<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--==================================== 오토마톤 제작대 ====================================--> <ThingDef ParentName="BenchBase"> <defName>PN_AutomatonBench</defName> <label>automaton fabrication bench</label> <description>...</description> <thingClass>Building_WorkTable</thingClass> <altitudeLayer>Building</altitudeLayer> <passability>PassThroughOnly</passability> <pathCost>50</pathCost> <statBases> <MaxHitPoints>300</MaxHitPoints> <WorkToBuild>5000</WorkToBuild> <Flammability>1.0</Flammability> </statBases> <minifiedDef /> <thingCategories Inherit="false" /> <size>(5,2)</size> <costList> <Steel>200</Steel> <ComponentIndustrial>12</ComponentIndustrial> <ComponentSpacer>2</ComponentSpacer> </costList> <comps> <li Class="CompProperties_AffectedByFacilities"> <linkableFacilities> <li>ToolCabinet</li> </linkableFacilities> </li> <li Class="CompProperties_Power"> <compClass>CompPowerTrader</compClass> <basePowerConsumption>250</basePowerConsumption> <shortCircuitInRain>true</shortCircuitInRain> </li> <li Class="CompProperties_Flickable"/> <li Class="CompProperties_Breakdownable"/> </comps> <recipes> <li>Make_ComponentIndustrial</li> <li>Make_ComponentSpacer</li> </recipes> <graphicData> <texPath>Things/Building/Production/FabricationBench</texPath> <graphicClass>Graphic_Multi</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>(7,4)</drawSize> <damageData> <cornerTL>Damage/Corner</cornerTL> <cornerTR>Damage/Corner</cornerTR> <cornerBL>Damage/Corner</cornerBL> <cornerBR>Damage/Corner</cornerBR> </damageData> </graphicData> <castEdgeShadows>true</castEdgeShadows> <staticSunShadowHeight>0.20</staticSunShadowHeight> <inspectorTabs> <li>ITab_Bills</li> </inspectorTabs> <building> <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity> </building> <fillPercent>0.5</fillPercent> <interactionCellOffset>(0,0,-1)</interactionCellOffset> <hasInteractionCell>true</hasInteractionCell> <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> <designationCategory>Production</designationCategory> <surfaceType>Item</surfaceType> <designationHotKey>Misc12</designationHotKey> <constructionSkillPrerequisite>6</constructionSkillPrerequisite> <placeWorkers> <li>PlaceWorker_ShowFacilitiesConnections</li> <li>PlaceWorker_PreventInteractionSpotOverlap</li> </placeWorkers> <researchPrerequisites> <li>Fabrication</li> </researchPrerequisites> </ThingDef> <!--<ThingDef ParentName="BuildingBase"> <defName>PN_Vendingmachine</defName> <label>automaton vending machine</label> <thingClass>Building_WorkTable</thingClass> <thingCategories> <li>BuildingsProduction</li> </thingCategories> <description>...</description> <graphicData> <texPath>Things/Building/Vending/PNV</texPath> <graphicClass>Graphic_Multi</graphicClass> <shadowData> <volume>(1.6, 0.6, 0.1)</volume> <offset>(0, 0, 0.35)</offset> </shadowData> <drawSize>(2.5,2.5)</drawSize> <shaderType>CutoutComplex</shaderType> </graphicData> <altitudeLayer>Building</altitudeLayer> <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected> <rotatable>true</rotatable> <tickerType>Normal</tickerType> <minifiedDef>MinifiedThing</minifiedDef> <socialPropernessMatters>true</socialPropernessMatters> <fillPercent>0.35</fillPercent> <costStuffCount>100</costStuffCount> <costList> <Steel>60</Steel> <ComponentIndustrial>16</ComponentIndustrial> </costList> <statBases> <WorkToBuild>40000</WorkToBuild> <MaxHitPoints>80</MaxHitPoints> <Flammability>1.0</Flammability> <Mass>8</Mass> </statBases> <pathCost>70</pathCost> <passability>PassThroughOnly</passability> <size>(1,1)</size> <defaultPlacingRot>South</defaultPlacingRot> <interactionCellOffset>(0,0,1)</interactionCellOffset> <hasInteractionCell>true</hasInteractionCell> <researchPrerequisites> </researchPrerequisites> <constructionSkillPrerequisite>8</constructionSkillPrerequisite> <inspectorTabs> <li>ITab_Bills</li> </inspectorTabs> <building> <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity> </building> <designationCategory>Production</designationCategory> <placeWorkers> <li>PlaceWorker_PreventInteractionSpotOverlap</li> </placeWorkers> <comps> <li Class="CompProperties_Power"> <compClass>CompPowerTrader</compClass> <basePowerConsumption>250</basePowerConsumption> <shortCircuitInRain>true</shortCircuitInRain> </li> <li Class="CompProperties_Flickable"/> <li Class="CompProperties_Breakdownable"/> </comps> <recipes> <li>Make_ComponentIndustrial</li> <li>Make_ComponentSpacer</li> </recipes> <tradeTags> <li>ExoticMisc</li> </tradeTags> </ThingDef>--> </Defs>