2021-02-21 10:04:30 +09:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 오토마톤 제작대 ====================================-->
<ThingDef ParentName="BenchBase">
<defName>PN_AutomatonBench</defName>
<label>automaton fabrication bench</label>
<description>...</description>
<thingClass>Building_WorkTable</thingClass>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>300</MaxHitPoints>
<WorkToBuild>5000</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<minifiedDef />
<thingCategories Inherit="false" />
<size>(5,2)</size>
<costList>
<Steel>200</Steel>
<ComponentIndustrial>12</ComponentIndustrial>
<ComponentSpacer>2</ComponentSpacer>
</costList>
<comps>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ToolCabinet</li>
</linkableFacilities>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>250</basePowerConsumption>
<shortCircuitInRain>true</shortCircuitInRain>
</li>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Breakdownable"/>
</comps>
<recipes>
<li>Make_ComponentIndustrial</li>
<li>Make_ComponentSpacer</li>
</recipes>
<graphicData>
<texPath>Things/Building/Production/FabricationBench</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(7,4)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
</damageData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
<staticSunShadowHeight>0.20</staticSunShadowHeight>
<inspectorTabs>
<li>ITab_Bills</li>
</inspectorTabs>
<building>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
</building>
<fillPercent>0.5</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<designationCategory>Production</designationCategory>
<surfaceType>Item</surfaceType>
<designationHotKey>Misc12</designationHotKey>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<placeWorkers>
<li>PlaceWorker_ShowFacilitiesConnections</li>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<researchPrerequisites>
<li>Fabrication</li>
</researchPrerequisites>
</ThingDef>
<!--<ThingDef ParentName="BuildingBase">
<defName>PN_Vendingmachine</defName>
<label>automaton vending machine</label>
<thingClass>Building_WorkTable</thingClass>
<thingCategories>
<li>BuildingsProduction</li>
</thingCategories>
<description>...</description>
<graphicData>
<texPath>Things/Building/Vending/PNV</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shadowData>
<volume>(1.6, 0.6, 0.1)</volume>
<offset>(0, 0, 0.35)</offset>
</shadowData>
<drawSize>(2.5,2.5)</drawSize>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
<rotatable>true</rotatable>
<tickerType>Normal</tickerType>
<minifiedDef>MinifiedThing</minifiedDef>
<socialPropernessMatters>true</socialPropernessMatters>
<fillPercent>0.35</fillPercent>
<costStuffCount>100</costStuffCount>
<costList>
<Steel>60</Steel>
<ComponentIndustrial>16</ComponentIndustrial>
</costList>
<statBases>
<WorkToBuild>40000</WorkToBuild>
<MaxHitPoints>80</MaxHitPoints>
<Flammability>1.0</Flammability>
<Mass>8</Mass>
</statBases>
<pathCost>70</pathCost>
<passability>PassThroughOnly</passability>
<size>(1,1)</size>
<defaultPlacingRot>South</defaultPlacingRot>
<interactionCellOffset>(0,0,1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<researchPrerequisites>
</researchPrerequisites>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<inspectorTabs>
<li>ITab_Bills</li>
</inspectorTabs>
<building>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
</building>
<designationCategory>Production</designationCategory>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>250</basePowerConsumption>
<shortCircuitInRain>true</shortCircuitInRain>
</li>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Breakdownable"/>
</comps>
<recipes>
<li>Make_ComponentIndustrial</li>
<li>Make_ComponentSpacer</li>
</recipes>
<tradeTags>
<li>ExoticMisc</li>
</tradeTags>
</ThingDef>-->
</Defs>