<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--정식 런칭때 삭제 예정--> <!--==================================== 동조율 ====================================--> <HediffDef Abstract="True" Name="PanielSynchroBase"> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(1,1,0.5)</defaultLabelColor> <scenarioCanAdd>false</scenarioCanAdd> <maxSeverity>1</maxSeverity> <initialSeverity>1</initialSeverity> <isBad>false</isBad> <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant> </HediffDef> <!--끔찍--> <HediffDef ParentName="PanielSynchroBase"> <defName>PN_Give_Awful</defName> <label>Automaton</label> <description>...</description> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> <comps> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive"> <hediffToApply>Paniel_Synchro_Awful</hediffToApply> <bodyDef>PanielBody</bodyDef> </li> </comps> </HediffDef> <HediffDef ParentName="PanielSynchroBase"> <defName>Paniel_Synchro_Awful</defName> <label>Automaton (awful)</label> <description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description> <stages> <li> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.30</offset> </li> </capMods> <statOffsets> <!--<ArmorRating_Sharp>0.24</ArmorRating_Sharp> <ArmorRating_Blunt>0.048</ArmorRating_Blunt> <ArmorRating_Heat>0.06</ArmorRating_Heat>--> </statOffsets> </li> </stages> </HediffDef> <!--빈약--> <HediffDef ParentName="PanielSynchroBase"> <defName>PN_Give_Poor</defName> <label>Automaton</label> <description>...</description> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> <comps> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive"> <hediffToApply>Paniel_Synchro_Poor</hediffToApply> <bodyDef>PanielBody</bodyDef> </li> </comps> </HediffDef> <HediffDef ParentName="PanielSynchroBase"> <defName>Paniel_Synchro_Poor</defName> <label>Automaton (poor)</label> <description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description> <stages> <li> <capMods> <!--<li> <capacity>Consciousness</capacity> <offset>-0.2</offset> </li>--> </capMods> <statOffsets> </statOffsets> </li> </stages> </HediffDef> <!--평범--> <HediffDef ParentName="PanielSynchroBase"> <defName>PN_Give_Normal</defName> <label>Automaton</label> <description>...</description> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> <comps> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive"> <hediffToApply>Paniel_Synchro_Normal</hediffToApply> <bodyDef>PanielBody</bodyDef> </li> </comps> </HediffDef> <HediffDef ParentName="PanielSynchroBase"> <defName>Paniel_Synchro_Normal</defName> <label>Automaton (normal)</label> <description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description> <stages> <li> <capMods> <!--<li> <capacity>Consciousness</capacity> <offset>0.05</offset> </li>--> <li> <capacity>Moving</capacity> <offset>0.05</offset> </li> <li> <capacity>Sight</capacity> <offset>0.05</offset> </li> <li> <capacity>Manipulation</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> </statOffsets> </li> </stages> </HediffDef> <!--상급--> <HediffDef ParentName="PanielSynchroBase"> <defName>PN_Give_Good</defName> <label>Automaton</label> <description>...</description> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> <comps> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive"> <hediffToApply>Paniel_Synchro_Good</hediffToApply> <bodyDef>PanielBody</bodyDef> </li> </comps> </HediffDef> <HediffDef ParentName="PanielSynchroBase"> <defName>Paniel_Synchro_Good</defName> <label>Automaton (good)</label> <description>This pawn is an automaton.\nAfter production, it was rated good grade.</description> <stages> <li> <capMods> <li> <capacity>Consciousness</capacity> <offset>0.05</offset> </li> <li> <capacity>Moving</capacity> <offset>0.10</offset> </li> <li> <capacity>Sight</capacity> <offset>0.10</offset> </li> <li> <capacity>Manipulation</capacity> <offset>0.10</offset> </li> </capMods> <statOffsets> <!--<IncomingDamageFactor>-0.05</IncomingDamageFactor>--> </statOffsets> </li> </stages> </HediffDef> <!--완벽--> <HediffDef ParentName="PanielSynchroBase"> <defName>PN_Give_Excellent</defName> <label>Automaton</label> <description>...</description> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> <comps> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive"> <hediffToApply>Paniel_Synchro_Excellent</hediffToApply> <bodyDef>PanielBody</bodyDef> </li> </comps> </HediffDef> <HediffDef ParentName="PanielSynchroBase"> <defName>Paniel_Synchro_Excellent</defName> <label>Automaton (excellent)</label> <description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description> <stages> <li> <capMods> <li> <capacity>Consciousness</capacity> <offset>0.10</offset> </li> <li> <capacity>Moving</capacity> <offset>0.20</offset> </li> <li> <capacity>Sight</capacity> <offset>0.20</offset> </li> <li> <capacity>Manipulation</capacity> <offset>0.20</offset> </li> </capMods> <statOffsets> <IncomingDamageFactor>-0.10</IncomingDamageFactor> </statOffsets> </li> </stages> </HediffDef> <!--걸작--> <HediffDef ParentName="PanielSynchroBase"> <defName>PN_Give_Masterwork</defName> <label>Automaton</label> <description>...</description> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> <comps> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive"> <hediffToApply>Paniel_Synchro_Masterwork</hediffToApply> <bodyDef>PanielBody</bodyDef> </li> </comps> </HediffDef> <HediffDef ParentName="PanielSynchroBase"> <defName>Paniel_Synchro_Masterwork</defName> <label>Automaton (masterwork)</label> <description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description> <stages> <li> <capMods> <li> <capacity>Consciousness</capacity> <offset>0.20</offset> </li> <li> <capacity>Moving</capacity> <offset>0.30</offset> </li> <li> <capacity>Sight</capacity> <offset>0.30</offset> </li> <li> <capacity>Manipulation</capacity> <offset>0.30</offset> </li> </capMods> <statOffsets> <MentalBreakThreshold>-0.04</MentalBreakThreshold> <IncomingDamageFactor>-0.20</IncomingDamageFactor> </statOffsets> <!--<statFactors> <IncomingDamageFactor>0.10</IncomingDamageFactor> </statFactors>--> </li> </stages> </HediffDef> <!--전설--> <HediffDef ParentName="PanielSynchroBase"> <defName>PN_Give_Legendary</defName> <label>Automaton</label> <description>...</description> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> <comps> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive"> <hediffToApply>Paniel_Synchro_Legendary</hediffToApply> <bodyDef>PanielBody</bodyDef> </li> </comps> </HediffDef> <HediffDef ParentName="PanielSynchroBase"> <defName>Paniel_Synchro_Legendary</defName> <label>Automaton (legendary)</label> <description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description> <stages> <li> <capMods> <li> <capacity>Consciousness</capacity> <offset>0.30</offset> </li> <li> <capacity>Moving</capacity> <offset>0.50</offset> </li> <li> <capacity>Sight</capacity> <offset>0.50</offset> </li> <li> <capacity>Manipulation</capacity> <offset>0.50</offset> </li> </capMods> <statOffsets> <MentalBreakThreshold>-0.08</MentalBreakThreshold> <IncomingDamageFactor>-0.30</IncomingDamageFactor> </statOffsets> <!--<statFactors> <IncomingDamageFactor>0.75</IncomingDamageFactor> </statFactors>--> </li> </stages> </HediffDef> <!--==================================== 등급 버프 (정식 런칭때 삭제예정) ====================================--> <HediffDef Abstract="True" Name="PN_Base_Implant" ParentName="AddedBodyPartBase"> <woundAnchorRange>0</woundAnchorRange> <displayWound>true</displayWound> <scenarioCanAdd>false</scenarioCanAdd> <addedPartProps> <solid>true</solid> <partEfficiency>1.0</partEfficiency> <betterThanNatural>true</betterThanNatural> </addedPartProps> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> </HediffDef> <HediffDef ParentName="PN_Base_Implant"> <defName>BaseGradeEye</defName> <label>automaton eye (base)</label> <labelNoun>a automaton eye</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Base_Implant"> <defName>BaseGradeEar</defName> <label>automaton ear (base)</label> <labelNoun>a automaton ear</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Base_Implant"> <defName>BaseGradeArm</defName> <label>automaton arm (base)</label> <labelNoun>a automaton arm</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Base_Implant"> <defName>BaseGradeLeg</defName> <label>automaton leg (base)</label> <labelNoun>a automaton leg</labelNoun> <description>..</description> </HediffDef> <!--일반(노말/굿)--> <HediffDef Abstract="True" Name="PN_Normal_Implant" ParentName="AddedBodyPartBase"> <woundAnchorRange>0</woundAnchorRange> <displayWound>true</displayWound> <scenarioCanAdd>false</scenarioCanAdd> <addedPartProps> <solid>true</solid> <partEfficiency>1.10</partEfficiency> <betterThanNatural>true</betterThanNatural> </addedPartProps> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> </HediffDef> <HediffDef ParentName="PN_Normal_Implant"> <defName>NormalGradeEye</defName> <label>automaton eye (normal)</label> <labelNoun>a automaton eye</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Normal_Implant"> <defName>NormalGradeEar</defName> <label>automaton ear (normal)</label> <labelNoun>a automaton ear</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Normal_Implant"> <defName>NormalGradeArm</defName> <label>automaton arm (normal)</label> <labelNoun>a automaton arm</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Normal_Implant"> <defName>NormalGradeLeg</defName> <label>automaton leg (normal)</label> <labelNoun>a automaton leg</labelNoun> <description>..</description> </HediffDef> <!--노블(엑셀/마스터)--> <HediffDef Abstract="True" Name="PN_Noble_Implant" ParentName="AddedBodyPartBase"> <woundAnchorRange>0</woundAnchorRange> <displayWound>true</displayWound> <scenarioCanAdd>false</scenarioCanAdd> <addedPartProps> <solid>true</solid> <partEfficiency>1.25</partEfficiency> <betterThanNatural>true</betterThanNatural> </addedPartProps> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> </HediffDef> <HediffDef ParentName="PN_Noble_Implant"> <defName>NobleGradeEye</defName> <label>automaton eye (noble)</label> <labelNoun>a automaton eye</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Noble_Implant"> <defName>NobleGradeEar</defName> <label>automaton ear (noble)</label> <labelNoun>a automaton ear</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Noble_Implant"> <defName>NobleGradeArm</defName> <label>automaton arm (noble)</label> <labelNoun>a automaton arm</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Noble_Implant"> <defName>NobleGradeLeg</defName> <label>automaton leg (noble)</label> <labelNoun>a automaton leg</labelNoun> <description>..</description> </HediffDef> <!--로얄(레전더리)--> <HediffDef Abstract="True" Name="PN_Royal_Implant" ParentName="AddedBodyPartBase"> <woundAnchorRange>0</woundAnchorRange> <displayWound>true</displayWound> <scenarioCanAdd>false</scenarioCanAdd> <addedPartProps> <partEfficiency>1.50</partEfficiency> <betterThanNatural>true</betterThanNatural> </addedPartProps> <stages> <li> <becomeVisible>false</becomeVisible> </li> </stages> </HediffDef> <HediffDef ParentName="PN_Royal_Implant"> <defName>RoyalGradeEye</defName> <label>automaton eye (royal)</label> <labelNoun>a automaton eye</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Royal_Implant"> <defName>RoyalGradeEar</defName> <label>automaton ear (royal)</label> <labelNoun>a automaton ear</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Royal_Implant"> <defName>RoyalGradeArm</defName> <label>automaton arm (royal)</label> <labelNoun>a automaton arm</labelNoun> <description>..</description> </HediffDef> <HediffDef ParentName="PN_Royal_Implant"> <defName>RoyalGradeLeg</defName> <label>automaton leg (royal)</label> <labelNoun>a automaton leg</labelNoun> <description>..</description> </HediffDef> </Defs>