2021-10-06 11:57:35 +09:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 오토마톤 제작대 ====================================-->
<ThingDef ParentName="BenchBase">
<defName>PN_AutomatonBench</defName>
<label>automaton fabrication bench</label>
<description>automaton fabrication bench</description>
<thingClass>Building_WorkTable</thingClass>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>300</MaxHitPoints>
<WorkToBuild>5000</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<minifiedDef />
<thingCategories Inherit="false" />
<size>(5,2)</size>
<costList>
<Steel>200</Steel>
<ComponentIndustrial>8</ComponentIndustrial>
</costList>
<comps>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ToolCabinet</li>
</linkableFacilities>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>250</basePowerConsumption>
<shortCircuitInRain>true</shortCircuitInRain>
</li>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Breakdownable"/>
</comps>
<recipes>
</recipes>
<graphicData>
<texPath>Things/Building/PNAutomatonBench</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(7,4)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
</damageData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
<staticSunShadowHeight>0.20</staticSunShadowHeight>
<inspectorTabs>
<li>ITab_Bills</li>
</inspectorTabs>
<building>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
</building>
<fillPercent>0.5</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<designationCategory>Production</designationCategory>
<surfaceType>Item</surfaceType>
<designationHotKey>Misc12</designationHotKey>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<placeWorkers>
<li>PlaceWorker_ShowFacilitiesConnections</li>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<researchPrerequisites>
<li>PNRP_Production</li>
</researchPrerequisites>
</ThingDef>
<!--==================================== 오토마톤 동면관 ====================================-->
<!--<ThingDef ParentName="BuildingBase">
<defName>PN_CryptosleepCasket</defName>
<label>Automaton cryptosleep casket</label>
<description>A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.</description>
<thingClass>AutomataRace.Building_AutomatonCryptosleepCasket</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Things/Building/Ship/ShipCryptosleepCasket</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1, 2)</drawSize>
<shadowData>
<volume>(0.83, 0.3, 1.7)</volume>
</shadowData>
</graphicData>
<researchPrerequisites>
<li>PNRP_CryptosleepCasket</li>
</researchPrerequisites>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>42</pathCost>
<blockWind>true</blockWind>
<fillPercent>0.5</fillPercent>
<canOverlapZones>false</canOverlapZones>
<statBases>
<WorkToBuild>3200</WorkToBuild>
<MaxHitPoints>250</MaxHitPoints>
<Flammability>0.5</Flammability>
</statBases>
<tickerType>Normal</tickerType>
<size>(1,2)</size>
<designationCategory>Misc</designationCategory>
<hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(1,0,0)</interactionCellOffset>
<defaultPlacingRot>South</defaultPlacingRot>
<building>
<ai_chillDestination>false</ai_chillDestination>
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
</building>
<costList>
<Steel>180</Steel>
<Uranium>5</Uranium>
<ComponentIndustrial>4</ComponentIndustrial>
<ComponentSpacer>1</ComponentSpacer>
</costList>
<comps>
<li Class="CompProperties_Explosive">
<explosiveRadius>2.66</explosiveRadius>
<explosiveDamageType>Flame</explosiveDamageType>
</li>
<li Class="CompProperties_EmptyStateGraphic">
<graphicData>
<texPath>Things/Building/Ship/ShipCryptosleepCasketOpenDoor</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1, 2)</drawSize>
</graphicData>
</li>
</comps>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<inspectorTabs>
<li>ITab_ContentsCasket</li>
</inspectorTabs>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
</ThingDef>-->
</Defs>