409 lines
13 KiB
XML
409 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ResourceBase" Name="BasePackagedAutomaton" Abstract="True">
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<thingClass>ThingWithComps</thingClass>
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<tradeability>None</tradeability>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Mass>80.0</Mass>
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<Flammability>0.2</Flammability>
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</statBases>
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</ThingDef>
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<!--확률:개별weight값/전체weight합-->
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<!--==================================== 급조 상자 ====================================-->
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<!--<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_ImprovisedAutomaton</defName>
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<label>packaged improvised automaton</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>30</weight>
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<pawnKindDefName>Paniel_Randombox_Awful</pawnKindDefName>
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</li>
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<li>
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<weight>70</weight>
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<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>-->
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<!--==================================== 일반 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomaton</defName>
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<label>packaged automaton</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li><compClass>CompQuality</compClass></li>
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<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGenerateAutomata"></li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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<!--==================================== 고급 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NobleAutomaton</defName>
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<label>packaged noble automaton</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>60</weight>
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<pawnKindDefName>Paniel_Randombox_Good</pawnKindDefName>
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</li>
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<li>
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<weight>39</weight>
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<pawnKindDefName>Paniel_Randombox_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>1</weight>
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<pawnKindDefName>Paniel_Randombox_MasterworkA</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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<!--==================================== 로열 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_RoyalAutomaton</defName>
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<label>packaged royal automaton</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>9</weight>
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<pawnKindDefName>Paniel_Randombox_MasterworkB</pawnKindDefName>
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</li>
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<li>
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<weight>1</weight>
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<pawnKindDefName>Paniel_Randombox_Legendary</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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<!--==================================== 전투형 일반 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomatonSoldier</defName>
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<label>packaged automaton soldier</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>20</weight>
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<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
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</li>
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<li>
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<weight>40</weight>
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<pawnKindDefName>Paniel_Soldier_Normal</pawnKindDefName>
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</li>
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<li>
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<weight>30</weight>
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<pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
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</li>
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<li>
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<weight>10</weight>
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<pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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<!--==================================== 전투형 고급 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NobleAutomatonSoldier</defName>
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<label>packaged noble automaton</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>45</weight>
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<pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
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</li>
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<li>
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<weight>50</weight>
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<pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>4</weight>
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<pawnKindDefName>Paniel_Soldier_MasterworkA</pawnKindDefName>
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</li>
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<li>
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<weight>1</weight>
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<pawnKindDefName>Paniel_Soldier_Legendary</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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<!--==================================== 제작형 일반 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomatonWorker</defName>
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<label>packaged automaton worker</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>20</weight>
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<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
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</li>
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<li>
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<weight>40</weight>
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<pawnKindDefName>Paniel_Worker_Normal</pawnKindDefName>
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</li>
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<li>
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<weight>30</weight>
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<pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
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</li>
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<li>
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<weight>10</weight>
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<pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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<!--==================================== 제작형 고급 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NobleAutomatonWorker</defName>
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<label>packaged noble automaton worker</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>45</weight>
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<pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
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</li>
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<li>
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<weight>50</weight>
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<pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>4</weight>
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<pawnKindDefName>Paniel_Worker_MasterworkA</pawnKindDefName>
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</li>
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<li>
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<weight>1</weight>
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<pawnKindDefName>Paniel_Worker_Legendary</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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<!--==================================== 가정형 일반 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomatonMaid</defName>
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<label>packaged automaton maid</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>20</weight>
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<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
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</li>
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<li>
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<weight>40</weight>
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<pawnKindDefName>Paniel_Maid_Normal</pawnKindDefName>
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</li>
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<li>
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<weight>30</weight>
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<pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
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</li>
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<li>
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<weight>10</weight>
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<pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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<!--==================================== 가정형 고급 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NobleAutomatonMaid</defName>
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<label>packaged noble automaton maid</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>45</weight>
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<pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
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</li>
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<li>
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<weight>50</weight>
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<pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>4</weight>
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<pawnKindDefName>Paniel_Maid_MasterworkA</pawnKindDefName>
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</li>
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<li>
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<weight>1</weight>
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<pawnKindDefName>Paniel_Maid_Legendary</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>
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</Defs> |