144 lines
4.8 KiB
XML
144 lines
4.8 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 미완성 오토마톤 ====================================-->
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<ThingDef ParentName="UnfinishedBase">
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<defName>UnfinishedAutomaton</defName>
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<label>unfinished automaton</label>
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<description>An unfinished automaton.</description>
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<statBases>
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<Flammability>0.5</Flammability>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Unfinished/UnfinishedTechArmor</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stuffCategories Inherit="false" />
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</ThingDef>
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<!--==================================== 오토마톤 가죽 ====================================-->
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<ThingDef ParentName="LeatherBase">
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<defName>Leather_Automaton</defName>
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<label>automaton skin</label>
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<description>leather made for automaton production. looks like human leather.</description>
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<graphicData>
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<color>(255,240,227)</color>
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</graphicData>
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<statBases>
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<MarketValue>4.2</MarketValue>
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<StuffPower_Armor_Sharp>0.64</StuffPower_Armor_Sharp>
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<StuffPower_Insulation_Cold>12</StuffPower_Insulation_Cold>
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<StuffPower_Insulation_Heat>12</StuffPower_Insulation_Heat>
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</statBases>
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<stuffProps>
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<color>(255,240,227)</color>
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<commonality>0.0025</commonality>
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</stuffProps>
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</ThingDef>
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<!--==================================== 생체 뇌 ====================================-->
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<ThingDef ParentName="BodyPartNaturalBase">
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<defName>PN_Brain</defName>
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<label>brain</label>
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<description>A biological human brain.</description>
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<statBases>
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<MarketValue>500</MarketValue>
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<Mass>1</Mass>
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</statBases>
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</ThingDef>
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<!--==================================== 오토마톤 CPU ====================================-->
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<ThingDef ParentName="BodyPartNaturalBase">
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<defName>PNProcessedBrain</defName>
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<label>automaton CPU</label>
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<description>A brain processed for automaton.</description>
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.80</drawSize>
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<color>(190,190,190)</color>
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</graphicData>
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<statBases>
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<MarketValue>500</MarketValue>
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<Mass>1</Mass>
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</statBases>
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<!--<comps>
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<li Class="CompProperties_Lifespan">
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<lifespanTicks>240000</lifespanTicks>
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</li>
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</comps>-->
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</ThingDef>
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<!--==================================== 수리키트 ====================================-->
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<ThingCategoryDef>
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<defName>PNKit</defName>
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<label>Automaton kit</label>
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<parent>Manufactured</parent>
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<resourceReadoutRoot>true</resourceReadoutRoot>
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<iconPath>UI/Icons/ThingCategories/Medicine</iconPath>
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</ThingCategoryDef>
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<ThingDef ParentName="ResourceBase">
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<defName>PN_RepairKit</defName>
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<label>automaton repair kit</label>
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<description>test repair kit</description>
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<graphicData>
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<texPath>Things/Item/Special/MechSerumHealer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<color>(154,124,104)</color>
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</graphicData>
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<stackLimit>10</stackLimit>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>18</MarketValue>
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<Mass>0.50</Mass>
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<Flammability>0.7</Flammability>
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<WorkToMake>350</WorkToMake>
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</statBases>
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<thingCategories>
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<li>PNKit</li>
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</thingCategories>
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<tradeability>Sellable</tradeability>
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<comps>
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</comps>
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</ThingDef>
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<!--==================================== 자가 수리 키트 ====================================-->
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<ThingDef ParentName="MechSerumBase">
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<defName>PN_SelfRepairKit</defName>
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<label>automaton self repair kit</label>
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<description>test repair kit</description>
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<graphicData>
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<texPath>Things/Item/Special/MechSerumHealer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<color>(154,124,104)</color>
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</graphicData>
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<stackLimit>10</stackLimit>
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<statBases>
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<MarketValue>18</MarketValue>
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<Mass>0.50</Mass>
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<Flammability>0.7</Flammability>
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<WorkToMake>700</WorkToMake>
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</statBases>
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<thingCategories>
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<li>PNKit</li>
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</thingCategories>
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<tradeability>Sellable</tradeability>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Use repair kit</useLabel>
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<useDuration>600</useDuration>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectRepairKit">
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<thingDefs>
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<li>Paniel_Race</li>
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</thingDefs>
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<blockUnnecessaryUse>true</blockUnnecessaryUse>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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</Defs> |