<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--==================================== 베이스 ====================================--> <RulePackDef> <defName>PN_NamerChainSwordfirst</defName> <rulePack> <rulesFiles> <li>PNof->Names/Weapon/PNof</li> <li>PNChainSword->Names/Weapon/PNChainSword</li> </rulesFiles> </rulePack> </RulePackDef> <RulePackDef> <defName>PN_NamerChainSword</defName> <include> <li>PN_NamerFirst</li> <li>PN_NamerChainSwordfirst</li> </include> <rulePack> <rulesStrings> <li>r_weapon_name->[PNChainSword] [PNof] [PNFirstNamer]</li> </rulesStrings> </rulePack> </RulePackDef> <ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon"> <techLevel>Ultra</techLevel> <statBases> <MarketValue>2000</MarketValue> <Mass>2</Mass> </statBases> <comps> <li> <compClass>CompQuality</compClass> </li> <li Class="CompProperties_Art"> <nameMaker>NamerArtWeaponMelee</nameMaker> <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker> <minQualityForArtistic>Excellent</minQualityForArtistic> </li> <li Class="CompProperties_Biocodable"/> </comps> <smeltable>true</smeltable> <burnableByRecipe>true</burnableByRecipe> <thingCategories> <li>WeaponsMelee</li> </thingCategories> <weaponTags> <li>PN_UltratechMelee</li> </weaponTags> <weaponClasses> <li>Melee</li> <li>Ultratech</li> </weaponClasses> <thingSetMakerTags> </thingSetMakerTags> </ThingDef> <ThingDef Name="PN_BaseWeapon_Bladelink" ParentName="PN_BaseWeapon" Abstract="True"> <techLevel>Ultra</techLevel> <tradeNeverStack>true</tradeNeverStack> <relicChance>0</relicChance> <weaponTags> <li>PN_Bladelink</li> </weaponTags> <weaponClasses> <li>Ultratech</li> </weaponClasses> <comps> <li> <compClass>CompQuality</compClass> </li> <li Class="CompProperties_BladelinkWeapon"> <biocodeOnEquip>true</biocodeOnEquip> </li> </comps> <smeltable>true</smeltable> <burnableByRecipe>true</burnableByRecipe> <thingCategories> <li>WeaponsMeleeBladelink</li> </thingCategories> <thingSetMakerTags> </thingSetMakerTags> </ThingDef> <!--==================================== 로열세이버 ====================================--> <ThingDef ParentName="PN_BaseWeapon_Bladelink"> <defName>PN_RoyalSaber_Bladelink</defName> <label>PnL royal saber</label> <description>...</description> <statBases> <MarketValue>3000</MarketValue> <Mass>2</Mass> </statBases> <equippedAngleOffset>0</equippedAngleOffset> <graphicData> <graphicClass>Graphic_Single</graphicClass> <texPath>Things/Weapons/PNRoyalSaber</texPath> <color>(255,255,255)</color> </graphicData> <soundInteract>Interact_BladelinkPlasmaSword</soundInteract> <meleeHitSound>MeleeHit_BladelinkPlasmaSword</meleeHitSound> <weaponClasses> <li>Melee</li> <li>MeleePiercer</li> </weaponClasses> <tools> <li> <label>handle</label> <capacities> <li>Blunt</li> </capacities> <power>12</power> <cooldownTime>1.6</cooldownTime> </li> <li> <label>point</label> <capacities> <li>Stab</li> </capacities> <power>25</power> <cooldownTime>1.6</cooldownTime> <armorPenetration>0.9</armorPenetration> <extraMeleeDamages> <li> <def>Burn</def> <amount>20</amount> <chance>1.0</chance> </li> </extraMeleeDamages> </li> <li> <label>edge</label> <capacities> <li>Cut</li> </capacities> <power>25</power> <cooldownTime>1.6</cooldownTime> <armorPenetration>0.9</armorPenetration> <extraMeleeDamages> <li> <def>Burn</def> <amount>20</amount> <chance>1.0</chance> </li> </extraMeleeDamages> </li> </tools> </ThingDef> <!--==================================== 블러디드 체인소드 ====================================--> <ThingDef ParentName="PN_BaseWeapon_Bladelink"> <defName>PN_PN_Chainsword_Bladelink</defName> <label>PnL blooded chain sword</label> <description>...</description> <statBases> <MarketValue>3000</MarketValue> <Mass>2</Mass> </statBases> <equippedAngleOffset>-65</equippedAngleOffset> <graphicData> <graphicClass>Graphic_Single</graphicClass> <texPath>Things/Weapons/PNSwordLink</texPath> <color>(255,255,255)</color> </graphicData> <soundInteract>Interact_BladelinkMonoSword</soundInteract> <meleeHitSound>MeleeHit_BladelinkMonoSword</meleeHitSound> <weaponClasses> <li>Melee</li> <li>MeleePiercer</li> </weaponClasses> <tools> <li> <label>handle</label> <capacities> <li>Blunt</li> </capacities> <power>12</power> <cooldownTime>1.6</cooldownTime> </li> <li> <label>point</label> <capacities> <li>Stab</li> </capacities> <power>30</power> <cooldownTime>1.6</cooldownTime> <armorPenetration>0.9</armorPenetration> </li> <li> <label>edge</label> <capacities> <li>Cut</li> </capacities> <power>30</power> <cooldownTime>1.6</cooldownTime> <armorPenetration>0.9</armorPenetration> </li> </tools> <comps> <li Class="CompProperties_GeneratedName"> <nameMaker>PN_NamerChainSword</nameMaker> </li> </comps> </ThingDef> </Defs>