<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingCategoryDef> <defName>PNApparel</defName> <label>Paniel Apparel</label> <parent>Apparel</parent> </ThingCategoryDef> <ThingCategoryDef> <defName>PNHeadgear</defName> <label>Paniel Headgear</label> <parent>PNApparel</parent> </ThingCategoryDef> <ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase"> <apparel> <tags Inherit="false"> <li>PN_Apparel</li> </tags> </apparel> <thingCategories Inherit="False"> <li>PNApparel</li> </thingCategories> </ThingDef> <ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase"> <thingCategories Inherit="False"> <li>PNHeadgear</li> </thingCategories> </ThingDef> <ThingDef Name="PN_ApparelRoyaltyBase" ParentName="ApparelBase" Abstract="True"> <apparel> <tags Inherit="false"> <li>PN_Apparel</li> </tags> </apparel> <thingCategories Inherit="False"> <li>PNApparel</li> </thingCategories> </ThingDef> <ThingDef Abstract="True" Name="PN_HatRoyaltyBase" ParentName="PN_ApparelRoyaltyBase"> <thingCategories Inherit="False"> <li>PNHeadgear</li> </thingCategories> </ThingDef> <!--==================================== 기본옷 ====================================--> <ThingDef ParentName="PN_ApparelBase"> <defName>PN_ApparelBasic</defName> <label>Paniel basic shirt and boots</label> <description>...</description> <graphicData> <texPath>Things/Apparel/PNBasic1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <techLevel>Industrial</techLevel> <costStuffCount>80</costStuffCount> <stuffCategories> <li>Fabric</li> <li>Leathery</li> </stuffCategories> <thingCategories> <li>Apparel</li> </thingCategories> <statBases> <MaxHitPoints>200</MaxHitPoints> <WorkToMake>2800</WorkToMake> <Mass>0.75</Mass> <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor> <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold> <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat> <EquipDelay>2</EquipDelay> </statBases> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> <li>PNApparel</li> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_HatBase"> <defName>PN_ApparelBasicHat</defName> <label>Paniel basic hat</label> <description>...</description> <graphicData> <texPath>Things/Apparel/hats/PNbasichat1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <techLevel>Industrial</techLevel> <costStuffCount>25</costStuffCount> <stuffCategories> <li>Fabric</li> <li>Leathery</li> </stuffCategories> <statBases> <MaxHitPoints>80</MaxHitPoints> <WorkToMake>1800</WorkToMake> <Mass>0.14</Mass> <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor> <StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold> <StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat> <EquipDelay>0.8</EquipDelay> </statBases> <equippedStatOffsets> <SocialImpact>0.10</SocialImpact> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>FullHead</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> <li>PNApparel</li> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 케이프 ====================================--> <ThingDef ParentName="ApparelMakeableBase"> <defName>PN_ApparelCape</defName> <description>...</description> <label>Paniel cape</label> <recipeMaker> <researchPrerequisite>ComplexClothing</researchPrerequisite> </recipeMaker> <graphicData> <texPath>Things/Apparel/PNCape1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <techLevel>Industrial</techLevel> <costStuffCount>80</costStuffCount> <stuffCategories> <li>Fabric</li> <li>Leathery</li> </stuffCategories> <thingCategories> <li>Apparel</li> </thingCategories> <statBases> <MaxHitPoints>200</MaxHitPoints> <WorkToMake>10000</WorkToMake> <Mass>2</Mass> <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor> <StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold> <StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat> <EquipDelay>3</EquipDelay> </statBases> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Shell</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> <li>PNApparel</li> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 가정부 ====================================--> <ThingDef ParentName="PN_ApparelBase"> <defName>PN_ApparelMaid</defName> <label>Paniel maid uniform</label> <description>...</description> <graphicData> <texPath>Things/Apparel/PNHousekeeper1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>1</drawSize> </graphicData> <costList> <ComponentSpacer>3</ComponentSpacer> <Plasteel>10</Plasteel> <DevilstrandCloth>80</DevilstrandCloth> </costList> <thingCategories> <li>Apparel</li> </thingCategories> <statBases> <WorkToMake>45000</WorkToMake> <MaxHitPoints>280</MaxHitPoints> <Mass>9</Mass> <Flammability>0.4</Flammability> <ArmorRating_Sharp>0.92</ArmorRating_Sharp> <ArmorRating_Blunt>0.4</ArmorRating_Blunt> <ArmorRating_Heat>0.46</ArmorRating_Heat> <Insulation_Cold>32</Insulation_Cold> <Insulation_Heat>9</Insulation_Heat> <EquipDelay>11</EquipDelay> </statBases> <equippedStatOffsets> <CookSpeed>0.1</CookSpeed> <ButcheryFleshSpeed>0.1</ButcheryFleshSpeed> <FoodPoisonChance>-0.05</FoodPoisonChance> <MedicalTendSpeed>0.1</MedicalTendSpeed> <MedicalOperationSpeed>0.1</MedicalOperationSpeed> <DrugCookingSpeed>0.1</DrugCookingSpeed> <DrugSynthesisSpeed>0.1</DrugSynthesisSpeed> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> <li>PNApparel</li> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_HatBase"> <defName>PN_ApparelMaidHat</defName> <label>Paniel maid hat</label> <description>...</description> <graphicData> <texPath>Things/Apparel/hats/PNHousekeeperhatA1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <costList> <ComponentSpacer>1</ComponentSpacer> <Plasteel>5</Plasteel> <DevilstrandCloth>20</DevilstrandCloth> </costList> <statBases> <WorkToMake>15750</WorkToMake> <MaxHitPoints>120</MaxHitPoints> <Mass>1</Mass> <Flammability>0.4</Flammability> <ArmorRating_Sharp>0.92</ArmorRating_Sharp> <ArmorRating_Blunt>0.4</ArmorRating_Blunt> <ArmorRating_Heat>0.46</ArmorRating_Heat> <Insulation_Cold>4</Insulation_Cold> <Insulation_Heat>2</Insulation_Heat> <EquipDelay>2</EquipDelay> </statBases> <equippedStatOffsets> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>FullHead</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNHousekeeperhatA</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> <li>PNApparel</li> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 작업복 ====================================--> <ThingDef ParentName="PN_ApparelBase"> <defName>PN_ApparelWorker</defName> <label>Paniel worker uniform</label> <description>...</description> <graphicData> <texPath>Things/Apparel/PNSimple1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>1</drawSize> </graphicData> <costList> <ComponentSpacer>3</ComponentSpacer> <Plasteel>10</Plasteel> <DevilstrandCloth>80</DevilstrandCloth> </costList> <thingCategories> <li>Apparel</li> </thingCategories> <statBases> <WorkToMake>45000</WorkToMake> <MaxHitPoints>280</MaxHitPoints> <Mass>9</Mass> <Flammability>0.4</Flammability> <ArmorRating_Sharp>0.92</ArmorRating_Sharp> <ArmorRating_Blunt>0.4</ArmorRating_Blunt> <ArmorRating_Heat>0.46</ArmorRating_Heat> <Insulation_Cold>32</Insulation_Cold> <Insulation_Heat>9</Insulation_Heat> <EquipDelay>11</EquipDelay> </statBases> <equippedStatOffsets> <GeneralLaborSpeed>0.1</GeneralLaborSpeed> <PlantWorkSpeed>0.1</PlantWorkSpeed> <PlantHarvestYield>0.1</PlantHarvestYield> <CarryingCapacity>20</CarryingCapacity> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNSimple</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> <li>PNApparel</li> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_HatBase"> <defName>PN_ApparelWorkerHat</defName> <label>Paniel worker hat</label> <description>...</description> <graphicData> <texPath>Things/Apparel/hats/PNWorkerhat1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <costList> <ComponentSpacer>1</ComponentSpacer> <Plasteel>5</Plasteel> <DevilstrandCloth>20</DevilstrandCloth> </costList> <statBases> <WorkToMake>15750</WorkToMake> <MaxHitPoints>120</MaxHitPoints> <Mass>1</Mass> <Flammability>0.4</Flammability> <ArmorRating_Sharp>0.92</ArmorRating_Sharp> <ArmorRating_Blunt>0.4</ArmorRating_Blunt> <ArmorRating_Heat>0.46</ArmorRating_Heat> <Insulation_Cold>4</Insulation_Cold> <Insulation_Heat>2</Insulation_Heat> <EquipDelay>2</EquipDelay> </statBases> <equippedStatOffsets> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>FullHead</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> <li>PNApparel</li> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 병사 ====================================--> <ThingDef ParentName="PN_ApparelBase"> <defName>PN_ApparelSoldier</defName> <label>Paniel soldier uniform</label> <description>...</description> <graphicData> <texPath>Things/Apparel/PNSoldier1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>1</drawSize> </graphicData> <costList> <ComponentSpacer>5</ComponentSpacer> <Plasteel>20</Plasteel> <DevilstrandCloth>100</DevilstrandCloth> </costList> <thingCategories> <li>Apparel</li> </thingCategories> <statBases> <WorkToMake>60000</WorkToMake> <MaxHitPoints>340</MaxHitPoints> <Mass>12</Mass> <Flammability>0.4</Flammability> <ArmorRating_Sharp>1.06</ArmorRating_Sharp> <ArmorRating_Blunt>0.45</ArmorRating_Blunt> <ArmorRating_Heat>0.54</ArmorRating_Heat> <Insulation_Cold>34</Insulation_Cold> <Insulation_Heat>10</Insulation_Heat> <EquipDelay>14</EquipDelay> </statBases> <equippedStatOffsets> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> <li>Shell</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> <li>PNApparel</li> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_HatBase"> <defName>PN_ApparelSoldierHat</defName> <label>Paniel soldier hat</label> <description>...</description> <graphicData> <texPath>Things/Apparel/hats/PNSoldierhat1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <costList> <ComponentSpacer>1</ComponentSpacer> <Plasteel>10</Plasteel> <DevilstrandCloth>30</DevilstrandCloth> </costList> <statBases> <WorkToMake>21000</WorkToMake> <MaxHitPoints>150</MaxHitPoints> <Mass>1.5</Mass> <Flammability>0.4</Flammability> <ArmorRating_Sharp>1.06</ArmorRating_Sharp> <ArmorRating_Blunt>0.45</ArmorRating_Blunt> <ArmorRating_Heat>0.54</ArmorRating_Heat> <Insulation_Cold>4</Insulation_Cold> <Insulation_Heat>2</Insulation_Heat> <EquipDelay>4</EquipDelay> </statBases> <equippedStatOffsets> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>FullHead</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> <li>PNApparel</li> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 근위대 ====================================--> <ThingDef ParentName="PN_ApparelRoyaltyBase"> <defName>PN_ApparelRoyalguard</defName> <label>Paniel royal guard uniform</label> <description>...</description> <graphicData> <texPath>Things/Apparel/PNRoyalguard1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>1</drawSize> </graphicData> <costList> <ComponentSpacer>8</ComponentSpacer> <Plasteel>50</Plasteel> <DevilstrandCloth>150</DevilstrandCloth> </costList> <thingCategories> <li>Apparel</li> </thingCategories> <statBases> <WorkToMake>75000</WorkToMake> <MaxHitPoints>400</MaxHitPoints> <Mass>15</Mass> <Flammability>0.4</Flammability> <ArmorRating_Sharp>1.2</ArmorRating_Sharp> <ArmorRating_Blunt>0.5</ArmorRating_Blunt> <ArmorRating_Heat>0.6</ArmorRating_Heat> <Insulation_Cold>36</Insulation_Cold> <Insulation_Heat>12</Insulation_Heat> <EquipDelay>17</EquipDelay> </statBases> <equippedStatOffsets> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> <li>Shell</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> <li>PNApparel</li> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_HatRoyaltyBase"> <defName>PN_ApparelRoyalguardHat</defName> <label>Paniel royal guard hat</label> <description>...</description> <graphicData> <texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <costList> <ComponentSpacer>1</ComponentSpacer> <Plasteel>15</Plasteel> <DevilstrandCloth>35</DevilstrandCloth> </costList> <statBases> <WorkToMake>26250</WorkToMake> <MaxHitPoints>180</MaxHitPoints> <Mass>2</Mass> <Flammability>0.4</Flammability> <ArmorRating_Sharp>1.2</ArmorRating_Sharp> <ArmorRating_Blunt>0.5</ArmorRating_Blunt> <ArmorRating_Heat>0.6</ArmorRating_Heat> <Insulation_Cold>4</Insulation_Cold> <Insulation_Heat>2</Insulation_Heat> <EquipDelay>6</EquipDelay> </statBases> <equippedStatOffsets> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>FullHead</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> <li>PNApparel</li> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> </Defs>