2021-08-27 03:14:08 +09:00

109 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>PN_Maintenance</defName>
<hediffClass>AutomataRace.Hediff_Maintenance</hediffClass>
<label>Maintenance</label> <!--정비상태-->
<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
<description>The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).</description>
<descriptionHyperlinks>
<ThingDef>PN_RepairKit</ThingDef>
<ThingDef>PN_SelfRepairKit</ThingDef>
<RecipeDef>PN_Maintenance</RecipeDef>
<RecipeDef>PN_Repair</RecipeDef>
</descriptionHyperlinks>
<causesNeed>PN_Need_Maintenance</causesNeed>
<scenarioCanAdd>false</scenarioCanAdd>
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
<stages>
<li>
<label>urgent</label>
<minSeverity>0.10</minSeverity>
<becomeVisible>true</becomeVisible>
<restFallFactor>1.4</restFallFactor>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.15</offset>
</li>
</capMods>
<statOffsets>
<PsychicSensitivity>1.0</PsychicSensitivity>
<MentalBreakThreshold>0.16</MentalBreakThreshold>
<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
<MoveSpeed>-0.4</MoveSpeed>
</statOffsets>
<!--<mentalStateGivers>
<li>
<mentalState>WanderConfused</mentalState>
<mtbDays>30</mtbDays>
</li>
<li>
<mentalState>Berserk</mentalState>
<mtbDays>60</mtbDays>
</li>
<li>
<mentalState>Tantrum</mentalState>
<mtbDays>30</mtbDays>
</li>
</mentalStateGivers>-->
</li>
<li>
<label>required</label>
<minSeverity>0.30</minSeverity>
<restFallFactor>1.2</restFallFactor>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.05</offset>
</li>
</capMods>
<statOffsets>
<PsychicSensitivity>0.40</PsychicSensitivity>
<MentalBreakThreshold>0.08</MentalBreakThreshold>
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
<MoveSpeed>-0.2</MoveSpeed>
</statOffsets>
</li>
<li>
<label>stable</label>
<minSeverity>0.75</minSeverity>
<restFallFactor>1.0</restFallFactor>
<capMods>
<!--<li>
<capacity>Consciousness</capacity>
<offset>0</offset>
</li>-->
</capMods>
<statOffsets>
<!--<PsychicSensitivity>0.20</PsychicSensitivity>
<MentalBreakThreshold>0</MentalBreakThreshold>
<WorkSpeedGlobal>0.0</WorkSpeedGlobal>
<MoveSpeed>0.0</MoveSpeed>-->
</statOffsets>
</li>
<li>
<label>flawless</label>
<minSeverity>1</minSeverity>
<restFallFactor>0.8</restFallFactor>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.05</offset>
</li>
</capMods>
<statOffsets>
<PsychicSensitivity>-0.20</PsychicSensitivity>
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
<WorkSpeedGlobal>0.1</WorkSpeedGlobal>
<MoveSpeed>0.2</MoveSpeed>
</statOffsets>
</li>
</stages>
<modExtensions>
<li Class="YORHG.HediffDefModExtension">
<race>Paniel_Race</race>
</li>
</modExtensions>
</HediffDef>
</Defs>