2021-02-21 10:04:30 +09:00

144 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 미완성 오토마톤 ====================================-->
<ThingDef ParentName="UnfinishedBase">
<defName>UnfinishedAutomaton</defName>
<label>unfinished automaton</label>
<description>An unfinished automaton.</description>
<statBases>
<Flammability>0.5</Flammability>
</statBases>
<graphicData>
<texPath>Things/Item/Unfinished/UnfinishedTechArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stuffCategories Inherit="false" />
</ThingDef>
<!--==================================== 오토마톤 가죽 ====================================-->
<ThingDef ParentName="LeatherBase">
<defName>Leather_Automaton</defName>
<label>automaton skin</label>
<description>leather made for automaton production. looks like human leather.</description>
<graphicData>
<color>(255,240,227)</color>
</graphicData>
<statBases>
<MarketValue>4.2</MarketValue>
<StuffPower_Armor_Sharp>0.64</StuffPower_Armor_Sharp>
<StuffPower_Insulation_Cold>12</StuffPower_Insulation_Cold>
<StuffPower_Insulation_Heat>12</StuffPower_Insulation_Heat>
</statBases>
<stuffProps>
<color>(255,240,227)</color>
<commonality>0.0025</commonality>
</stuffProps>
</ThingDef>
<!--==================================== 생체 뇌 ====================================-->
<ThingDef ParentName="BodyPartNaturalBase">
<defName>PN_Brain</defName>
<label>brain</label>
<description>A biological human brain.</description>
<statBases>
<MarketValue>500</MarketValue>
<Mass>1</Mass>
</statBases>
</ThingDef>
<!--==================================== 오토마톤 CPU ====================================-->
<ThingDef ParentName="BodyPartNaturalBase">
<defName>PNProcessedBrain</defName>
<label>automaton CPU</label>
<description>A brain processed for automaton.</description>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.80</drawSize>
<color>(190,190,190)</color>
</graphicData>
<statBases>
<MarketValue>500</MarketValue>
<Mass>1</Mass>
</statBases>
<!--<comps>
<li Class="CompProperties_Lifespan">
<lifespanTicks>240000</lifespanTicks>
</li>
</comps>-->
</ThingDef>
<!--==================================== 수리키트 ====================================-->
<ThingCategoryDef>
<defName>PNKit</defName>
<label>Automaton kit</label>
<parent>Manufactured</parent>
<resourceReadoutRoot>true</resourceReadoutRoot>
<iconPath>UI/Icons/ThingCategories/Medicine</iconPath>
</ThingCategoryDef>
<ThingDef ParentName="ResourceBase">
<defName>PN_RepairKit</defName>
<label>automaton repair kit</label>
<description>test repair kit</description>
<graphicData>
<texPath>Things/Item/Special/MechSerumHealer</texPath>
<graphicClass>Graphic_Single</graphicClass>
<color>(154,124,104)</color>
</graphicData>
<stackLimit>10</stackLimit>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MarketValue>18</MarketValue>
<Mass>0.50</Mass>
<Flammability>0.7</Flammability>
<WorkToMake>350</WorkToMake>
</statBases>
<thingCategories>
<li>PNKit</li>
</thingCategories>
<tradeability>Sellable</tradeability>
<comps>
</comps>
</ThingDef>
<!--==================================== 자가 수리 키트 ====================================-->
<ThingDef ParentName="MechSerumBase">
<defName>PN_SelfRepairKit</defName>
<label>automaton self repair kit</label>
<description>test repair kit</description>
<graphicData>
<texPath>Things/Item/Special/MechSerumHealer</texPath>
<graphicClass>Graphic_Single</graphicClass>
<color>(154,124,104)</color>
</graphicData>
<stackLimit>10</stackLimit>
<statBases>
<MarketValue>18</MarketValue>
<Mass>0.50</Mass>
<Flammability>0.7</Flammability>
<WorkToMake>700</WorkToMake>
</statBases>
<thingCategories>
<li>PNKit</li>
</thingCategories>
<tradeability>Sellable</tradeability>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>Use repair kit</useLabel>
<useDuration>600</useDuration>
</li>
<li Class="AutomataRace.CompProperties_UseEffectRepairKit">
<thingDefs>
<li>Paniel_Race</li>
</thingDefs>
<blockUnnecessaryUse>true</blockUnnecessaryUse>
</li>
<li Class="CompProperties_UseEffect">
<compClass>CompUseEffect_DestroySelf</compClass>
</li>
</comps>
</ThingDef>
</Defs>