72 lines
2.4 KiB
XML
72 lines
2.4 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 시체 설정 ====================================-->
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<AutomataRace.ThingDefCompInjectDef>
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<defName>Corpse_Paniel_Race</defName>
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<comps>
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<li Class="AutomataRace.CompProperties_SelfResurrect">
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<resurrectDelayTick>200</resurrectDelayTick>
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<hediffCondition>PN_ResurrectModule</hediffCondition>
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<removeHediffAfterResurrect>true</removeHediffAfterResurrect>
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</li>
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<li Class="CompProperties_Explosive">
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<compClass>AutomataRace.CompExplosiveInstant</compClass>
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<explosiveRadius>0.5</explosiveRadius>
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<explosiveDamageType>Flame</explosiveDamageType>
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<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
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<wickTicks>200~750</wickTicks>
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</li>
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</comps>
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</AutomataRace.ThingDefCompInjectDef>
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<!--==================================== 고어 설정 ====================================-->
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<ThingDef ParentName="BaseFilth">
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<defName>Paniel_Oil</defName>
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<label>Oil</label>
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<thingClass>LiquidFuel</thingClass>
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<useHitPoints>true</useHitPoints>
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<tickerType>Normal</tickerType>
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<statBases>
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<Beauty>-30</Beauty>
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<Cleanliness>-10</Cleanliness>
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<MaxHitPoints>150</MaxHitPoints>
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<Flammability>2.0</Flammability>
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</statBases>
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<graphicData>
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<texPath>Things/Filth/Spatter</texPath>
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<color>(51, 51, 51, 180)</color>
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</graphicData>
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<filth>
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<disappearsInDays>35~40</disappearsInDays>
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<rainWashes>true</rainWashes>
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<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
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<canFilthAttach>true</canFilthAttach>
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<maxThickness>1</maxThickness>
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<cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
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</filth>
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</ThingDef>
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<ThingCategoryDef>
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<defName>PN_CorpseCategory</defName>
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<label>Automaton corpses</label>
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<parent>Corpses</parent>
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</ThingCategoryDef>
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<FleshTypeDef>
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<defName>PN_Flesh</defName>
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<corpseCategory>PN_CorpseCategory</corpseCategory>
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<damageEffecter>Damage_HitMechanoid</damageEffecter>
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<wounds>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechA</texture>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechB</texture>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechC</texture>
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</li>
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</wounds>
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</FleshTypeDef>
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</Defs> |