Paniel_the_Automata_temporary/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
2022-07-22 00:44:32 +09:00

758 lines
21 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 베이스 ====================================-->
<!--싱크 베이스-->
<HediffDef Abstract="True" Name="PN_Sync_Base">
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
</HediffDef>
<!--필터-->
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_Give_Base">
<label>filter</label>
<description>...</description>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
</HediffDef>
<!--등급 베이스-->
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncAwful_Base">
<description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.30</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncPoor_Base">
<description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.10</offset>
</li>
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncNormal_Base">
<description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.05</offset>
</li>
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncGood_Base">
<description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.10</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<!--전투형 베이스-->
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base_C">
<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.20</offset>
</li>
</capMods>
<statOffsets>
<IncomingDamageFactor>-0.10</IncomingDamageFactor>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncMasterwork_Base_C">
<description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.30</offset>
</li>
</capMods>
<statOffsets>
<IncomingDamageFactor>-0.20</IncomingDamageFactor>
<AimingDelayFactor>-0.10</AimingDelayFactor>
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncLegendary_Base_C">
<description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.50</offset>
</li>
</capMods>
<statOffsets>
<IncomingDamageFactor>-0.40</IncomingDamageFactor>
<AimingDelayFactor>-0.25</AimingDelayFactor>
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--제작형 가정형 베이스-->
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base_ED">
<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.20</offset>
</li>
</capMods>
<statOffsets>
<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncMasterwork_Base_ED">
<description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.30</offset>
</li>
</capMods>
<statOffsets>
<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncLegendary_Base_ED">
<description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.50</offset>
</li>
</capMods>
<statOffsets>
<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--==================================== 전투형 ====================================-->
<!--평범-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade C norm)</label>
<defName>PN_Give_Normal_Combat</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncNormal_Base">
<defName>PN_SyncNormal_Combat</defName>
<label>Combat model (norm)</label>
</HediffDef>
<!--상급-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade C good)</label>
<defName>PN_Give_Good_Combat</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Combat</defName>
<label>Combat model (good)</label>
</HediffDef>
<!--완벽-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade C exc)</label>
<defName>PN_Give_Excellent_Combat</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncExcellent_Base_C">
<defName>PN_SyncExcellent_Combat</defName>
<label>Combat model (exc)</label>
</HediffDef>
<!--걸작-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade C mast)</label>
<defName>PN_Give_Masterwork_Combat</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncMasterwork_Base_C">
<defName>PN_SyncMasterwork_Combat</defName>
<label>Combat model (mast)</label>
</HediffDef>
<!--전설-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade C legd)</label>
<defName>PN_Give_Legendary_Combat</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncLegendary_Base_C">
<defName>PN_SyncLegendary_Combat</defName>
<label>Combat model (legd)</label>
</HediffDef>
<!--==================================== 제작형 ====================================-->
<!--평범-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade E norm)</label>
<defName>PN_Give_Normal_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncNormal_Base">
<defName>PN_SyncNormal_Engineer</defName>
<label>Engineer model (norm)</label>
</HediffDef>
<!--상급-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade E good)</label>
<defName>PN_Give_Good_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Engineer</defName>
<label>Engineer model (good)</label>
</HediffDef>
<!--완벽-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade E exc)</label>
<defName>PN_Give_Excellent_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncExcellent_Base_ED">
<defName>PN_SyncExcellent_Engineer</defName>
<label>Engineer model (exc)</label>
</HediffDef>
<!--걸작-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade E mast)</label>
<defName>PN_Give_Masterwork_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncMasterwork_Base_ED">
<defName>PN_SyncMasterwork_Engineer</defName>
<label>Engineer model (mast)</label>
</HediffDef>
<!--전설-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade E legd)</label>
<defName>PN_Give_Legendary_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncLegendary_Base_ED">
<defName>PN_SyncLegendary_Engineer</defName>
<label>Engineer model (legd)</label>
</HediffDef>
<!--==================================== 가정형 ====================================-->
<!--평범-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade D norm)</label>
<defName>PN_Give_Normal_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncNormal_Base">
<defName>PN_SyncNormal_Domestic</defName>
<label>Domestic model (norm)</label>
</HediffDef>
<!--상급-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade D good)</label>
<defName>PN_Give_Good_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Domestic</defName>
<label>Domestic model (good)</label>
</HediffDef>
<!--완벽-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade D exc)</label>
<defName>PN_Give_Excellent_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncExcellent_Base_ED">
<defName>PN_SyncExcellent_Domestic</defName>
<label>Domestic model (exc)</label>
</HediffDef>
<!--걸작-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade D mast)</label>
<defName>PN_Give_Masterwork_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncMasterwork_Base_ED">
<defName>PN_SyncMasterwork_Domestic</defName>
<label>Domestic model (mast)</label>
</HediffDef>
<!--전설-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade D legd)</label>
<defName>PN_Give_Legendary_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncLegendary_Base_ED">
<defName>PN_SyncLegendary_Domestic</defName>
<label>Domestic model (legd)</label>
</HediffDef>
<!--==================================== 기타 ====================================-->
<!--개조당함-->
<HediffDef ParentName="PN_SyncNormal_Base">
<defName>PN_SyncNormal_Modified</defName>
<label>modified model</label>
<description>This pawn is an automaton.\nAfter production, It has been modified in an unauthorized way.</description>
<stages Inherit="false">
<li>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.05</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>0.08</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--꽝끔찍-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade awfl)</label>
<defName>PN_Give_Awful_Failure</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncAwful_Failure</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncAwful_Base">
<defName>PN_SyncAwful_Failure</defName>
<label>Failure (awfl)</label>
</HediffDef>
<!--꽝빈약-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade poor)</label>
<defName>PN_Give_Poor_Failure</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncPoor_Failure</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncPoor_Base">
<defName>PN_SyncPoor_Failure</defName>
<label>Failure (poor)</label>
</HediffDef>
</Defs>