2021-08-31 23:31:05 +09:00

213 lines
5.8 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 베이스 ====================================-->
<RulePackDef>
<defName>PN_NamerChainSwordfirst</defName>
<rulePack>
<rulesFiles>
<li>PNof->Names/Weapon/PNof</li>
<li>PNChainSword->Names/Weapon/PNChainSword</li>
</rulesFiles>
</rulePack>
</RulePackDef>
<RulePackDef>
<defName>PN_NamerChainSword</defName>
<include>
<li>PN_NamerFirst</li>
<li>PN_NamerChainSwordfirst</li>
</include>
<rulePack>
<rulesStrings>
<li>r_weapon_name->[PNChainSword] [PNof] [PNFirstNamer]</li>
</rulesStrings>
</rulePack>
</RulePackDef>
<ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon">
<techLevel>Ultra</techLevel>
<statBases>
<MarketValue>2000</MarketValue>
<Mass>2</Mass>
</statBases>
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="CompProperties_Art">
<nameMaker>NamerArtWeaponMelee</nameMaker>
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
<minQualityForArtistic>Excellent</minQualityForArtistic>
</li>
<li Class="CompProperties_Biocodable"/>
</comps>
<smeltable>true</smeltable>
<burnableByRecipe>true</burnableByRecipe>
<thingCategories>
<li>WeaponsMelee</li>
</thingCategories>
<weaponTags>
<li>PN_UltratechMelee</li>
</weaponTags>
<weaponClasses>
<li>Melee</li>
<li>Ultratech</li>
</weaponClasses>
<thingSetMakerTags>
</thingSetMakerTags>
</ThingDef>
<ThingDef Name="PN_BaseWeapon_Bladelink" ParentName="PN_BaseWeapon" Abstract="True">
<techLevel>Ultra</techLevel>
<tradeNeverStack>true</tradeNeverStack>
<relicChance>0</relicChance>
<weaponTags>
<li>PN_Bladelink</li>
</weaponTags>
<weaponClasses>
<li>Ultratech</li>
</weaponClasses>
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="CompProperties_BladelinkWeapon">
<biocodeOnEquip>true</biocodeOnEquip>
</li>
</comps>
<smeltable>true</smeltable>
<burnableByRecipe>true</burnableByRecipe>
<thingCategories>
<li>WeaponsMeleeBladelink</li>
</thingCategories>
<thingSetMakerTags>
</thingSetMakerTags>
</ThingDef>
<!--==================================== 로열세이버 ====================================-->
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
<defName>PN_RoyalSaber_Bladelink</defName>
<label>PnL royal saber</label>
<description>...</description>
<statBases>
<MarketValue>3000</MarketValue>
<Mass>2</Mass>
</statBases>
<equippedAngleOffset>0</equippedAngleOffset>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<texPath>Things/Weapons/PNRoyalSaber</texPath>
<color>(255,255,255)</color>
</graphicData>
<soundInteract>Interact_BladelinkPlasmaSword</soundInteract>
<meleeHitSound>MeleeHit_BladelinkPlasmaSword</meleeHitSound>
<weaponClasses>
<li>Melee</li>
<li>MeleePiercer</li>
</weaponClasses>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>12</power>
<cooldownTime>1.6</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>25</power>
<cooldownTime>1.6</cooldownTime>
<armorPenetration>0.9</armorPenetration>
<extraMeleeDamages>
<li>
<def>Burn</def>
<amount>20</amount>
<chance>1.0</chance>
</li>
</extraMeleeDamages>
</li>
<li>
<label>edge</label>
<capacities>
<li>Cut</li>
</capacities>
<power>25</power>
<cooldownTime>1.6</cooldownTime>
<armorPenetration>0.9</armorPenetration>
<extraMeleeDamages>
<li>
<def>Burn</def>
<amount>20</amount>
<chance>1.0</chance>
</li>
</extraMeleeDamages>
</li>
</tools>
</ThingDef>
<!--==================================== 블러디드 체인소드 ====================================-->
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
<defName>PN_PN_Chainsword_Bladelink</defName>
<label>PnL blooded chain sword</label>
<description>...</description>
<statBases>
<MarketValue>3000</MarketValue>
<Mass>2</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<texPath>Things/Weapons/PNSwordLink</texPath>
<color>(255,255,255)</color>
</graphicData>
<soundInteract>Interact_BladelinkMonoSword</soundInteract>
<meleeHitSound>MeleeHit_BladelinkMonoSword</meleeHitSound>
<weaponClasses>
<li>Melee</li>
<li>MeleePiercer</li>
</weaponClasses>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>12</power>
<cooldownTime>1.6</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>30</power>
<cooldownTime>1.6</cooldownTime>
<armorPenetration>0.9</armorPenetration>
</li>
<li>
<label>edge</label>
<capacities>
<li>Cut</li>
</capacities>
<power>30</power>
<cooldownTime>1.6</cooldownTime>
<armorPenetration>0.9</armorPenetration>
</li>
</tools>
<comps>
<li Class="CompProperties_GeneratedName">
<nameMaker>PN_NamerChainSword</nameMaker>
</li>
</comps>
</ThingDef>
</Defs>