146 lines
5.3 KiB
XML
146 lines
5.3 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 오토마톤 제작대 ====================================-->
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<ThingDef ParentName="BenchBase">
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<defName>PN_AutomatonBench</defName>
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<label>automaton fabrication bench</label>
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<description>automaton fabrication bench</description>
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<thingClass>Building_WorkTable</thingClass>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<statBases>
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<MaxHitPoints>300</MaxHitPoints>
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<WorkToBuild>5000</WorkToBuild>
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<Flammability>1.0</Flammability>
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</statBases>
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<minifiedDef />
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<thingCategories Inherit="false" />
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<size>(5,2)</size>
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<costList>
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<Steel>200</Steel>
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<ComponentIndustrial>8</ComponentIndustrial>
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</costList>
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<comps>
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>ToolCabinet</li>
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</linkableFacilities>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>250</basePowerConsumption>
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<shortCircuitInRain>true</shortCircuitInRain>
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Breakdownable"/>
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</comps>
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<recipes>
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</recipes>
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<graphicData>
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<texPath>Things/Building/PNAutomatonBench</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(7,4)</drawSize>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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<staticSunShadowHeight>0.20</staticSunShadowHeight>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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</building>
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<fillPercent>0.5</fillPercent>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<hasInteractionCell>true</hasInteractionCell>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<designationCategory>Production</designationCategory>
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<surfaceType>Item</surfaceType>
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<designationHotKey>Misc12</designationHotKey>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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<placeWorkers>
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<li>PlaceWorker_ShowFacilitiesConnections</li>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<researchPrerequisites>
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<li>PNRP_Production</li>
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</researchPrerequisites>
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</ThingDef>
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<!--==================================== 오토마톤 동면관 ====================================-->
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<!--<ThingDef ParentName="BuildingBase">
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<defName>PN_CryptosleepCasket</defName>
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<label>Automaton cryptosleep casket</label>
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<description>A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.</description>
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<thingClass>AutomataRace.Building_AutomatonCryptosleepCasket</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Things/Building/Ship/ShipCryptosleepCasket</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1, 2)</drawSize>
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<shadowData>
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<volume>(0.83, 0.3, 1.7)</volume>
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</shadowData>
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</graphicData>
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<researchPrerequisites>
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<li>PNRP_CryptosleepCasket</li>
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</researchPrerequisites>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<pathCost>42</pathCost>
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<blockWind>true</blockWind>
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<fillPercent>0.5</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<statBases>
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<WorkToBuild>3200</WorkToBuild>
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<MaxHitPoints>250</MaxHitPoints>
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<Flammability>0.5</Flammability>
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</statBases>
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<tickerType>Normal</tickerType>
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<size>(1,2)</size>
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<designationCategory>Misc</designationCategory>
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<hasInteractionCell>true</hasInteractionCell>
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<interactionCellOffset>(1,0,0)</interactionCellOffset>
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<defaultPlacingRot>South</defaultPlacingRot>
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<building>
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<ai_chillDestination>false</ai_chillDestination>
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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</building>
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<costList>
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<Steel>180</Steel>
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<Uranium>5</Uranium>
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<ComponentIndustrial>4</ComponentIndustrial>
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<ComponentSpacer>1</ComponentSpacer>
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</costList>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>2.66</explosiveRadius>
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<explosiveDamageType>Flame</explosiveDamageType>
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</li>
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<li Class="CompProperties_EmptyStateGraphic">
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<graphicData>
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<texPath>Things/Building/Ship/ShipCryptosleepCasketOpenDoor</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1, 2)</drawSize>
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</graphicData>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<inspectorTabs>
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<li>ITab_ContentsCasket</li>
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</inspectorTabs>
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<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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</ThingDef>-->
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</Defs> |