236 lines
7.4 KiB
XML
236 lines
7.4 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 파니엘 파괴 ====================================-->
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<ThoughtDef>
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<defName>PN_KnowColonyAutomatonDied</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<nullifyingTraits>
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<li>Psychopath</li>
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<li>Bloodlust</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>our automaton destroyed</label>
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<description>One of our automaton destroyed. That automaton was our property.</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonWithGoodOpinionDied</defName>
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<durationDays>20</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>my friend {0} destroyed</label>
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<description>Such a wonderful automaton, gone forever. The universe gets darker every day.</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonWithBadOpinionDied</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>my rival {0} destroyed</label>
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<description>That scrap was finally destroyed.</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_WitnessedDestroyedAlly</defName>
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<icon>Things/Mote/ThoughtSymbol/Skull</icon>
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<showBubble>true</showBubble>
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<durationDays>2</durationDays>
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<stackLimit>5</stackLimit>
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<nullifyingTraits>
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<li>Psychopath</li>
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<li>Bloodlust</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>witnessed ally's destroyed</label>
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<description>I saw one of our automaton destroyed. That automaton was our property.</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--==================================== 파니엘 파괴 for 파니엘 ====================================-->
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<ThoughtDef>
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<defName>PN_KnowColonyAutomatonDiedforPN</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<nullifyingTraits>
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<li>Psychopath</li>
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<li>Bloodlust</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>our automaton destroyed</label>
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<description>My colleague was destroyed. Did she fulfill her duties?</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonWithGoodOpinionDiedforPN</defName>
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<durationDays>20</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>my friend {0} destroyed</label>
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<description>My friend was destroyed. It's so sad that we can't carry out our duties with her.</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonWithBadOpinionDiedforPN</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>my rival {0} destroyed</label>
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<description>That scrap was finally destroyed.</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_WitnessedDestroyedAllyforPN</defName>
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<icon>Things/Mote/ThoughtSymbol/Skull</icon>
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<showBubble>true</showBubble>
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<durationDays>2</durationDays>
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<stackLimit>5</stackLimit>
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<nullifyingTraits>
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<li>Psychopath</li>
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<li>Bloodlust</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>witnessed ally's destroyed</label>
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<description>I saw one of our colleague destroyed. Did she fulfill her duties?</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--==================================== 파니엘 실종 ====================================-->
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<ThoughtDef>
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<defName>PN_ColonyAutomatonLost</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>our automaton lost</label>
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<description>One of our automaton lost. That automaton was our property.</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithGoodOpinionLost</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>my friend {0} lost</label>
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<description>Such a wonderful automaton, lost. The universe gets darker every day.</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithBadOpinionLost</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>my rival {0} lost</label>
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<description>That scrap was finally disappeared.</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--==================================== 파니엘 실종 for 파니엘 ====================================-->
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<ThoughtDef>
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<defName>PN_ColonyAutomatonLostforPN</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>our automaton lost</label>
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<description>My colleague was lost. Did she do her duty?</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithGoodOpinionLostforPN</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>my friend {0} lost</label>
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<description>My friend was lost. It's so sad that we can't carry out our duties with her.</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithBadOpinionLostforPN</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>my rival {0} lost</label>
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<description>That scrap was finally disappeared.</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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</Defs> |