2021-03-02 05:45:18 +09:00

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 동조율 ====================================-->
<HediffDef Abstract="True" Name="PanielSynchroBase">
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Awful</defName>
<label>Automaton (awful)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.30</offset>
</li>
</capMods>
<statOffsets>
<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
<ArmorRating_Blunt>0.048</ArmorRating_Blunt>
<ArmorRating_Heat>0.06</ArmorRating_Heat>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Poor</defName>
<label>Automaton (poor)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.15</offset>
</li>
</capMods>
<statOffsets>
<ArmorRating_Sharp>0.32</ArmorRating_Sharp>
<ArmorRating_Blunt>0.064</ArmorRating_Blunt>
<ArmorRating_Heat>0.08</ArmorRating_Heat>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Normal</defName>
<label>Automaton (normal)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
</capMods>
<statOffsets>
<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
<ArmorRating_Blunt>0.08</ArmorRating_Blunt>
<ArmorRating_Heat>0.10</ArmorRating_Heat>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Good</defName>
<label>Automaton (good)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.05</offset>
</li>
</capMods>
<statOffsets>
<ArmorRating_Sharp>0.46</ArmorRating_Sharp>
<ArmorRating_Blunt>0.092</ArmorRating_Blunt>
<ArmorRating_Heat>0.115</ArmorRating_Heat>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Excellent</defName>
<label>Automaton (excellent)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.10</offset>
</li>
</capMods>
<statOffsets>
<ArmorRating_Sharp>0.52</ArmorRating_Sharp>
<ArmorRating_Blunt>0.104</ArmorRating_Blunt>
<ArmorRating_Heat>0.13</ArmorRating_Heat>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Masterwork</defName>
<label>Automaton (masterwork)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.15</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
<ArmorRating_Sharp>0.58</ArmorRating_Sharp>
<ArmorRating_Blunt>0.116</ArmorRating_Blunt>
<ArmorRating_Heat>0.145</ArmorRating_Heat>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Legendary</defName>
<label>Automaton (legendary)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.25</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
<ArmorRating_Sharp>0.72</ArmorRating_Sharp>
<ArmorRating_Blunt>0.144</ArmorRating_Blunt>
<ArmorRating_Heat>0.18</ArmorRating_Heat>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--==================================== 특화형 버프 ====================================-->
<!--==================================== 오토마톤 기본 ====================================-->
<HediffDef>
<defName>PanielBaseHediff</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>Automaton base</label>
<description>This pawn is Automaton.</description>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<stages>
<li>
<becomeVisible>false</becomeVisible>
<painFactor>0</painFactor>
<foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
<hediffToNullify>
<li>Plague</li>
<li>CryptosleepSickness</li>
<li>Carcinoma</li>
<li>BadBack</li>
<li>Frail</li>
<li>Cataract</li>
<li>Blindness</li>
<li>HearingLoss</li>
<li>Asthma</li>
<li>HeartArteryBlockage</li>
<li>GutWorms</li>
<li>MuscleParasites</li>
<li>FibrousMechanites</li>
<li>Flu</li>
<li>Malaria</li>
<li>SleepingSickness</li>
<li>TraumaSavant</li>
<li>Cirrhosis</li>
<li>ResurrectionPsychosis</li>
<li>Scaria</li>
<li>FoodPoisoning</li>
<li>ResurrectionSickness</li>
</hediffToNullify>
<showMessage>true</showMessage>
<nullifyKey>PN_HediffNullifier</nullifyKey>
</li>
</comps>
<modExtensions>
<li Class="YORHG.HediffDefModExtension">
<race>Paniel_Race</race>
</li>
</modExtensions>
</HediffDef>
<!--==================================== 오토마톤 출혈 ====================================-->
<HediffDef>
<defName>PN_OilLoss</defName>
<label>oil loss</label>
<description>...</description>
<lethalSeverity>1</lethalSeverity>
<stages>
<li>
<label>minor</label>
<becomeVisible>false</becomeVisible>
</li>
<li>
<minSeverity>0.15</minSeverity>
<label>minor</label>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.1</offset>
</li>
</capMods>
</li>
<li>
<minSeverity>0.30</minSeverity>
<label>moderate</label>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.2</offset>
</li>
</capMods>
</li>
<li>
<minSeverity>0.45</minSeverity>
<label>severe</label>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.4</offset>
</li>
</capMods>
</li>
<li>
<minSeverity>0.60</minSeverity>
<label>extreme</label>
<lifeThreatening>true</lifeThreatening>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.7</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<!--==================================== 오토마톤 과열 ====================================-->
<HediffDef>
<defName>PN_Overheating</defName>
<label>overheating</label>
<description>...</description>
<defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor>
<lethalSeverity>1</lethalSeverity>
<taleOnVisible>HeatstrokeRevealed</taleOnVisible>
<stages>
<li>
<label>initial</label>
<becomeVisible>false</becomeVisible>
</li>
<li>
<label>initial</label>
<minSeverity>0.04</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.1</offset>
</li>
</capMods>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.2</offset>
</li>
</capMods>
</li>
<li>
<label>serious</label>
<minSeverity>0.35</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.4</offset>
</li>
</capMods>
</li>
<li>
<label>extreme</label>
<minSeverity>0.62</minSeverity>
<lifeThreatening>true</lifeThreatening>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.6</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<!--==================================== 오토마톤 과냉 ====================================-->
<HediffDef>
<defName>PN_OverCooling</defName>
<label>overcooling</label>
<description>...</description>
<defaultLabelColor>(0.8, 0.8, 1)</defaultLabelColor>
<lethalSeverity>1</lethalSeverity>
<taleOnVisible>HypothermiaRevealed</taleOnVisible>
<stages>
<li>
<label>initial</label>
<becomeVisible>false</becomeVisible>
</li>
<li>
<label>initial</label>
<minSeverity>0.04</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.1</offset>
</li>
</capMods>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.2</offset>
</li>
</capMods>
</li>
<li>
<label>serious</label>
<minSeverity>0.35</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.4</offset>
</li>
</capMods>
</li>
<li>
<label>extreme</label>
<minSeverity>0.62</minSeverity>
<lifeThreatening>true</lifeThreatening>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.6</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
</Defs>