705 lines
20 KiB
XML
705 lines
20 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 베이스 ====================================-->
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<!--싱크 베이스-->
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<HediffDef Abstract="True" Name="PN_Sync_Base">
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1</maxSeverity>
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<initialSeverity>1</initialSeverity>
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<isBad>false</isBad>
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<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
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</HediffDef>
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<!--필터-->
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_Give_Base">
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<label>filter</label>
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<description>...</description>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<!--<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>Paniel_Synchro_Awful</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>-->
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</HediffDef>
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<!--등급 베이스-->
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncAwful_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.30</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncPoor_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
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<stages>
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<li>
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<capMods>
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<!--<li>
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<capacity>Consciousness</capacity>
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<offset>-0.2</offset>
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</li>-->
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</capMods>
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<statOffsets>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncNormal_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
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<stages>
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<li>
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<capMods>
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<!--<li>
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<capacity>Consciousness</capacity>
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<offset>0.05</offset>
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</li>-->
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<li>
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<capacity>Moving</capacity>
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.05</offset>
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</li>
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</capMods>
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<statOffsets>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncGood_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.10</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.10</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.10</offset>
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</li>
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</capMods>
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<statOffsets>
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<!--<IncomingDamageFactor>-0.05</IncomingDamageFactor>-->
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.10</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.20</offset>
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</li>
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.10</IncomingDamageFactor>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncMasterwork_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.30</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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</statOffsets>
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<!--<statFactors>
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<IncomingDamageFactor>0.10</IncomingDamageFactor>
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</statFactors>-->
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncLegendary_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.50</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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</statOffsets>
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<!--<statFactors>
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<IncomingDamageFactor>0.75</IncomingDamageFactor>
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</statFactors>-->
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</li>
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</stages>
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</HediffDef>
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<!--==================================== 전투형 ====================================-->
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<!--평범-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(PNgrade C norm)</label>
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<defName>PN_Give_Normal_Combat</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_SyncNormal_Combat</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncNormal_Base">
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<defName>PN_SyncNormal_Combat</defName>
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<label>Combat model (norm)</label>
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</HediffDef>
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<!--상급-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(PNgrade C good)</label>
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<defName>PN_Give_Good_Combat</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_SyncGood_Combat</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncGood_Base">
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<defName>PN_SyncGood_Combat</defName>
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<label>Combat model (good)</label>
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</HediffDef>
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<!--완벽-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(PNgrade C exc)</label>
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<defName>PN_Give_Excellent_Combat</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_SyncExcellent_Combat</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncExcellent_Base">
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<defName>PN_SyncExcellent_Combat</defName>
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<label>Combat model (exc)</label>
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</HediffDef>
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<!--걸작-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(PNgrade C mast)</label>
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<defName>PN_Give_Masterwork_Combat</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_SyncMasterwork_Combat</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncMasterwork_Base">
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<defName>PN_SyncMasterwork_Combat</defName>
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<label>Combat model (mast)</label>
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<stages Inherit="false">
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.30</offset>
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</li>
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.15</IncomingDamageFactor>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--전설-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(PNgrade C legd)</label>
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<defName>PN_Give_Legendary_Combat</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_SyncLegendary_Combat</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncLegendary_Base">
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<defName>PN_SyncLegendary_Combat</defName>
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<label>Combat model (legd)</label>
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<stages Inherit="false">
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.50</offset>
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</li>
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.30</IncomingDamageFactor>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--==================================== 제작형 ====================================-->
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<!--평범-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(PNgrade E norm)</label>
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<defName>PN_Give_Normal_Engineer</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_SyncNormal_Engineer</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncNormal_Base">
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<defName>PN_SyncNormal_Engineer</defName>
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<label>Engineer model (norm)</label>
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</HediffDef>
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<!--상급-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(PNgrade E good)</label>
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<defName>PN_Give_Good_Engineer</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_SyncGood_Engineer</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncGood_Base">
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<defName>PN_SyncGood_Engineer</defName>
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<label>Engineer model (good)</label>
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</HediffDef>
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<!--완벽-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(PNgrade E exc)</label>
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<defName>PN_Give_Excellent_Engineer</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_SyncExcellent_Engineer</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncExcellent_Base">
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<defName>PN_SyncExcellent_Engineer</defName>
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<label>Engineer model (exc)</label>
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</HediffDef>
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<!--걸작-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(PNgrade E mast)</label>
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<defName>PN_Give_Masterwork_Engineer</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_SyncMasterwork_Engineer</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncMasterwork_Base">
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<defName>PN_SyncMasterwork_Engineer</defName>
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<label>Engineer model (mast)</label>
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<stages Inherit="false">
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.30</offset>
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</li>
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</capMods>
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<statOffsets>
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<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--전설-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(PNgrade E legd)</label>
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<defName>PN_Give_Legendary_Engineer</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_SyncLegendary_Engineer</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncLegendary_Base">
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<defName>PN_SyncLegendary_Engineer</defName>
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<label>Engineer model (legd)</label>
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<stages Inherit="false">
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.50</offset>
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</li>
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</capMods>
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<statOffsets>
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<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--==================================== 가정형 ====================================-->
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<!--평범-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(PNgrade D norm)</label>
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<defName>PN_Give_Normal_Domestic</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_SyncNormal_Domestic</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncNormal_Base">
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<defName>PN_SyncNormal_Domestic</defName>
|
|
<label>Domestic model (norm)</label>
|
|
</HediffDef>
|
|
|
|
<!--상급-->
|
|
|
|
<HediffDef ParentName="PN_Give_Base">
|
|
<label>filter(PNgrade D good)</label>
|
|
<defName>PN_Give_Good_Domestic</defName>
|
|
<comps>
|
|
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
|
<hediffToApply>PN_SyncGood_Domestic</hediffToApply>
|
|
<bodyDef>PanielBody</bodyDef>
|
|
</li>
|
|
</comps>
|
|
</HediffDef>
|
|
|
|
<HediffDef ParentName="PN_SyncGood_Base">
|
|
<defName>PN_SyncGood_Domestic</defName>
|
|
<label>Domestic model (good)</label>
|
|
</HediffDef>
|
|
|
|
<!--완벽-->
|
|
|
|
<HediffDef ParentName="PN_Give_Base">
|
|
<label>filter(PNgrade D exc)</label>
|
|
<defName>PN_Give_Excellent_Domestic</defName>
|
|
<comps>
|
|
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
|
<hediffToApply>PN_SyncExcellent_Domestic</hediffToApply>
|
|
<bodyDef>PanielBody</bodyDef>
|
|
</li>
|
|
</comps>
|
|
</HediffDef>
|
|
|
|
<HediffDef ParentName="PN_SyncExcellent_Base">
|
|
<defName>PN_SyncExcellent_Domestic</defName>
|
|
<label>Domestic model (exc)</label>
|
|
</HediffDef>
|
|
|
|
<!--걸작-->
|
|
|
|
<HediffDef ParentName="PN_Give_Base">
|
|
<label>filter(PNgrade D mast)</label>
|
|
<defName>PN_Give_Masterwork_Domestic</defName>
|
|
<comps>
|
|
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
|
<hediffToApply>PN_SyncMasterwork_Domestic</hediffToApply>
|
|
<bodyDef>PanielBody</bodyDef>
|
|
</li>
|
|
</comps>
|
|
</HediffDef>
|
|
|
|
<HediffDef ParentName="PN_SyncMasterwork_Base">
|
|
<defName>PN_SyncMasterwork_Domestic</defName>
|
|
<label>Domestic model (mast)</label>
|
|
<stages Inherit="false">
|
|
<li>
|
|
<capMods>
|
|
<li>
|
|
<capacity>Consciousness</capacity>
|
|
<offset>0.20</offset>
|
|
</li>
|
|
<li>
|
|
<capacity>Moving</capacity>
|
|
<offset>0.30</offset>
|
|
</li>
|
|
<li>
|
|
<capacity>Sight</capacity>
|
|
<offset>0.30</offset>
|
|
</li>
|
|
<li>
|
|
<capacity>Manipulation</capacity>
|
|
<offset>0.30</offset>
|
|
</li>
|
|
</capMods>
|
|
<statOffsets>
|
|
<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
|
|
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
|
|
</statOffsets>
|
|
</li>
|
|
</stages>
|
|
</HediffDef>
|
|
|
|
<!--전설-->
|
|
|
|
<HediffDef ParentName="PN_Give_Base">
|
|
<label>filter(PNgrade D legd)</label>
|
|
<defName>PN_Give_Legendary_Domestic</defName>
|
|
<comps>
|
|
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
|
<hediffToApply>PN_SyncLegendary_Domestic</hediffToApply>
|
|
<bodyDef>PanielBody</bodyDef>
|
|
</li>
|
|
</comps>
|
|
</HediffDef>
|
|
|
|
<HediffDef ParentName="PN_SyncLegendary_Base">
|
|
<defName>PN_SyncLegendary_Domestic</defName>
|
|
<label>Domestic model (legd)</label>
|
|
<stages Inherit="false">
|
|
<li>
|
|
<capMods>
|
|
<li>
|
|
<capacity>Consciousness</capacity>
|
|
<offset>0.30</offset>
|
|
</li>
|
|
<li>
|
|
<capacity>Moving</capacity>
|
|
<offset>0.50</offset>
|
|
</li>
|
|
<li>
|
|
<capacity>Sight</capacity>
|
|
<offset>0.50</offset>
|
|
</li>
|
|
<li>
|
|
<capacity>Manipulation</capacity>
|
|
<offset>0.50</offset>
|
|
</li>
|
|
</capMods>
|
|
<statOffsets>
|
|
<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
|
|
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
|
|
</statOffsets>
|
|
</li>
|
|
</stages>
|
|
</HediffDef>
|
|
|
|
<!--==================================== 기타 ====================================-->
|
|
|
|
<!--실험체-->
|
|
|
|
<HediffDef ParentName="PN_Give_Base">
|
|
<label>filter(PNgrade test)</label>
|
|
<defName>PN_Give_Testsubject</defName>
|
|
<comps>
|
|
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
|
<hediffToApply>PN_SyncGood_Testsubject</hediffToApply>
|
|
<bodyDef>PanielBody</bodyDef>
|
|
</li>
|
|
</comps>
|
|
</HediffDef>
|
|
|
|
<HediffDef ParentName="PN_SyncGood_Base">
|
|
<defName>PN_SyncGood_Testsubject</defName>
|
|
<label>Test model (good)</label>
|
|
</HediffDef>
|
|
|
|
<!--꽝끔찍-->
|
|
|
|
<HediffDef ParentName="PN_Give_Base">
|
|
<label>filter(PNgrade awfl)</label>
|
|
<defName>PN_Give_Awful_Failure</defName>
|
|
<comps>
|
|
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
|
<hediffToApply>PN_SyncAwful_Failure</hediffToApply>
|
|
<bodyDef>PanielBody</bodyDef>
|
|
</li>
|
|
</comps>
|
|
</HediffDef>
|
|
|
|
<HediffDef ParentName="PN_SyncAwful_Base">
|
|
<defName>PN_SyncAwful_Failure</defName>
|
|
<label>Failure (awfl)</label>
|
|
</HediffDef>
|
|
|
|
<!--꽝빈약-->
|
|
|
|
<HediffDef ParentName="PN_Give_Base">
|
|
<label>filter(PNgrade poor)</label>
|
|
<defName>PN_Give_Poor_Failure</defName>
|
|
<comps>
|
|
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
|
<hediffToApply>PN_SyncGood_Failure</hediffToApply>
|
|
<bodyDef>PanielBody</bodyDef>
|
|
</li>
|
|
</comps>
|
|
</HediffDef>
|
|
|
|
<HediffDef ParentName="PN_SyncPoor_Base">
|
|
<defName>PN_SyncGood_Failure</defName>
|
|
<label>Failure (poor)</label>
|
|
</HediffDef>
|
|
</Defs> |