241 lines
8.5 KiB
XML
241 lines
8.5 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
|
<Defs>
|
|
<!--==================================== 오토마톤 제작대 ====================================-->
|
|
<ThingDef ParentName="BenchBase">
|
|
<defName>PN_AutomatonBench</defName>
|
|
<label>automaton fabrication bench</label>
|
|
<description>...</description>
|
|
<thingClass>Building_WorkTable</thingClass>
|
|
<altitudeLayer>Building</altitudeLayer>
|
|
<passability>PassThroughOnly</passability>
|
|
<pathCost>50</pathCost>
|
|
<statBases>
|
|
<MaxHitPoints>300</MaxHitPoints>
|
|
<WorkToBuild>5000</WorkToBuild>
|
|
<Flammability>1.0</Flammability>
|
|
</statBases>
|
|
<minifiedDef />
|
|
<thingCategories Inherit="false" />
|
|
<size>(5,2)</size>
|
|
<costList>
|
|
<Steel>200</Steel>
|
|
<ComponentIndustrial>12</ComponentIndustrial>
|
|
<ComponentSpacer>2</ComponentSpacer>
|
|
</costList>
|
|
<comps>
|
|
<li Class="CompProperties_AffectedByFacilities">
|
|
<linkableFacilities>
|
|
<li>ToolCabinet</li>
|
|
</linkableFacilities>
|
|
</li>
|
|
<li Class="CompProperties_Power">
|
|
<compClass>CompPowerTrader</compClass>
|
|
<basePowerConsumption>250</basePowerConsumption>
|
|
<shortCircuitInRain>true</shortCircuitInRain>
|
|
</li>
|
|
<li Class="CompProperties_Flickable"/>
|
|
<li Class="CompProperties_Breakdownable"/>
|
|
</comps>
|
|
<recipes>
|
|
<li>Make_ComponentIndustrial</li>
|
|
<li>Make_ComponentSpacer</li>
|
|
</recipes>
|
|
<graphicData>
|
|
<texPath>Things/Building/Production/FabricationBench</texPath>
|
|
<graphicClass>Graphic_Multi</graphicClass>
|
|
<shaderType>CutoutComplex</shaderType>
|
|
<drawSize>(7,4)</drawSize>
|
|
<damageData>
|
|
<cornerTL>Damage/Corner</cornerTL>
|
|
<cornerTR>Damage/Corner</cornerTR>
|
|
<cornerBL>Damage/Corner</cornerBL>
|
|
<cornerBR>Damage/Corner</cornerBR>
|
|
</damageData>
|
|
</graphicData>
|
|
<castEdgeShadows>true</castEdgeShadows>
|
|
<staticSunShadowHeight>0.20</staticSunShadowHeight>
|
|
<inspectorTabs>
|
|
<li>ITab_Bills</li>
|
|
</inspectorTabs>
|
|
<building>
|
|
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
|
</building>
|
|
<fillPercent>0.5</fillPercent>
|
|
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
|
<hasInteractionCell>true</hasInteractionCell>
|
|
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
|
<designationCategory>Production</designationCategory>
|
|
<surfaceType>Item</surfaceType>
|
|
<designationHotKey>Misc12</designationHotKey>
|
|
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
|
<placeWorkers>
|
|
<li>PlaceWorker_ShowFacilitiesConnections</li>
|
|
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
|
</placeWorkers>
|
|
<researchPrerequisites>
|
|
<li>Fabrication</li>
|
|
</researchPrerequisites>
|
|
</ThingDef>
|
|
|
|
<!--==================================== 오토캐논 ====================================-->
|
|
<ThingDef ParentName="BuildingBase">
|
|
<defName>PN_Artillery_Base</defName>
|
|
<label>PnL Auto Artillery</label>
|
|
<description>...</description>
|
|
<thingClass>Building_TurretGun</thingClass>
|
|
<graphicData>
|
|
<texPath>Things/Building/PN_Artillery_Base</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
<shaderType>CutoutComplex</shaderType>
|
|
<drawSize>(3,3)</drawSize>
|
|
<damageData>
|
|
<rect>(0.2,0.2,0.6,0.6)</rect>
|
|
</damageData>
|
|
</graphicData>
|
|
<uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
|
|
<altitudeLayer>Building</altitudeLayer>
|
|
<minifiedDef>MinifiedThing</minifiedDef>
|
|
<thingCategories>
|
|
<li>BuildingsSecurity</li>
|
|
</thingCategories>
|
|
<stealable>false</stealable>
|
|
<size>(3,3)</size>
|
|
<statBases>
|
|
<MaxHitPoints>250</MaxHitPoints>
|
|
<Flammability>0.7</Flammability>
|
|
<WorkToBuild>20000</WorkToBuild>
|
|
<Mass>100</Mass>
|
|
<Beauty>-20</Beauty>
|
|
<ShootingAccuracyTurret>0.996</ShootingAccuracyTurret>
|
|
</statBases>
|
|
<tickerType>Normal</tickerType>
|
|
<comps>
|
|
<li Class="CompProperties_Explosive">
|
|
<explosiveRadius>5.9</explosiveRadius>
|
|
<explosiveDamageType>Bomb</explosiveDamageType>
|
|
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
|
|
</li>
|
|
<!--<li Class="CompProperties_Refuelable">
|
|
<fuelLabel>Shells Remaining</fuelLabel>
|
|
<fuelGizmoLabel>Shell</fuelGizmoLabel>
|
|
<fuelFilter>
|
|
<thingDefs>
|
|
<li>Shell_HighExplosive</li>
|
|
</thingDefs>
|
|
</fuelFilter>
|
|
<fuelCapacity>8</fuelCapacity>
|
|
<initialFuelPercent>0</initialFuelPercent>
|
|
<autoRefuelPercent>1</autoRefuelPercent>
|
|
<showFuelGizmo>true</showFuelGizmo>
|
|
<minimumFueledThreshold>1</minimumFueledThreshold>
|
|
<fuelMultiplier>1</fuelMultiplier>
|
|
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
|
<outOfFuelMessage>Need shells</outOfFuelMessage>
|
|
<fuelIconPath>Things/Building/PN_shellfuel</fuelIconPath>
|
|
</li>-->
|
|
<li Class="CompProperties_Refuelable">
|
|
<fuelConsumptionRate>4.5</fuelConsumptionRate>
|
|
<fuelCapacity>30.0</fuelCapacity>
|
|
<fuelFilter>
|
|
<thingDefs>
|
|
<li>Chemfuel</li>
|
|
</thingDefs>
|
|
</fuelFilter>
|
|
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
|
</li>
|
|
</comps>
|
|
<passability>PassThroughOnly</passability>
|
|
<pathCost>50</pathCost>
|
|
<fillPercent>0.5</fillPercent>
|
|
<hasTooltip>true</hasTooltip>
|
|
<stuffCategories>
|
|
<li>Metallic</li>
|
|
</stuffCategories>
|
|
<costStuffCount>50</costStuffCount>
|
|
<costList>
|
|
<Steel>250</Steel>
|
|
<ComponentIndustrial>15</ComponentIndustrial>
|
|
</costList>
|
|
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
|
<designationCategory>Security</designationCategory>
|
|
<specialDisplayRadius>29.9</specialDisplayRadius>
|
|
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
|
<building>
|
|
<ai_combatDangerous>true</ai_combatDangerous>
|
|
<turretGunDef>PN_Artillery_Turret</turretGunDef>
|
|
<turretBurstCooldownTime>45</turretBurstCooldownTime> <!--사격 쿨타임-->
|
|
<turretTopDrawSize>3.0</turretTopDrawSize>
|
|
<turretTopOffset>(0, 0.35)</turretTopOffset>
|
|
</building>
|
|
<placeWorkers>
|
|
<li>PlaceWorker_TurretTop</li>
|
|
</placeWorkers>
|
|
<researchPrerequisites>
|
|
<li>Mortars</li>
|
|
</researchPrerequisites>
|
|
<uiIconScale>0.6</uiIconScale>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="BaseBullet">
|
|
<defName>Bullet_AutoMortarTurret</defName>
|
|
<label>High-explosive shell</label>
|
|
<thingClass>Projectile_Explosive</thingClass>
|
|
<graphicData>
|
|
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<projectile>
|
|
<flyOverhead>true</flyOverhead>
|
|
<damageAmountBase>50</damageAmountBase>
|
|
<speed>88</speed>
|
|
<explosionRadius >3.9</explosionRadius >
|
|
<damageDef>Bomb</damageDef>
|
|
</projectile>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="BaseWeaponTurret">
|
|
<defName>PN_Artillery_Turret</defName>
|
|
<label>PnL Auto Artillery Turret</label>
|
|
<description>...</description>
|
|
<graphicData>
|
|
<texPath>Things/Building/PN_Artillery_Turret</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
<drawSize>(6.0,6.0)</drawSize>
|
|
</graphicData>
|
|
<soundInteract>Interact_Rifle</soundInteract>
|
|
<menuHidden>true</menuHidden>
|
|
<destroyOnDrop>true</destroyOnDrop>
|
|
<tradeability>None</tradeability>
|
|
<useHitPoints>false</useHitPoints>
|
|
<statBases>
|
|
<AccuracyTouch>0.5</AccuracyTouch>
|
|
<AccuracyShort>0.6</AccuracyShort>
|
|
<AccuracyMedium>0.7</AccuracyMedium>
|
|
<AccuracyLong>0.9</AccuracyLong>
|
|
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
|
<DeteriorationRate>0</DeteriorationRate>
|
|
<Mass>40</Mass>
|
|
<Flammability>0</Flammability>
|
|
</statBases>
|
|
<weaponTags Inherit="false">
|
|
<li>Artillery_BaseDestroyer</li>
|
|
</weaponTags>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>PN_Bullet_HE</defaultProjectile>
|
|
<warmupTime>2.0</warmupTime>
|
|
<forcedMissRadius>4</forcedMissRadius>
|
|
<requireLineOfSight>false</requireLineOfSight>
|
|
<minRange>14.9</minRange>
|
|
<range>500</range>
|
|
<burstShotCount>1</burstShotCount>
|
|
<soundCast>PNCannonSound</soundCast>
|
|
<muzzleFlashScale>16</muzzleFlashScale>
|
|
<consumeFuelPerShot>1</consumeFuelPerShot>
|
|
</li>
|
|
</verbs>
|
|
</ThingDef>
|
|
</Defs> |