2021-02-21 10:04:30 +09:00

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FactionDef ParentName="HumanFactionBase">
<defName>PN_LiberatedFaction</defName>
<label>Liberated automata</label>
<description>Liberated automata</description>
<colorSpectrum>
<li>(1.0, 0.866, 0.949)</li>
</colorSpectrum>
<pawnSingular>Automaton</pawnSingular>
<pawnsPlural>Automata</pawnsPlural>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<settlementGenerationWeight>1</settlementGenerationWeight>
<canMakeRandomly>true</canMakeRandomly>
<canSiege>true</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>Automaton Leader</leaderTitle>
<startingGoodwill>
<min>0</min>
<max>0</max>
</startingGoodwill>
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<techLevel>Ultra</techLevel>
<backstoryFilters>
<li>
<categories>
</categories>
</li>
</backstoryFilters>
<hairTags>
<li>Rural</li>
</hairTags>
<naturalColonyGoodwill>
<min>0</min>
<max>0</max>
</naturalColonyGoodwill>
<visitorTraderKinds>
</visitorTraderKinds>
<caravanTraderKinds>
<li>Caravan_PN_Automaton</li>
</caravanTraderKinds>
<baseTraderKinds>
<li>Base_Outlander_Standard</li>
</baseTraderKinds>
<allowedArrivalTemperatureRange>-50~45</allowedArrivalTemperatureRange>
<raidCommonalityFromPointsCurve>
<points>
<li>(0, 1)</li> <!--Constant 1 at all points levels-->
</points>
</raidCommonalityFromPointsCurve>
<raidLootMaker>PN_RaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(0,35)</li>
<li>(70, 50)</li>
<li>(700, 100)</li>
<li>(1300, 150)</li>
<li>(100000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<kindDef>Combat</kindDef>
<commonality>90</commonality>
<options>
<!--<Nyaron_Colonist>20</Nyaron_Colonist>
<Nyaron_Soldier>100</Nyaron_Soldier>
<Nyaron_Ranger>80</Nyaron_Ranger>
<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>-->
</options>
</li>
<li>
<kindDef>Combat</kindDef>
<commonality>5</commonality>
<options>
<!--<Nyaron_Colonist>16</Nyaron_Colonist>
<Nyaron_Soldier>100</Nyaron_Soldier>
<Nyaron_Ranger>80</Nyaron_Ranger>
<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
<Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite>-->
</options>
</li>
<li>
<kindDef>Combat</kindDef>
<commonality>4</commonality>
<options>
<!--<Nyaron_Colonist>16</Nyaron_Colonist>
<Nyaron_Soldier>100</Nyaron_Soldier>
<Nyaron_Ranger>80</Nyaron_Ranger>
<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
<Nyaron_Ranger_Rocketeer>3</Nyaron_Ranger_Rocketeer>
<Nyaron_Ranger_Elite>1</Nyaron_Ranger_Elite>-->
</options>
</li>
<li>
<kindDef>Combat</kindDef>
<commonality>1</commonality>
<options>
<!--<Nyaron_Soldier>80</Nyaron_Soldier>
<Nyaron_Ranger>100</Nyaron_Ranger>
<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
<Nyaron_Ranger_Rocketeer>2</Nyaron_Ranger_Rocketeer>
<Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite>
<Nyaron_Ranger_Elite>2</Nyaron_Ranger_Elite>-->
</options>
</li>
<li>
<kindDef>Combat</kindDef>
<commonality>0</commonality>
<options>
<!--<Nyaron_Leader>1</Nyaron_Leader>-->
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<options>
<!--<Nyaron_Colonist>10</Nyaron_Colonist>
<Nyaron_Soldier>2</Nyaron_Soldier>-->
</options>
</li>
<li>
<kindDef>Trader</kindDef>
<commonality>1</commonality>
<traders>
<!--<Nyaron_Trader>1</Nyaron_Trader>-->
</traders>
<carriers>
<!--<Muffalo>5</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>5</Alpaca>
<Elephant>1</Elephant>-->
</carriers>
<guards>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<!--<Nyaron_Colonist>100</Nyaron_Colonist>
<Nyaron_Leader>1</Nyaron_Leader>
<Nyaron_Soldier>30</Nyaron_Soldier>-->
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
<factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
</FactionDef>
<ThingSetMakerDef>
<defName>PN_RaidLootMaker</defName>
<root Class="ThingSetMaker_MarketValue">
<fixedParams>
<filter>
<thingDefs>
<li>Silver</li>
<li>Jade</li>
<li>Pemmican</li>
</thingDefs>
</filter>
</fixedParams>
</root>
</ThingSetMakerDef>
</Defs>