850 lines
24 KiB
XML
850 lines
24 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingCategoryDef>
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<defName>PNApparel</defName>
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<label>Paniel Apparel</label>
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<parent>Apparel</parent>
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</ThingCategoryDef>
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<ThingCategoryDef>
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<defName>PNHeadgear</defName>
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<label>Paniel Headgear</label>
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<parent>PNApparel</parent>
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</ThingCategoryDef>
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<ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
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<techLevel>Industrial</techLevel>
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<apparel>
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<tags Inherit="false">
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<li>PN_Apparel</li>
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</tags>
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</apparel>
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<thingCategories Inherit="False">
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<li>PNApparel</li>
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</thingCategories>
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</ThingDef>
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<ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
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<thingCategories Inherit="False">
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<li>PNHeadgear</li>
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</thingCategories>
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</ThingDef>
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<!--==================================== 간단한 의류 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelSimple</defName>
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<label>Paniel Simple uniform</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/PNSimple1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>1</drawSize>
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</graphicData>
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<costStuffCount>60</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<thingCategories>
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<li>Apparel</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<WorkToMake>1800</WorkToMake>
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<Mass>0.5</Mass>
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<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>0.55</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>0.55</StuffEffectMultiplierInsulation_Heat>
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<EquipDelay>1.5</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/PNSimple</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>OnSkin</li>
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<li>Middle</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<!--==================================== 기본옷 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelBasic</defName>
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<label>Paniel basic shirt and boots</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/PNBasic1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<thingCategories>
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<li>Apparel</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>200</MaxHitPoints>
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<WorkToMake>2800</WorkToMake>
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<Mass>0.75</Mass>
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<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
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<EquipDelay>2</EquipDelay>
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</statBases>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>OnSkin</li>
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<li>Middle</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelBasicHat</defName>
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<label>Paniel basic hat</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/hats/PNbasichat1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<costStuffCount>25</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<statBases>
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<MaxHitPoints>80</MaxHitPoints>
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<WorkToMake>1800</WorkToMake>
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<Mass>0.14</Mass>
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<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat>
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<EquipDelay>0.8</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<SocialImpact>0.10</SocialImpact>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>Overhead</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<!--==================================== 케이프 ====================================-->
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>PN_ApparelCape</defName>
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<description>...</description>
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<label>Paniel cape</label>
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<recipeMaker>
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<researchPrerequisite>ComplexClothing</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/PNCape1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<thingCategories>
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<li>Apparel</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>200</MaxHitPoints>
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<WorkToMake>10000</WorkToMake>
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<Mass>2</Mass>
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<StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>
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<EquipDelay>3</EquipDelay>
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</statBases>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>Shell</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<!--==================================== 가정부 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelMaid</defName>
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<label>Paniel maid uniform</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/PNHousekeeper1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>1</drawSize>
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</graphicData>
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<costList>
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<ComponentSpacer>3</ComponentSpacer>
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<Plasteel>10</Plasteel>
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<DevilstrandCloth>80</DevilstrandCloth>
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</costList>
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<thingCategories>
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<li>Apparel</li>
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</thingCategories>
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<statBases>
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<WorkToMake>45000</WorkToMake>
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<MaxHitPoints>280</MaxHitPoints>
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<Mass>9</Mass>
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<Flammability>0.4</Flammability>
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<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
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<ArmorRating_Heat>0.46</ArmorRating_Heat>
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<Insulation_Cold>32</Insulation_Cold>
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<Insulation_Heat>9</Insulation_Heat>
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<EquipDelay>11</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<CookSpeed>0.1</CookSpeed>
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<ButcheryFleshSpeed>0.1</ButcheryFleshSpeed>
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<FoodPoisonChance>-0.05</FoodPoisonChance>
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<MedicalTendSpeed>0.1</MedicalTendSpeed>
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<MedicalOperationSpeed>0.1</MedicalOperationSpeed>
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<DrugCookingSpeed>0.1</DrugCookingSpeed>
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<DrugSynthesisSpeed>0.1</DrugSynthesisSpeed>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>OnSkin</li>
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<li>Middle</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelMaidHat</defName>
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<label>Paniel maid hat</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/hats/PNHousekeeperhatA1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<costList>
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<ComponentSpacer>1</ComponentSpacer>
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<Plasteel>5</Plasteel>
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<DevilstrandCloth>20</DevilstrandCloth>
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</costList>
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<statBases>
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<WorkToMake>15750</WorkToMake>
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<MaxHitPoints>120</MaxHitPoints>
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<Mass>1</Mass>
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<Flammability>0.4</Flammability>
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<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
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<ArmorRating_Heat>0.46</ArmorRating_Heat>
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<Insulation_Cold>4</Insulation_Cold>
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<Insulation_Heat>2</Insulation_Heat>
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<EquipDelay>2</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/hats/PNHousekeeperhatA</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>Overhead</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<!--==================================== 작업복 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelWorker</defName>
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<label>Paniel worker uniform</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/PNWorker1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>1</drawSize>
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</graphicData>
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<costList>
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<ComponentSpacer>3</ComponentSpacer>
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<Plasteel>10</Plasteel>
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<DevilstrandCloth>80</DevilstrandCloth>
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</costList>
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<thingCategories>
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<li>Apparel</li>
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</thingCategories>
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<statBases>
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<WorkToMake>45000</WorkToMake>
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<MaxHitPoints>280</MaxHitPoints>
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<Mass>9</Mass>
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<Flammability>0.4</Flammability>
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<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
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<ArmorRating_Heat>0.46</ArmorRating_Heat>
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<Insulation_Cold>32</Insulation_Cold>
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<Insulation_Heat>9</Insulation_Heat>
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<EquipDelay>11</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<GeneralLaborSpeed>0.1</GeneralLaborSpeed>
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<PlantWorkSpeed>0.1</PlantWorkSpeed>
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<PlantHarvestYield>0.1</PlantHarvestYield>
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<CarryingCapacity>20</CarryingCapacity>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/PNWorker</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>OnSkin</li>
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<li>Middle</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
|
|
<colorGenerator Class="ColorGenerator_Options">
|
|
<options>
|
|
<li>
|
|
<weight>10</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>15</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>20</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
</options>
|
|
</colorGenerator>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="PN_HatBase">
|
|
<defName>PN_ApparelWorkerHat</defName>
|
|
<label>Paniel worker hat</label>
|
|
<description>...</description>
|
|
<graphicData>
|
|
<texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
<shaderType>CutoutComplex</shaderType>
|
|
</graphicData>
|
|
<costList>
|
|
<ComponentSpacer>1</ComponentSpacer>
|
|
<Plasteel>5</Plasteel>
|
|
<DevilstrandCloth>20</DevilstrandCloth>
|
|
</costList>
|
|
<statBases>
|
|
<WorkToMake>15750</WorkToMake>
|
|
<MaxHitPoints>120</MaxHitPoints>
|
|
<Mass>1</Mass>
|
|
<Flammability>0.4</Flammability>
|
|
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
|
|
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
|
|
<ArmorRating_Heat>0.46</ArmorRating_Heat>
|
|
<Insulation_Cold>4</Insulation_Cold>
|
|
<Insulation_Heat>2</Insulation_Heat>
|
|
<EquipDelay>2</EquipDelay>
|
|
</statBases>
|
|
<equippedStatOffsets>
|
|
|
|
</equippedStatOffsets>
|
|
<apparel>
|
|
<bodyPartGroups>
|
|
<li>FullHead</li>
|
|
</bodyPartGroups>
|
|
<wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
|
|
<useWornGraphicMask>true</useWornGraphicMask>
|
|
<layers>
|
|
<li>Overhead</li>
|
|
</layers>
|
|
<tags>
|
|
<li>Paniel_Basic</li>
|
|
</tags>
|
|
<defaultOutfitTags>
|
|
<li>PNApparel</li>
|
|
</defaultOutfitTags>
|
|
</apparel>
|
|
<colorGenerator Class="ColorGenerator_Options">
|
|
<options>
|
|
<li>
|
|
<weight>10</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>15</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>20</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
</options>
|
|
</colorGenerator>
|
|
</ThingDef>
|
|
|
|
<!--==================================== 병사 ====================================-->
|
|
<ThingDef ParentName="PN_ApparelBase">
|
|
<defName>PN_ApparelSoldier</defName>
|
|
<label>Paniel soldier uniform</label>
|
|
<description>...</description>
|
|
<graphicData>
|
|
<texPath>Things/Apparel/PNSoldier1</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
<shaderType>CutoutComplex</shaderType>
|
|
<drawSize>1</drawSize>
|
|
</graphicData>
|
|
<costList>
|
|
<ComponentSpacer>5</ComponentSpacer>
|
|
<Plasteel>20</Plasteel>
|
|
<DevilstrandCloth>100</DevilstrandCloth>
|
|
</costList>
|
|
<thingCategories>
|
|
<li>Apparel</li>
|
|
</thingCategories>
|
|
<statBases>
|
|
<WorkToMake>60000</WorkToMake>
|
|
<MaxHitPoints>340</MaxHitPoints>
|
|
<Mass>12</Mass>
|
|
<Flammability>0.4</Flammability>
|
|
<ArmorRating_Sharp>1.06</ArmorRating_Sharp>
|
|
<ArmorRating_Blunt>0.45</ArmorRating_Blunt>
|
|
<ArmorRating_Heat>0.54</ArmorRating_Heat>
|
|
<Insulation_Cold>34</Insulation_Cold>
|
|
<Insulation_Heat>10</Insulation_Heat>
|
|
<EquipDelay>14</EquipDelay>
|
|
</statBases>
|
|
<equippedStatOffsets>
|
|
|
|
</equippedStatOffsets>
|
|
<apparel>
|
|
<bodyPartGroups>
|
|
<li>Torso</li>
|
|
<li>Neck</li>
|
|
<li>Shoulders</li>
|
|
<li>Arms</li>
|
|
<li>Legs</li>
|
|
</bodyPartGroups>
|
|
<wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath>
|
|
<useWornGraphicMask>true</useWornGraphicMask>
|
|
<layers>
|
|
<li>OnSkin</li>
|
|
<li>Middle</li>
|
|
<li>Shell</li>
|
|
</layers>
|
|
<tags>
|
|
<li>Paniel_Basic</li>
|
|
</tags>
|
|
<defaultOutfitTags>
|
|
<li>PNApparel</li>
|
|
</defaultOutfitTags>
|
|
</apparel>
|
|
<colorGenerator Class="ColorGenerator_Options">
|
|
<options>
|
|
<li>
|
|
<weight>10</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>15</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>20</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
</options>
|
|
</colorGenerator>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="PN_HatBase">
|
|
<defName>PN_ApparelSoldierHat</defName>
|
|
<label>Paniel soldier hat</label>
|
|
<description>...</description>
|
|
<graphicData>
|
|
<texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
<shaderType>CutoutComplex</shaderType>
|
|
</graphicData>
|
|
<costList>
|
|
<ComponentSpacer>1</ComponentSpacer>
|
|
<Plasteel>10</Plasteel>
|
|
<DevilstrandCloth>30</DevilstrandCloth>
|
|
</costList>
|
|
<statBases>
|
|
<WorkToMake>21000</WorkToMake>
|
|
<MaxHitPoints>150</MaxHitPoints>
|
|
<Mass>1.5</Mass>
|
|
<Flammability>0.4</Flammability>
|
|
<ArmorRating_Sharp>1.06</ArmorRating_Sharp>
|
|
<ArmorRating_Blunt>0.45</ArmorRating_Blunt>
|
|
<ArmorRating_Heat>0.54</ArmorRating_Heat>
|
|
<Insulation_Cold>4</Insulation_Cold>
|
|
<Insulation_Heat>2</Insulation_Heat>
|
|
<EquipDelay>4</EquipDelay>
|
|
</statBases>
|
|
<equippedStatOffsets>
|
|
|
|
</equippedStatOffsets>
|
|
<apparel>
|
|
<bodyPartGroups>
|
|
<li>FullHead</li>
|
|
</bodyPartGroups>
|
|
<wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath>
|
|
<useWornGraphicMask>true</useWornGraphicMask>
|
|
<layers>
|
|
<li>Overhead</li>
|
|
</layers>
|
|
<tags>
|
|
<li>Paniel_Basic</li>
|
|
</tags>
|
|
<defaultOutfitTags>
|
|
<li>PNApparel</li>
|
|
</defaultOutfitTags>
|
|
</apparel>
|
|
<colorGenerator Class="ColorGenerator_Options">
|
|
<options>
|
|
<li>
|
|
<weight>10</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>15</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>20</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
</options>
|
|
</colorGenerator>
|
|
</ThingDef>
|
|
|
|
<!--==================================== 근위대 ====================================-->
|
|
<ThingDef ParentName="PN_ApparelBase">
|
|
<defName>PN_ApparelRoyalguard</defName>
|
|
<label>Paniel royal guard uniform</label>
|
|
<description>...</description>
|
|
<graphicData>
|
|
<texPath>Things/Apparel/PNRoyalguard1</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
<shaderType>CutoutComplex</shaderType>
|
|
<drawSize>1</drawSize>
|
|
</graphicData>
|
|
<costList>
|
|
<ComponentSpacer>8</ComponentSpacer>
|
|
<Plasteel>50</Plasteel>
|
|
<DevilstrandCloth>150</DevilstrandCloth>
|
|
</costList>
|
|
<thingCategories>
|
|
<li>Apparel</li>
|
|
</thingCategories>
|
|
<statBases>
|
|
<WorkToMake>75000</WorkToMake>
|
|
<MaxHitPoints>400</MaxHitPoints>
|
|
<Mass>15</Mass>
|
|
<Flammability>0.4</Flammability>
|
|
<ArmorRating_Sharp>1.2</ArmorRating_Sharp>
|
|
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
|
|
<ArmorRating_Heat>0.6</ArmorRating_Heat>
|
|
<Insulation_Cold>36</Insulation_Cold>
|
|
<Insulation_Heat>12</Insulation_Heat>
|
|
<EquipDelay>17</EquipDelay>
|
|
</statBases>
|
|
<equippedStatOffsets>
|
|
|
|
</equippedStatOffsets>
|
|
<apparel>
|
|
<bodyPartGroups>
|
|
<li>Torso</li>
|
|
<li>Neck</li>
|
|
<li>Shoulders</li>
|
|
<li>Arms</li>
|
|
<li>Legs</li>
|
|
</bodyPartGroups>
|
|
<wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath>
|
|
<useWornGraphicMask>true</useWornGraphicMask>
|
|
<layers>
|
|
<li>OnSkin</li>
|
|
<li>Middle</li>
|
|
<li>Shell</li>
|
|
</layers>
|
|
<tags>
|
|
<li>Paniel_Basic</li>
|
|
</tags>
|
|
<defaultOutfitTags>
|
|
<li>PNApparel</li>
|
|
</defaultOutfitTags>
|
|
</apparel>
|
|
<colorGenerator Class="ColorGenerator_Options">
|
|
<options>
|
|
<li>
|
|
<weight>10</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>15</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>20</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
</options>
|
|
</colorGenerator>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="PN_HatBase">
|
|
<defName>PN_ApparelRoyalguardHat</defName>
|
|
<label>Paniel royal guard hat</label>
|
|
<description>...</description>
|
|
<graphicData>
|
|
<texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
<shaderType>CutoutComplex</shaderType>
|
|
</graphicData>
|
|
<costList>
|
|
<ComponentSpacer>1</ComponentSpacer>
|
|
<Plasteel>15</Plasteel>
|
|
<DevilstrandCloth>35</DevilstrandCloth>
|
|
</costList>
|
|
<statBases>
|
|
<WorkToMake>26250</WorkToMake>
|
|
<MaxHitPoints>180</MaxHitPoints>
|
|
<Mass>2</Mass>
|
|
<Flammability>0.4</Flammability>
|
|
<ArmorRating_Sharp>1.2</ArmorRating_Sharp>
|
|
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
|
|
<ArmorRating_Heat>0.6</ArmorRating_Heat>
|
|
<Insulation_Cold>4</Insulation_Cold>
|
|
<Insulation_Heat>2</Insulation_Heat>
|
|
<EquipDelay>6</EquipDelay>
|
|
</statBases>
|
|
<equippedStatOffsets>
|
|
|
|
</equippedStatOffsets>
|
|
<apparel>
|
|
<bodyPartGroups>
|
|
<li>FullHead</li>
|
|
</bodyPartGroups>
|
|
<wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
|
|
<useWornGraphicMask>true</useWornGraphicMask>
|
|
<layers>
|
|
<li>Overhead</li>
|
|
</layers>
|
|
<tags>
|
|
<li>Paniel_Basic</li>
|
|
</tags>
|
|
<defaultOutfitTags>
|
|
<li>PNApparel</li>
|
|
</defaultOutfitTags>
|
|
</apparel>
|
|
<colorGenerator Class="ColorGenerator_Options">
|
|
<options>
|
|
<li>
|
|
<weight>10</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>15</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
<li>
|
|
<weight>20</weight>
|
|
<only>(255,255,255)</only>
|
|
</li>
|
|
</options>
|
|
</colorGenerator>
|
|
</ThingDef>
|
|
</Defs> |