<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--<DamageDef> <defName>PN_Bomb</defName> <label>bomb</label> <workerClass>DamageWorker_AddInjury</workerClass> <externalViolence>true</externalViolence> <isExplosive>true</isExplosive> <deathMessage>{0} has died in an explosion.</deathMessage> <hediff>Shredded</hediff> <hediffSolid>Crack</hediffSolid> <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside> <impactSoundType>Blunt</impactSoundType> <armorCategory>Sharp</armorCategory> <minDamageToFragment>15</minDamageToFragment> <defaultDamage>30</defaultDamage> <defaultStoppingPower>0.5</defaultStoppingPower> <defaultArmorPenetration>0.10</defaultArmorPenetration> <buildingDamageFactor>1</buildingDamageFactor> <plantDamageFactor>1</plantDamageFactor> <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly> <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell> <explosionCellMote>Mote_BlastDry</explosionCellMote> <explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter> <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge> <soundExplosion>Explosion_Bomb</soundExplosion> <combatLogRules>Damage_Bomb</combatLogRules> </DamageDef>--> </Defs>