<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <!--==================================== 오토마톤 제작대 ====================================-->
  <ThingDef ParentName="BenchBase">
    <defName>PN_AutomatonBench</defName>
    <label>automaton fabrication bench</label>
    <description>...</description>
    <thingClass>Building_WorkTable</thingClass>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>50</pathCost>
    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>5000</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <minifiedDef />
    <thingCategories Inherit="false" />
    <size>(5,2)</size>
    <costList>
      <Steel>200</Steel>
      <ComponentIndustrial>12</ComponentIndustrial>
      <ComponentSpacer>2</ComponentSpacer>
    </costList>
    <comps>
      <li Class="CompProperties_AffectedByFacilities">
        <linkableFacilities>
          <li>ToolCabinet</li>
        </linkableFacilities>
      </li>
      <li Class="CompProperties_Power">
        <compClass>CompPowerTrader</compClass>
        <basePowerConsumption>250</basePowerConsumption>
        <shortCircuitInRain>true</shortCircuitInRain>
      </li>
      <li Class="CompProperties_Flickable"/>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <recipes>
      <li>Make_ComponentIndustrial</li>
      <li>Make_ComponentSpacer</li>
    </recipes>
    <graphicData>
      <texPath>Things/Building/Production/FabricationBench</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>(7,4)</drawSize>
      <damageData>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
    <castEdgeShadows>true</castEdgeShadows>
    <staticSunShadowHeight>0.20</staticSunShadowHeight>
    <inspectorTabs>
      <li>ITab_Bills</li>
    </inspectorTabs>
    <building>
      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
    </building>
    <fillPercent>0.5</fillPercent>
    <interactionCellOffset>(0,0,-1)</interactionCellOffset>
    <hasInteractionCell>true</hasInteractionCell>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <designationCategory>Production</designationCategory>
    <surfaceType>Item</surfaceType>
    <designationHotKey>Misc12</designationHotKey>
    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
    <placeWorkers>
      <li>PlaceWorker_ShowFacilitiesConnections</li>
      <li>PlaceWorker_PreventInteractionSpotOverlap</li>
    </placeWorkers>
    <researchPrerequisites>
      <li>Fabrication</li>
    </researchPrerequisites>
  </ThingDef>

  <!--<ThingDef ParentName="BuildingBase">
        <defName>PN_Vendingmachine</defName>
        <label>automaton vending machine</label>
        <thingClass>Building_WorkTable</thingClass>
        <thingCategories>
            <li>BuildingsProduction</li>
        </thingCategories>
        <description>...</description>
        <graphicData>
            <texPath>Things/Building/Vending/PNV</texPath>
            <graphicClass>Graphic_Multi</graphicClass>
            <shadowData>
                <volume>(1.6, 0.6, 0.1)</volume>
                <offset>(0, 0, 0.35)</offset>
            </shadowData>
            <drawSize>(2.5,2.5)</drawSize>
            <shaderType>CutoutComplex</shaderType>
        </graphicData>
        <altitudeLayer>Building</altitudeLayer>
        <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
        <rotatable>true</rotatable>
        <tickerType>Normal</tickerType>
        <minifiedDef>MinifiedThing</minifiedDef>
        <socialPropernessMatters>true</socialPropernessMatters>
        <fillPercent>0.35</fillPercent>
        <costStuffCount>100</costStuffCount>
        <costList>
            <Steel>60</Steel>
            <ComponentIndustrial>16</ComponentIndustrial>
        </costList>
        <statBases>
            <WorkToBuild>40000</WorkToBuild>
            <MaxHitPoints>80</MaxHitPoints>
            <Flammability>1.0</Flammability>
            <Mass>8</Mass>
        </statBases>
        <pathCost>70</pathCost>
        <passability>PassThroughOnly</passability>
        <size>(1,1)</size>
        <defaultPlacingRot>South</defaultPlacingRot>
        <interactionCellOffset>(0,0,1)</interactionCellOffset>
        <hasInteractionCell>true</hasInteractionCell>
        <researchPrerequisites>
        </researchPrerequisites>
        <constructionSkillPrerequisite>8</constructionSkillPrerequisite>
        <inspectorTabs>
            <li>ITab_Bills</li>
        </inspectorTabs>
        <building>
            <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
        </building>
        <designationCategory>Production</designationCategory>
        <placeWorkers>
            <li>PlaceWorker_PreventInteractionSpotOverlap</li>
        </placeWorkers>
        <comps>
            <li Class="CompProperties_Power">
                <compClass>CompPowerTrader</compClass>
                <basePowerConsumption>250</basePowerConsumption>
                <shortCircuitInRain>true</shortCircuitInRain>
            </li>
            <li Class="CompProperties_Flickable"/>
            <li Class="CompProperties_Breakdownable"/>
        </comps>
        <recipes>
            <li>Make_ComponentIndustrial</li>
            <li>Make_ComponentSpacer</li>
        </recipes>
        <tradeTags>
            <li>ExoticMisc</li>
        </tradeTags>
    </ThingDef>-->
</Defs>