<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef> <defName>PN_Maintenance</defName> <hediffClass>AutomataRace.Hediff_Maintenance</hediffClass> <label>Maintenance</label> <!--μ λΉμν--> <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor> <description>The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).</description> <descriptionHyperlinks> <ThingDef>PN_RepairKit</ThingDef> <ThingDef>PN_SelfRepairKit</ThingDef> <RecipeDef>PN_Maintenance</RecipeDef> <RecipeDef>PN_Repair</RecipeDef> </descriptionHyperlinks> <causesNeed>PN_Need_Maintenance</causesNeed> <scenarioCanAdd>false</scenarioCanAdd> <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant> <stages> <li> <label>urgent</label> <minSeverity>0.10</minSeverity> <becomeVisible>true</becomeVisible> <restFallFactor>1.4</restFallFactor> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.15</offset> </li> </capMods> <statOffsets> <PsychicSensitivity>1.0</PsychicSensitivity> <MentalBreakThreshold>0.16</MentalBreakThreshold> <WorkSpeedGlobal>-0.10</WorkSpeedGlobal> <MoveSpeed>-0.4</MoveSpeed> </statOffsets> <!--<mentalStateGivers> <li> <mentalState>WanderConfused</mentalState> <mtbDays>30</mtbDays> </li> <li> <mentalState>Berserk</mentalState> <mtbDays>60</mtbDays> </li> <li> <mentalState>Tantrum</mentalState> <mtbDays>30</mtbDays> </li> </mentalStateGivers>--> </li> <li> <label>required</label> <minSeverity>0.30</minSeverity> <restFallFactor>1.2</restFallFactor> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.05</offset> </li> </capMods> <statOffsets> <PsychicSensitivity>0.40</PsychicSensitivity> <MentalBreakThreshold>0.08</MentalBreakThreshold> <WorkSpeedGlobal>-0.05</WorkSpeedGlobal> <MoveSpeed>-0.2</MoveSpeed> </statOffsets> </li> <li> <label>stable</label> <minSeverity>0.75</minSeverity> <restFallFactor>1.0</restFallFactor> <capMods> <!--<li> <capacity>Consciousness</capacity> <offset>0</offset> </li>--> </capMods> <statOffsets> <!--<PsychicSensitivity>0.20</PsychicSensitivity> <MentalBreakThreshold>0</MentalBreakThreshold> <WorkSpeedGlobal>0.0</WorkSpeedGlobal> <MoveSpeed>0.0</MoveSpeed>--> </statOffsets> </li> <li> <label>flawless</label> <minSeverity>1</minSeverity> <restFallFactor>0.8</restFallFactor> <capMods> <li> <capacity>Consciousness</capacity> <offset>0.05</offset> </li> </capMods> <statOffsets> <PsychicSensitivity>-0.20</PsychicSensitivity> <MentalBreakThreshold>-0.04</MentalBreakThreshold> <WorkSpeedGlobal>0.1</WorkSpeedGlobal> <MoveSpeed>0.2</MoveSpeed> </statOffsets> </li> </stages> <modExtensions> <li Class="YORHG.HediffDefModExtension"> <race>Paniel_Race</race> </li> </modExtensions> </HediffDef> </Defs>