<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <!--<DamageDef>
    <defName>PN_Bomb</defName>
    <label>bomb</label>
    <workerClass>DamageWorker_AddInjury</workerClass>
    <externalViolence>true</externalViolence>
    <isExplosive>true</isExplosive>
    <deathMessage>{0} has died in an explosion.</deathMessage>
    <hediff>Shredded</hediff>
    <hediffSolid>Crack</hediffSolid>
    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
    <impactSoundType>Blunt</impactSoundType>
    <armorCategory>Sharp</armorCategory>
    <minDamageToFragment>15</minDamageToFragment>
    <defaultDamage>30</defaultDamage>
    <defaultStoppingPower>0.5</defaultStoppingPower>
    <defaultArmorPenetration>0.10</defaultArmorPenetration>
    <buildingDamageFactor>1</buildingDamageFactor>
    <plantDamageFactor>1</plantDamageFactor>
    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
    <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
    <explosionCellMote>Mote_BlastDry</explosionCellMote>
    <explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
    <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
    <soundExplosion>Explosion_Bomb</soundExplosion>
    <combatLogRules>Damage_Bomb</combatLogRules>
  </DamageDef>-->
</Defs>