<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingCategoryDef> <defName>PN_PackagedCatagory</defName> <label>packaged automaton</label> <parent>PN_AutomatonCatagory</parent> <iconPath>UI/Icons/ThingCategories/Manufactured</iconPath> </ThingCategoryDef> <ThingCategoryDef> <defName>PN_TMPackagedCatagory</defName> <label>PnL automaton™</label> <parent>PN_PackagedCatagory</parent> <iconPath>UI/Icons/ThingCategories/Manufactured</iconPath> </ThingCategoryDef> <ThingDef Name="BasePackagedAutomaton" Abstract="True"> <thingClass>ThingWithComps</thingClass> <category>Item</category> <drawerType>MapMeshOnly</drawerType> <useHitPoints>true</useHitPoints> <selectable>true</selectable> <altitudeLayer>Item</altitudeLayer> <stackLimit>1</stackLimit> <statBases> <MaxHitPoints>100</MaxHitPoints> <Mass>80.0</Mass> <Flammability>0.2</Flammability> <WorkToMake>48000</WorkToMake> </statBases> <comps> <li Class="CompProperties_Forbiddable"/> </comps> <alwaysHaulable>true</alwaysHaulable> <drawGUIOverlay>true</drawGUIOverlay> <rotatable>false</rotatable> <pathCost>14</pathCost> <allowedArchonexusCount>-1</allowedArchonexusCount> <tradeability>Buyable</tradeability> <thingCategories Inherit="false"> <li>PN_TMPackagedCatagory</li> </thingCategories> <costList> <Steel>75</Steel> <Plasteel>75</Plasteel> <ComponentIndustrial>4</ComponentIndustrial> <ComponentSpacer>4</ComponentSpacer> <PN_BrainCasing>1</PN_BrainCasing> <Leather_Automaton>50</Leather_Automaton> <Chemfuel>20</Chemfuel> </costList> </ThingDef> <!--==================================== 일반 상자 ====================================--> <ThingDef ParentName="BasePackagedAutomaton"> <defName>Packaged_NormalAutomaton</defName> <label>packaged automaton</label> <description>test item</description> <tradeability>None</tradeability> <statBases> <MarketValue>1520</MarketValue> </statBases> <graphicData> <texPath>Things/Item/Special/AIPersonaCore</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <comps> <li> <compClass>CompQuality</compClass> </li> <li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li> <li Class="CompProperties_Usable"> <useJob>UseItem</useJob> <useLabel>Unpackage</useLabel> </li> <li Class="AutomataRace.CompProperties_UseEffectGenerateAutomata"></li> <li Class="CompProperties_UseEffect"> <compClass>CompUseEffect_DestroySelf</compClass> </li> </comps> <thingCategories Inherit="false"> <li>PN_PackagedCatagory</li> </thingCategories> </ThingDef> <!--고급부품4짜리--> <!--확률:개별weight값/전체weight합--> <!--==================================== 전투형 일반 상자 ====================================--> <ThingDef ParentName="BasePackagedAutomaton"> <defName>Packaged_NormalAutomatonSoldier</defName> <label>PnL automaton™ (Combat)</label> <description>A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description> <statBases> </statBases> <graphicData> <texPath>Things/Item/Special/AIPersonaCore</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <comps> <li Class="CompProperties_Usable"> <useJob>UseItem</useJob> <useLabel>Unpackage</useLabel> </li> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <samples> <li> <weight>39</weight> <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName> </li> <li> <weight>1579</weight> <pawnKindDefName>Paniel_Soldier_Normal</pawnKindDefName> </li> <li> <weight>5428</weight> <pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName> </li> <li> <weight>2740</weight> <pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName> </li> <li> <weight>214</weight> <pawnKindDefName>Paniel_Soldier_Masterwork</pawnKindDefName> </li> </samples> </li> <li Class="CompProperties_UseEffect"> <compClass>CompUseEffect_DestroySelf</compClass> </li> </comps> </ThingDef> <!--==================================== 제작형 일반 상자 ====================================--> <ThingDef ParentName="BasePackagedAutomaton"> <defName>Packaged_NormalAutomatonWorker</defName> <label>PnL automaton™ (Engineer)</label> <description>A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description> <statBases> </statBases> <graphicData> <texPath>Things/Item/Special/AIPersonaCore</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <comps> <li Class="CompProperties_Usable"> <useJob>UseItem</useJob> <useLabel>Unpackage</useLabel> </li> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <samples> <li> <weight>39</weight> <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName> </li> <li> <weight>1579</weight> <pawnKindDefName>Paniel_Worker_Normal</pawnKindDefName> </li> <li> <weight>5428</weight> <pawnKindDefName>Paniel_Worker_Good</pawnKindDefName> </li> <li> <weight>3740</weight> <pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName> </li> <li> <weight>214</weight> <pawnKindDefName>Paniel_Worker_Masterwork</pawnKindDefName> </li> </samples> </li> <li Class="CompProperties_UseEffect"> <compClass>CompUseEffect_DestroySelf</compClass> </li> </comps> </ThingDef> <!--==================================== 가정형 일반 상자 ====================================--> <ThingDef ParentName="BasePackagedAutomaton"> <defName>Packaged_NormalAutomatonMaid</defName> <label>PnL automaton™ (Domestic)</label> <description>A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description> <statBases> </statBases> <graphicData> <texPath>Things/Item/Special/AIPersonaCore</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <comps> <li Class="CompProperties_Usable"> <useJob>UseItem</useJob> <useLabel>Unpackage</useLabel> </li> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <samples> <li> <weight>39</weight> <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName> </li> <li> <weight>1579</weight> <pawnKindDefName>Paniel_Maid_Normal</pawnKindDefName> </li> <li> <weight>5428</weight> <pawnKindDefName>Paniel_Maid_Good</pawnKindDefName> </li> <li> <weight>2740</weight> <pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName> </li> <li> <weight>214</weight> <pawnKindDefName>Paniel_Maid_Masterwork</pawnKindDefName> </li> </samples> </li> <li Class="CompProperties_UseEffect"> <compClass>CompUseEffect_DestroySelf</compClass> </li> </comps> </ThingDef> </Defs>