </skillRequirements> </recipeMaker> <tradeTags Inherit="false"> </tradeTags> <tickerType>Normal</tickerType> <comps> <li Class="CompProperties_Explosive"> <explosiveRadius>1.1</explosiveRadius> <explosiveDamageType>Flame</explosiveDamageType> <explosiveExpandPerStackcount>0.37</explosiveExpandPerStackcount> <startWickOnDamageTaken> <li>Flame</li> </startWickOnDamageTaken> <startWickHitPointsPercent>0.05</startWickHitPointsPercent> <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef> <preExplosionSpawnChance>1</preExplosionSpawnChance> <wickTicks>70~150</wickTicks> </li> </comps> </ThingDef>--> <!--==================================== 로열 부품 ====================================--> <ThingDef ParentName="ResourceBase"> <defName>PN_Component</defName> <label>PnL component</label> <description>This is a component used in special products of PnL Industry. It's tightly sealed, so reverse engineering looks difficult.</description> <graphicData> <texPath>Things/Item/PNComponent</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <soundInteract>Metal_Drop</soundInteract> <soundDrop>Standard_Drop</soundDrop> <stackLimit>50</stackLimit> <healthAffectsPrice>false</healthAffectsPrice> <statBases> <MaxHitPoints>70</MaxHitPoints> <MarketValue>800</MarketValue> <Mass>0.6</Mass> <Flammability>0.6</Flammability> <DeteriorationRate>2.0</DeteriorationRate> </statBases> <intricate>true</intricate> <thingCategories> <li>PN_AutomatonCatagory</li> </thingCategories> <tradeTags Inherit="false"> <li>PN_RoyalComp</li> </tradeTags> <tradeability>Buyable</tradeability> <thingSetMakerTags Inherit="false"> </thingSetMakerTags> </ThingDef> <ThingDef ParentName="ResourceBase"> <defName>PN_OTPCard</defName> <label>PnL OTP card</label> <description>...</description> <graphicData> <texPath>Things/Item/Special/AIPersonaCore</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <soundInteract>Metal_Drop</soundInteract> <soundDrop>Standard_Drop</soundDrop> <stackLimit>50</stackLimit> <healthAffectsPrice>false</healthAffectsPrice> <statBases> <MaxHitPoints>70</MaxHitPoints> <MarketValue>1200</MarketValue> <Mass>0.6</Mass> <Flammability>0.6</Flammability> <DeteriorationRate>2.0</DeteriorationRate> </statBases> <intricate>true</intricate> <thingCategories> <li>PN_AutomatonCatagory</li> </thingCategories> <tradeTags Inherit="false"> <li>PN_OTPCard</li> </tradeTags> <tradeability>Buyable</tradeability> <thingSetMakerTags Inherit="false"> </thingSetMakerTags> </ThingDef> </Defs>