2021-10-02 15:31:41 +09:00

227 lines
7.9 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingCategoryDef>
<defName>PN_PackagedCatagory</defName>
<label>packaged automaton</label>
<parent>PN_AutomatonCatagory</parent>
<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
</ThingCategoryDef>
<ThingCategoryDef>
<defName>PN_TMPackagedCatagory</defName>
<label>PnL automaton™</label>
<parent>PN_PackagedCatagory</parent>
<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
</ThingCategoryDef>
<ThingDef Name="BasePackagedAutomaton" Abstract="True">
<thingClass>ThingWithComps</thingClass>
<category>Item</category>
<drawerType>MapMeshOnly</drawerType>
<useHitPoints>true</useHitPoints>
<selectable>true</selectable>
<altitudeLayer>Item</altitudeLayer>
<stackLimit>1</stackLimit>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<Mass>80.0</Mass>
<Flammability>0.2</Flammability>
<WorkToMake>48000</WorkToMake>
</statBases>
<comps>
<li Class="CompProperties_Forbiddable"/>
</comps>
<alwaysHaulable>true</alwaysHaulable>
<drawGUIOverlay>true</drawGUIOverlay>
<rotatable>false</rotatable>
<pathCost>14</pathCost>
<allowedArchonexusCount>-1</allowedArchonexusCount>
<tradeability>Buyable</tradeability>
<thingCategories Inherit="false">
<li>PN_TMPackagedCatagory</li>
</thingCategories>
<costList>
<Steel>75</Steel>
<Plasteel>75</Plasteel>
<ComponentIndustrial>4</ComponentIndustrial>
<ComponentSpacer>4</ComponentSpacer>
<PN_BrainCasing>1</PN_BrainCasing>
<Leather_Automaton>50</Leather_Automaton>
<Chemfuel>20</Chemfuel>
</costList>
</ThingDef>
<!--==================================== 일반 상자 ====================================-->
<ThingDef ParentName="BasePackagedAutomaton">
<defName>Packaged_NormalAutomaton</defName>
<label>packaged automaton</label>
<description>test item</description>
<tradeability>None</tradeability>
<statBases>
<MarketValue>1520</MarketValue>
</statBases>
<graphicData>
<texPath>Things/Item/Special/AIPersonaCore</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGenerateAutomata"></li>
<li Class="CompProperties_UseEffect">
<compClass>CompUseEffect_DestroySelf</compClass>
</li>
</comps>
<thingCategories Inherit="false">
<li>PN_PackagedCatagory</li>
</thingCategories>
</ThingDef>
<!--고급부품4짜리--> <!--확률:개별weight값/전체weight합-->
<!--==================================== 전투형 일반 상자 ====================================-->
<ThingDef ParentName="BasePackagedAutomaton">
<defName>Packaged_NormalAutomatonSoldier</defName>
<label>PnL automaton™ (Combat)</label>
<description>A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
<statBases>
</statBases>
<graphicData>
<texPath>Things/Item/Special/AIPersonaCore</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples>
<li>
<weight>39</weight>
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
</li>
<li>
<weight>1579</weight>
<pawnKindDefName>Paniel_Soldier_Normal</pawnKindDefName>
</li>
<li>
<weight>5428</weight>
<pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
</li>
<li>
<weight>2740</weight>
<pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
</li>
<li>
<weight>214</weight>
<pawnKindDefName>Paniel_Soldier_Masterwork</pawnKindDefName>
</li>
</samples>
</li>
<li Class="CompProperties_UseEffect">
<compClass>CompUseEffect_DestroySelf</compClass>
</li>
</comps>
</ThingDef>
<!--==================================== 제작형 일반 상자 ====================================-->
<ThingDef ParentName="BasePackagedAutomaton">
<defName>Packaged_NormalAutomatonWorker</defName>
<label>PnL automaton™ (Engineer)</label>
<description>A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
<statBases>
</statBases>
<graphicData>
<texPath>Things/Item/Special/AIPersonaCore</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples>
<li>
<weight>39</weight>
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
</li>
<li>
<weight>1579</weight>
<pawnKindDefName>Paniel_Worker_Normal</pawnKindDefName>
</li>
<li>
<weight>5428</weight>
<pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
</li>
<li>
<weight>3740</weight>
<pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
</li>
<li>
<weight>214</weight>
<pawnKindDefName>Paniel_Worker_Masterwork</pawnKindDefName>
</li>
</samples>
</li>
<li Class="CompProperties_UseEffect">
<compClass>CompUseEffect_DestroySelf</compClass>
</li>
</comps>
</ThingDef>
<!--==================================== 가정형 일반 상자 ====================================-->
<ThingDef ParentName="BasePackagedAutomaton">
<defName>Packaged_NormalAutomatonMaid</defName>
<label>PnL automaton™ (Domestic)</label>
<description>A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
<statBases>
</statBases>
<graphicData>
<texPath>Things/Item/Special/AIPersonaCore</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples>
<li>
<weight>39</weight>
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
</li>
<li>
<weight>1579</weight>
<pawnKindDefName>Paniel_Maid_Normal</pawnKindDefName>
</li>
<li>
<weight>5428</weight>
<pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
</li>
<li>
<weight>2740</weight>
<pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
</li>
<li>
<weight>214</weight>
<pawnKindDefName>Paniel_Maid_Masterwork</pawnKindDefName>
</li>
</samples>
</li>
<li Class="CompProperties_UseEffect">
<compClass>CompUseEffect_DestroySelf</compClass>
</li>
</comps>
</ThingDef>
</Defs>