542 lines
15 KiB
XML
542 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--정식 런칭때 삭제 예정-->
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<!--==================================== 동조율 ====================================-->
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<HediffDef Abstract="True" Name="PanielSynchroBase">
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1</maxSeverity>
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<initialSeverity>1</initialSeverity>
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<isBad>false</isBad>
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<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
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</HediffDef>
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<!--끔찍-->
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<HediffDef ParentName="PanielSynchroBase">
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<defName>PN_Give_Awful</defName>
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<label>Automaton</label>
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<description>...</description>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>Paniel_Synchro_Awful</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Awful</defName>
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<label>Automaton (awful)</label>
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<description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.30</offset>
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</li>
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</capMods>
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<statOffsets>
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<!--<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.048</ArmorRating_Blunt>
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<ArmorRating_Heat>0.06</ArmorRating_Heat>-->
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--빈약-->
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<HediffDef ParentName="PanielSynchroBase">
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<defName>PN_Give_Poor</defName>
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<label>Automaton</label>
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<description>...</description>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>Paniel_Synchro_Poor</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Poor</defName>
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<label>Automaton (poor)</label>
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<description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
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<stages>
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<li>
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<capMods>
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<!--<li>
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<capacity>Consciousness</capacity>
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<offset>-0.2</offset>
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</li>-->
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</capMods>
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<statOffsets>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--평범-->
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<HediffDef ParentName="PanielSynchroBase">
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<defName>PN_Give_Normal</defName>
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<label>Automaton</label>
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<description>...</description>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>Paniel_Synchro_Normal</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Normal</defName>
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<label>Automaton (normal)</label>
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<description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
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<stages>
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<li>
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<capMods>
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<!--<li>
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<capacity>Consciousness</capacity>
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<offset>0.05</offset>
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</li>-->
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<li>
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<capacity>Moving</capacity>
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.05</offset>
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</li>
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</capMods>
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<statOffsets>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--상급-->
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<HediffDef ParentName="PanielSynchroBase">
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<defName>PN_Give_Good</defName>
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<label>Automaton</label>
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<description>...</description>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>Paniel_Synchro_Good</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Good</defName>
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<label>Automaton (good)</label>
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<description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.10</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.10</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.10</offset>
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</li>
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</capMods>
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<statOffsets>
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<!--<IncomingDamageFactor>-0.05</IncomingDamageFactor>-->
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--완벽-->
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<HediffDef ParentName="PanielSynchroBase">
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<defName>PN_Give_Excellent</defName>
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<label>Automaton</label>
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<description>...</description>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>Paniel_Synchro_Excellent</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Excellent</defName>
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<label>Automaton (excellent)</label>
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<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.10</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.20</offset>
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</li>
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.10</IncomingDamageFactor>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--걸작-->
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<HediffDef ParentName="PanielSynchroBase">
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<defName>PN_Give_Masterwork</defName>
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<label>Automaton</label>
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<description>...</description>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>Paniel_Synchro_Masterwork</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Masterwork</defName>
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<label>Automaton (masterwork)</label>
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<description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.30</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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<IncomingDamageFactor>-0.20</IncomingDamageFactor>
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</statOffsets>
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<!--<statFactors>
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<IncomingDamageFactor>0.10</IncomingDamageFactor>
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</statFactors>-->
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</li>
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</stages>
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</HediffDef>
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<!--전설-->
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<HediffDef ParentName="PanielSynchroBase">
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<defName>PN_Give_Legendary</defName>
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<label>Automaton</label>
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<description>...</description>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>Paniel_Synchro_Legendary</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Legendary</defName>
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<label>Automaton (legendary)</label>
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<description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.50</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<IncomingDamageFactor>-0.30</IncomingDamageFactor>
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</statOffsets>
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<!--<statFactors>
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<IncomingDamageFactor>0.75</IncomingDamageFactor>
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</statFactors>-->
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</li>
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</stages>
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</HediffDef>
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<!--==================================== 등급 버프 (정식 런칭때 삭제예정) ====================================-->
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<HediffDef Abstract="True" Name="PN_Base_Implant" ParentName="AddedBodyPartBase">
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<woundAnchorRange>0</woundAnchorRange>
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<displayWound>true</displayWound>
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<scenarioCanAdd>false</scenarioCanAdd>
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<addedPartProps>
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<solid>true</solid>
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<partEfficiency>1.0</partEfficiency>
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<betterThanNatural>true</betterThanNatural>
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</addedPartProps>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Base_Implant">
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<defName>BaseGradeEye</defName>
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<label>automaton eye (base)</label>
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<labelNoun>a automaton eye</labelNoun>
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<description>..</description>
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</HediffDef>
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<HediffDef ParentName="PN_Base_Implant">
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<defName>BaseGradeEar</defName>
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<label>automaton ear (base)</label>
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<labelNoun>a automaton ear</labelNoun>
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<description>..</description>
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</HediffDef>
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<HediffDef ParentName="PN_Base_Implant">
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<defName>BaseGradeArm</defName>
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<label>automaton arm (base)</label>
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<labelNoun>a automaton arm</labelNoun>
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<description>..</description>
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</HediffDef>
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<HediffDef ParentName="PN_Base_Implant">
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<defName>BaseGradeLeg</defName>
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<label>automaton leg (base)</label>
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<labelNoun>a automaton leg</labelNoun>
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<description>..</description>
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</HediffDef>
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<!--일반(노말/굿)-->
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<HediffDef Abstract="True" Name="PN_Normal_Implant" ParentName="AddedBodyPartBase">
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<woundAnchorRange>0</woundAnchorRange>
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<displayWound>true</displayWound>
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<scenarioCanAdd>false</scenarioCanAdd>
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<addedPartProps>
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<solid>true</solid>
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<partEfficiency>1.10</partEfficiency>
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<betterThanNatural>true</betterThanNatural>
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</addedPartProps>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Normal_Implant">
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<defName>NormalGradeEye</defName>
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<label>automaton eye (normal)</label>
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<labelNoun>a automaton eye</labelNoun>
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<description>..</description>
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</HediffDef>
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<HediffDef ParentName="PN_Normal_Implant">
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<defName>NormalGradeEar</defName>
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<label>automaton ear (normal)</label>
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<labelNoun>a automaton ear</labelNoun>
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<description>..</description>
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</HediffDef>
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<HediffDef ParentName="PN_Normal_Implant">
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<defName>NormalGradeArm</defName>
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<label>automaton arm (normal)</label>
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<labelNoun>a automaton arm</labelNoun>
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<description>..</description>
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</HediffDef>
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<HediffDef ParentName="PN_Normal_Implant">
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<defName>NormalGradeLeg</defName>
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<label>automaton leg (normal)</label>
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<labelNoun>a automaton leg</labelNoun>
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<description>..</description>
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</HediffDef>
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<!--노블(엑셀/마스터)-->
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<HediffDef Abstract="True" Name="PN_Noble_Implant" ParentName="AddedBodyPartBase">
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<woundAnchorRange>0</woundAnchorRange>
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<displayWound>true</displayWound>
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<scenarioCanAdd>false</scenarioCanAdd>
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<addedPartProps>
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<solid>true</solid>
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<partEfficiency>1.25</partEfficiency>
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<betterThanNatural>true</betterThanNatural>
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</addedPartProps>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Noble_Implant">
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<defName>NobleGradeEye</defName>
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<label>automaton eye (noble)</label>
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<labelNoun>a automaton eye</labelNoun>
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<description>..</description>
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</HediffDef>
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<HediffDef ParentName="PN_Noble_Implant">
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<defName>NobleGradeEar</defName>
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<label>automaton ear (noble)</label>
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<labelNoun>a automaton ear</labelNoun>
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<description>..</description>
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</HediffDef>
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<HediffDef ParentName="PN_Noble_Implant">
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<defName>NobleGradeArm</defName>
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<label>automaton arm (noble)</label>
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<labelNoun>a automaton arm</labelNoun>
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<description>..</description>
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</HediffDef>
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<HediffDef ParentName="PN_Noble_Implant">
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<defName>NobleGradeLeg</defName>
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<label>automaton leg (noble)</label>
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<labelNoun>a automaton leg</labelNoun>
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<description>..</description>
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</HediffDef>
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<!--로얄(레전더리)-->
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<HediffDef Abstract="True" Name="PN_Royal_Implant" ParentName="AddedBodyPartBase">
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<woundAnchorRange>0</woundAnchorRange>
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<displayWound>true</displayWound>
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<scenarioCanAdd>false</scenarioCanAdd>
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<addedPartProps>
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<partEfficiency>1.50</partEfficiency>
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<betterThanNatural>true</betterThanNatural>
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</addedPartProps>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Royal_Implant">
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<defName>RoyalGradeEye</defName>
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<label>automaton eye (royal)</label>
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<labelNoun>a automaton eye</labelNoun>
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<description>..</description>
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</HediffDef>
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|
|
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<HediffDef ParentName="PN_Royal_Implant">
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<defName>RoyalGradeEar</defName>
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<label>automaton ear (royal)</label>
|
|
<labelNoun>a automaton ear</labelNoun>
|
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<description>..</description>
|
|
</HediffDef>
|
|
|
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<HediffDef ParentName="PN_Royal_Implant">
|
|
<defName>RoyalGradeArm</defName>
|
|
<label>automaton arm (royal)</label>
|
|
<labelNoun>a automaton arm</labelNoun>
|
|
<description>..</description>
|
|
</HediffDef>
|
|
|
|
<HediffDef ParentName="PN_Royal_Implant">
|
|
<defName>RoyalGradeLeg</defName>
|
|
<label>automaton leg (royal)</label>
|
|
<labelNoun>a automaton leg</labelNoun>
|
|
<description>..</description>
|
|
</HediffDef>
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|
</Defs> |