404 lines
14 KiB
XML
404 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--본사(히든)-->
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<FactionDef ParentName="FactionBase">
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<defName>PN_indistryFaction</defName>
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<label>PnL Industry</label>
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<pawnSingular>Automaton</pawnSingular>
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<pawnsPlural>Automata</pawnsPlural>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<fixedName>PnL Industry</fixedName>
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<factionIconPath>Icon/Paniel_HQ</factionIconPath>
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<hidden>true</hidden>
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<autoFlee>false</autoFlee>
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<techLevel>Spacer</techLevel>
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<rescueesCanJoin>false</rescueesCanJoin>
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<backstoryCategories>
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<li>Offworld</li>
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</backstoryCategories>
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<allowedCultures>
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<li>PN_PnLindistryCulture</li>
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</allowedCultures>
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<allowedMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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</allowedMemes>
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<requiredMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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</requiredMemes>
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<disallowedPrecepts>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
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</disallowedPrecepts>
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<melaninRange>0</melaninRange>
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</FactionDef>
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<!--행성지부(NPC)-->
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<FactionDef ParentName="FactionBase">
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<defName>PN_SubsidiaryFaction</defName>
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<label>PnL Subsidiary Company</label>
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<description>It is a subsidiary established by PnL industry to sell more products on the planet's surface. It is composed of rimworld locals and automaton.\n\nIts main job is to set up a logistics center on the planet's surface and receive products from orbit and transport them to settlements on the planet's surface.\n\nThey are concerned with the practical matters of trade, trust.\n\nThis particular group holds civil behavior in high regard.</description>
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<pawnSingular>Employee</pawnSingular>
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<pawnsPlural>Employees</pawnsPlural>
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<listOrderPriority>50</listOrderPriority>
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<settlementGenerationWeight>0.20</settlementGenerationWeight>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<maxCountAtGameStart>1</maxCountAtGameStart>
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<canMakeRandomly>true</canMakeRandomly>
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<canSiege>true</canSiege>
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<canStageAttacks>true</canStageAttacks>
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<leaderTitle>CEO</leaderTitle>
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<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
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<fixedLeaderKinds>
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<li>PN_CEO</li>
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</fixedLeaderKinds>
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<factionIconPath>Icon/Paniel_Logi</factionIconPath>
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<colorSpectrum>
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<li>(1, 1, 1)</li>
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<li>(1, 1, 1)</li>
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</colorSpectrum>
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<classicIdeo>false</classicIdeo>
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<maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
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<configurationListOrderPriority>50</configurationListOrderPriority>
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<techLevel>Spacer</techLevel>
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<fixedName>PnL Logistics</fixedName>
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<settlementNameMaker>NamerSettlementPnLSub</settlementNameMaker>
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<allowedCultures>
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<li>PN_PnLindistryCulture</li>
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</allowedCultures>
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<allowedMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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</allowedMemes>
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<requiredMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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</requiredMemes>
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<disallowedPrecepts>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
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</disallowedPrecepts>
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<melaninRange>0</melaninRange>
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<backstoryCategories>
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<li>Offworld</li>
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</backstoryCategories>
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<caravanTraderKinds>
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<li>PN_Caravan_PnLindustry</li>
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</caravanTraderKinds>
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<visitorTraderKinds>
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<li>Visitor_Outlander_Standard</li>
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</visitorTraderKinds>
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<baseTraderKinds>
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<li>PN_Base_PnLindustry</li>
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</baseTraderKinds>
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<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
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<raidLootMaker>PN_SubsidiaryRaidLootMaker</raidLootMaker>
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<maxPawnCostPerTotalPointsCurve>
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<points>
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<li>(0,35)</li>
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<li>(70, 50)</li>
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<li>(700, 100)</li>
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<li>(1300, 150)</li>
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<li>(100000, 10000)</li>
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</points>
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</maxPawnCostPerTotalPointsCurve>
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<pawnGroupMakers>
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<!--
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<PN_AssociateH></PN_AssociateH>
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<PN_AssociateP_EngineerA></PN_AssociateP_EngineerA>
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<PN_AssociateP_EngineerB></PN_AssociateP_EngineerB>
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<PN_AssociateP_DomesticA></PN_AssociateP_DomesticA>
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<PN_AssociateP_DomesticB></PN_AssociateP_DomesticB>
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<PN_ManagerH></PN_ManagerH>
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<PN_ManageUnit_Enginer></PN_ManageUnit_Enginer>
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<PN_ManageUnit_Domestic></PN_ManageUnit_Domestic>
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<PN_Director></PN_Director>
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<PN_SecurityUnit></PN_SecurityUnit>
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<PN_GrenadeUnit_Destructive></PN_GrenadeUnit_Destructive>
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<PN_GrenadeUnit_EMP></PN_GrenadeUnit_EMP>
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<PN_GrenadeUnit_Smoke></PN_GrenadeUnit_Smoke>
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<PN_Mid_CloseUnit></PN_Mid_CloseUnit>
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<PN_Mid_RangeUnit></PN_Mid_RangeUnit>
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<PN_EliteCloseUnit></PN_EliteCloseUnit>
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<PN_EliteRangeUnit></PN_EliteRangeUnit>
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<PN_EliteHeavyUnit></PN_EliteHeavyUnit>
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<PN_EliteCannonUnit></PN_EliteCannonUnit>
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-->
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<li>
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<kindDef>Trader</kindDef>
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<traders>
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<PN_ManagerH>1</PN_ManagerH>
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</traders>
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<carriers>
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<Muffalo>6</Muffalo>
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<Dromedary>5</Dromedary>
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<Alpaca>2</Alpaca>
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<Elephant>1</Elephant>
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</carriers>
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<guards>
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<PN_AssociateH>6</PN_AssociateH>
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<PN_AssociateP_EngineerA>1</PN_AssociateP_EngineerA>
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<PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
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<PN_AssociateP_DomesticA>1</PN_AssociateP_DomesticA>
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<PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
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<PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
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<Mercenary_Slasher>4</Mercenary_Slasher>
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<Mercenary_Gunner>6</Mercenary_Gunner>
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<PN_Mid_CloseUnit>3</PN_Mid_CloseUnit>
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<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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<Mercenary_Elite>6</Mercenary_Elite>
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<PN_EliteRangeUnit>4</PN_EliteRangeUnit>
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</guards>
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</li>
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<li>
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<kindDef>Trader</kindDef>
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<traders>
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<PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic>
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</traders>
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<carriers>
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<Muffalo>6</Muffalo>
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<Dromedary>5</Dromedary>
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<Alpaca>2</Alpaca>
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<Elephant>1</Elephant>
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</carriers>
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<guards>
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<PN_AssociateH>6</PN_AssociateH>
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<PN_AssociateP_EngineerA>1</PN_AssociateP_EngineerA>
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<PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
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<PN_AssociateP_DomesticA>1</PN_AssociateP_DomesticA>
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<PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
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<PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
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<Mercenary_Slasher>4</Mercenary_Slasher>
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<Mercenary_Gunner>6</Mercenary_Gunner>
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<PN_Mid_CloseUnit>3</PN_Mid_CloseUnit>
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<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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<Mercenary_Elite>6</Mercenary_Elite>
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<PN_EliteRangeUnit>4</PN_EliteRangeUnit>
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</guards>
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</li>
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<li>
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<kindDef>Settlement</kindDef>
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<options>
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<PN_AssociateH>12</PN_AssociateH>
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<PN_AssociateP_EngineerA>3</PN_AssociateP_EngineerA>
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<PN_AssociateP_EngineerB>3</PN_AssociateP_EngineerB>
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<PN_AssociateP_DomesticA>3</PN_AssociateP_DomesticA>
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<PN_AssociateP_DomesticB>3</PN_AssociateP_DomesticB>
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<PN_ManagerH>3</PN_ManagerH>
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<PN_ManageUnit_Enginer>3</PN_ManageUnit_Enginer>
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<PN_ManageUnit_Domestic>3</PN_ManageUnit_Domestic>
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<PN_Director>3</PN_Director>
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<PN_SecurityUnit>6</PN_SecurityUnit>
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<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
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<Mercenary_Slasher>4</Mercenary_Slasher>
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<Mercenary_Gunner>6</Mercenary_Gunner>
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<PN_Mid_CloseUnit>2</PN_Mid_CloseUnit>
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<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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<Mercenary_Elite>6</Mercenary_Elite>
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<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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<PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
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<PN_EliteCannonUnit>2</PN_EliteCannonUnit>
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</options>
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</li>
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<li>
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<kindDef>Peaceful</kindDef>
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<options>
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<PN_AssociateH>10</PN_AssociateH>
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<PN_AssociateP_EngineerA>2</PN_AssociateP_EngineerA>
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<PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
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<PN_AssociateP_DomesticA>2</PN_AssociateP_DomesticA>
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<PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
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<PN_ManagerH>1</PN_ManagerH>
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<PN_ManageUnit_Enginer>1</PN_ManageUnit_Enginer>
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<PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic>
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<PN_Director>1</PN_Director>
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<PN_SecurityUnit>10</PN_SecurityUnit>
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</options>
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</li>
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<!--Combat-->
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<li>
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<options>
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<PN_SecurityGuardH>6</PN_SecurityGuardH>
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<PN_SecurityUnit>4</PN_SecurityUnit>
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<PN_GrenadeUnit_EMP>0.25</PN_GrenadeUnit_EMP>
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<PN_GrenadeUnit_Smoke>0.25</PN_GrenadeUnit_Smoke>
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<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
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<Mercenary_Gunner>6</Mercenary_Gunner>
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<Mercenary_Slasher>2</Mercenary_Slasher>
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<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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<PN_Mid_CloseUnit>2</PN_Mid_CloseUnit>
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<Mercenary_Heavy>2</Mercenary_Heavy>
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<Mercenary_Sniper>2</Mercenary_Sniper>
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<Mercenary_Elite>6</Mercenary_Elite>
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<PN_EliteCloseUnit>2</PN_EliteCloseUnit>
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<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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<PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
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<PN_EliteCannonUnit>2</PN_EliteCannonUnit>
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</options>
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</li>
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</pawnGroupMakers>
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<apparelStuffFilter>
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<stuffCategoriesToAllow>
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<li>Metallic</li>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategoriesToAllow>
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<disallowedThingDefs>
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<li>Leather_Thrumbo</li>
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<li>Hyperweave</li>
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<li>Gold</li>
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<li>Silver</li>
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</disallowedThingDefs>
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</apparelStuffFilter>
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<settlementTexturePath>Icon/Paniel_Logi</settlementTexturePath>
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</FactionDef>
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<ThingSetMakerDef>
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<defName>PN_SubsidiaryRaidLootMaker</defName>
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<root Class="ThingSetMaker_MarketValue">
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<fixedParams>
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<filter>
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<thingDefs>
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<li>Silver</li>
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<li>MedicineIndustrial</li>
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<li>PN_RepairKit</li>
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<li>PN_Component</li>
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<li>Gold</li>
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</thingDefs>
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</filter>
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</fixedParams>
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</root>
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</ThingSetMakerDef>
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<RulePackDef>
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<defName>NamerSettlementPnLSub</defName>
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<include>
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<li>PN_NamerUtility</li>
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</include>
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<rulePack>
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<rulesStrings>
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<li>r_name->[PNAZ][PN09][PN09] logistics center</li>
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</rulesStrings>
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</rulePack>
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</RulePackDef>
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<CultureDef>
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<defName>PN_PnLindistryCulture</defName>
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<label>PnL indistry</label>
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<description>The corporate culture of PnL Industry.</description>
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<ideoNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerIdeo_PnLindistry</ideoNameMaker>
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<deityNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerDeity_PnLindistry</deityNameMaker>
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<deityTypeMaker MayRequire="Ludeon.RimWorld.Ideology">DeityTypeMaker_PnLindistry</deityTypeMaker>
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<leaderTitleMaker MayRequire="Ludeon.RimWorld.Ideology">LeaderTitleMaker_PnLindistry</leaderTitleMaker>
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<festivalNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerFestivalAstropolitan</festivalNameMaker>
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<allowedPlaceTags>
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<li>OriginSpacer</li>
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</allowedPlaceTags>
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<iconPath>Icon/Paniel_Icon</iconPath>
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<iconColor>(1, 1, 1)</iconColor>
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<styleItemTags>
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<li>
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<tag>Urban</tag>
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<baseWeight>1</baseWeight>
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<weightFactor>1</weightFactor>
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</li>
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<li>
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<tag>NoBeard</tag>
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<baseWeight>1</baseWeight>
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<weightFactor>1</weightFactor>
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</li>
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<li>
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<tag>NoTattoo</tag>
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<baseWeight>1</baseWeight>
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<weightFactor>1</weightFactor>
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</li>
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</styleItemTags>
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</CultureDef>
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<RulePackDef>
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<defName>NamerIdeo_PnLindistry</defName>
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<rulePack>
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<rulesStrings>
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<li>r_ideoName->PnL bylaws</li>
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<li>r_ideoAdjective->PnL</li>
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<li>r_memberName->PnL Employee</li>
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</rulesStrings>
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</rulePack>
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</RulePackDef>
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<RulePackDef>
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<defName>NamerDeity_PnLindistry</defName>
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<rulePack>
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<rulesStrings>
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<li>r_deityName->PnL</li>
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</rulesStrings>
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</rulePack>
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</RulePackDef>
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<RulePackDef>
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<defName>DeityTypeMaker_PnLindistry</defName>
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<rulePack>
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<rulesStrings>
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<li>r_deityType->God of Capitalism</li>
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</rulesStrings>
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</rulePack>
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</RulePackDef>
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<RulePackDef>
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<defName>LeaderTitleMaker_PnLindistry</defName>
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<rulePack>
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<rulesStrings>
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<li>r_leaderTitle->CEO</li>
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</rulesStrings>
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</rulePack>
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</RulePackDef>
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</Defs> |