215 lines
7.5 KiB
XML
215 lines
7.5 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingCategoryDef>
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<defName>PN_PackagedCatagory</defName>
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<label>packaged automaton</label>
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<parent>PN_AutomatonCatagory</parent>
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<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
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</ThingCategoryDef>
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<ThingCategoryDef>
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<defName>PN_TMPackagedCatagory</defName>
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<label>PnL automaton™</label>
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<parent>PN_PackagedCatagory</parent>
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<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
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</ThingCategoryDef>
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<ThingDef Name="BasePackagedAutomaton" Abstract="True">
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<drawerType>MapMeshOnly</drawerType>
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<graphicData>
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<texPath>Things/Item/PNAutomatonbox</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<useHitPoints>true</useHitPoints>
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<selectable>true</selectable>
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<altitudeLayer>Item</altitudeLayer>
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<stackLimit>1</stackLimit>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Mass>80.0</Mass>
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<Flammability>0.2</Flammability>
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<WorkToMake>48000</WorkToMake>
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</statBases>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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</comps>
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<alwaysHaulable>true</alwaysHaulable>
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<drawGUIOverlay>true</drawGUIOverlay>
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<rotatable>false</rotatable>
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<pathCost>14</pathCost>
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<allowedArchonexusCount>-1</allowedArchonexusCount>
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<tradeability>Buyable</tradeability>
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<thingCategories Inherit="false">
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<li>PN_TMPackagedCatagory</li>
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</thingCategories>
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<costList>
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<Steel>75</Steel>
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<Plasteel>75</Plasteel>
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<ComponentIndustrial>4</ComponentIndustrial>
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<ComponentSpacer>4</ComponentSpacer>
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<PN_BrainCasing>1</PN_BrainCasing>
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<Leather_Automaton>50</Leather_Automaton>
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<Chemfuel>20</Chemfuel>
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</costList>
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</ThingDef>
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<!--==================================== 일반 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomaton</defName>
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<label>packaged automaton</label>
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<description>It's a box packed with automaton.</description>
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<tradeability>None</tradeability>
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<statBases>
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<MarketValue>1520</MarketValue>
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</statBases>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGenerateAutomata"></li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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<thingCategories Inherit="false">
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<li>PN_PackagedCatagory</li>
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</thingCategories>
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</ThingDef>
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<!--고급부품4짜리--> <!--확률:개별weight값/전체weight합-->
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<!--==================================== 전투형 일반 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomatonSoldier</defName>
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<label>PnL automaton™ (Combat)</label>
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<description>A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
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<statBases>
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</statBases>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>39</weight>
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<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
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</li>
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<li>
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<weight>1579</weight>
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<pawnKindDefName>Paniel_Soldier_Normal</pawnKindDefName>
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</li>
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<li>
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<weight>5428</weight>
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<pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
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</li>
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<li>
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<weight>2740</weight>
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<pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>214</weight>
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<pawnKindDefName>Paniel_Soldier_Masterwork</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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<!--==================================== 제작형 일반 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomatonWorker</defName>
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<label>PnL automaton™ (Engineer)</label>
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<description>A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
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<statBases>
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</statBases>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>39</weight>
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<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
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</li>
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<li>
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<weight>1579</weight>
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<pawnKindDefName>Paniel_Worker_Normal</pawnKindDefName>
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</li>
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<li>
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<weight>5428</weight>
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<pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
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</li>
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<li>
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<weight>3740</weight>
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<pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>214</weight>
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<pawnKindDefName>Paniel_Worker_Masterwork</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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<!--==================================== 가정형 일반 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomatonMaid</defName>
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<label>PnL automaton™ (Domestic)</label>
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<description>A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
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<statBases>
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</statBases>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>39</weight>
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<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
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</li>
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<li>
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<weight>1579</weight>
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<pawnKindDefName>Paniel_Maid_Normal</pawnKindDefName>
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</li>
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<li>
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<weight>5428</weight>
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<pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
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</li>
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<li>
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<weight>2740</weight>
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<pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>214</weight>
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<pawnKindDefName>Paniel_Maid_Masterwork</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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</Defs> |