216 lines
8.1 KiB
XML
216 lines
8.1 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--=================================== 레시피 설정 ===================================-->
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<AutomataRace.ThingDefInjectDef>
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<defName>Recipe_PN_RemoveBrain_Inject</defName>
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<conditions>
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<li Class="AutomataRace.ThingDefInject.IsHumanlike"></li>
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<li Class="AutomataRace.ThingDefInject.IsFlesh"></li>
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<li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
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<not>true</not>
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<defName>Paniel_Race</defName>
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</li>
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</conditions>
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<recipes>
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<li>PN_ExtractBrain</li>
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</recipes>
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</AutomataRace.ThingDefInjectDef>
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<!--==================================== 시체 설정 ====================================-->
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<AutomataRace.ThingDefInjectDef>
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<defName>Comp_CorpseSelfDestruct_Inject</defName>
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<conditions>
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<li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
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<defName>Corpse_Paniel_Race</defName>
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</li>
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</conditions>
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<comps>
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<li Class="AutomataRace.CompProperties_SelfResurrect">
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<resurrectDelayTick>200</resurrectDelayTick>
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<hediffCondition>PN_ResurrectModule</hediffCondition>
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<removeHediffAfterResurrect>true</removeHediffAfterResurrect>
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</li>
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<li Class="CompProperties_Explosive">
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<compClass>AutomataRace.CompExplosiveInstant</compClass>
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<explosiveRadius>1.5</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<requiredDamageTypeToExplode>Bomb</requiredDamageTypeToExplode>
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<wickTicks>200~750</wickTicks>
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</li>
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</comps>
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</AutomataRace.ThingDefInjectDef>
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<!--<DamageDef>
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<defName>PN_CorpseBomb</defName>
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<label>bomb</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<isExplosive>true</isExplosive>
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<deathMessage>{0} has died in an explosion.</deathMessage>
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<hediff>Shredded</hediff>
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<hediffSolid>Crack</hediffSolid>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<impactSoundType>Blunt</impactSoundType>
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<armorCategory>Sharp</armorCategory>
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<minDamageToFragment>15</minDamageToFragment>
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<defaultDamage>10</defaultDamage>
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<defaultStoppingPower>0.5</defaultStoppingPower>
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<defaultArmorPenetration>0.0</defaultArmorPenetration>
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<buildingDamageFactor>1</buildingDamageFactor>
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<plantDamageFactor>1</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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<explosionCellMote>Mote_BlastDry</explosionCellMote>
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<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
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<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>-->
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<!--==================================== 고어 설정 ====================================-->
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<ThingDef ParentName="BaseFilth">
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<defName>Paniel_Oil</defName>
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<label>Oil</label>
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<thingClass>LiquidFuel</thingClass>
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<useHitPoints>true</useHitPoints>
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<tickerType>Normal</tickerType>
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<statBases>
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<Beauty>-30</Beauty>
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<Cleanliness>-10</Cleanliness>
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<MaxHitPoints>150</MaxHitPoints>
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<Flammability>2.0</Flammability>
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</statBases>
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<graphicData>
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<texPath>Things/Filth/Spatter</texPath>
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<color>(51, 51, 51, 180)</color>
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</graphicData>
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<filth>
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<disappearsInDays>35~40</disappearsInDays>
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<rainWashes>true</rainWashes>
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<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
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<canFilthAttach>true</canFilthAttach>
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<maxThickness>1</maxThickness>
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<cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
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</filth>
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</ThingDef>
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<ThingCategoryDef>
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<defName>PN_CorpseCategory</defName>
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<label>Automaton corpses</label>
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<parent>Corpses</parent>
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</ThingCategoryDef>
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<FleshTypeDef>
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<defName>PN_Flesh</defName>
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<corpseCategory>PN_CorpseCategory</corpseCategory>
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<damageEffecter>Damage_HitMechanoid</damageEffecter>
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<!--<genericWounds>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechA</texture>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechB</texture>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechC</texture>
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</li>
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</genericWounds>
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<bandagedWounds>
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<li>
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<texture>Things/Pawn/Wounds/BandagedA</texture>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/BandagedB</texture>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/BandagedC</texture>
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</li>
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</bandagedWounds>
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<hediffWounds>
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<hediff>Scarification</hediff>
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<wounds>
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<li>
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<texture>Things/Pawn/Wounds/ScarificationA</texture>
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<tintWithSkinColor>true</tintWithSkinColor>
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<displayOverApparel>false</displayOverApparel>
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<displayPermanent>false</displayPermanent>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/ScarificationB</texture>
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<tintWithSkinColor>true</tintWithSkinColor>
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<displayOverApparel>false</displayOverApparel>
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<displayPermanent>false</displayPermanent>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/ScarificationC</texture>
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<tintWithSkinColor>true</tintWithSkinColor>
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<displayOverApparel>false</displayOverApparel>
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<displayPermanent>false</displayPermanent>
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</li>
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</wounds>
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</li>
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<li>
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<hediff>MissingBodyPart</hediff>
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<wounds>
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<li>
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<textureSouth>Things/Pawn/Wounds/MissingEye_Scar_south</textureSouth>
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<textureNorth>Things/Pawn/Wounds/MissingEye_Scar_south</textureNorth>
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<textureEast>Things/Pawn/Wounds/MissingEye_Scar_east</textureEast>
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<textureWest>Things/Pawn/Wounds/MissingEye_Scar_east</textureWest>
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<flipWest>true</flipWest>
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<onlyOnPart>Eye</onlyOnPart>
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<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
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<flipOnRotation>South</flipOnRotation>
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<tintWithSkinColor>true</tintWithSkinColor>
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<missingBodyPartFresh>false</missingBodyPartFresh>
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<scale>0.7</scale>
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</li>
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<li>
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<textureSouth>Things/Pawn/Wounds/MissingEye_Fresh</textureSouth>
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<textureNorth>Things/Pawn/Wounds/MissingEye_Fresh</textureNorth>
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<textureEast>Things/Pawn/Wounds/MissingEye_Fresh</textureEast>
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<textureWest>Things/Pawn/Wounds/MissingEye_Fresh</textureWest>
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<flipWest>true</flipWest>
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<onlyOnPart>Eye</onlyOnPart>
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<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
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<flipOnRotation>South</flipOnRotation>
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<missingBodyPartFresh>true</missingBodyPartFresh>
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<scale>0.7</scale>
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</li>
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</wounds>
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</li>
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<li>
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<hediff>BionicEye</hediff>
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<wounds>
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<li>
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<textureSouth>Things/Pawn/Wounds/BionicEye_south</textureSouth>
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<textureNorth>Things/Pawn/Wounds/BionicEye_south</textureNorth>
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<textureEast>Things/Pawn/Wounds/BionicEye_east</textureEast>
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<textureWest>Things/Pawn/Wounds/BionicEye_east</textureWest>
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<flipWest>true</flipWest>
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<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
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<flipOnRotation>South</flipOnRotation>
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<scale>0.85</scale>
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</li>
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</wounds>
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</li>
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<li>
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<hediff>ArchotechEye</hediff>
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<wounds>
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<li>
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<textureSouth>Things/Pawn/Wounds/ArchotechEye_south</textureSouth>
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<textureNorth>Things/Pawn/Wounds/ArchotechEye_south</textureNorth>
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<textureEast>Things/Pawn/Wounds/ArchotechEye_east</textureEast>
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<textureWest>Things/Pawn/Wounds/ArchotechEye_east</textureWest>
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<flipWest>true</flipWest>
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<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
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<flipOnRotation>South</flipOnRotation>
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<scale>0.85</scale>
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</li>
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</wounds>
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</li>
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</hediffWounds>-->
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</FleshTypeDef>
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</Defs> |