补
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef Name="SimpleLootBoxBase" ParentName="ResourceBase" Abstract="True">
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<thingClass>ThingWithComps</thingClass>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass><!-- Using Graphic_StackCount, the item's texture will reflect its stack count -->
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</graphicData>
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<stackLimit>10</stackLimit><!-- Stack count of the item -->
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<techLevel>Medieval</techLevel><!-- The item's tech level; it does not affect any functionality and is purely a special tag -->
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<thingCategories><!-- Item category -->
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<li>Artifacts</li>
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</thingCategories>
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<tradeTags><!-- Item trade tags -->
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<li>Artifacts</li>
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</tradeTags>
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</ThingDef>
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<ThingDef ParentName="SimpleLootBoxBase">
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<defName>SimpleLootBoxExampleA</defName>
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<label>白银大行动武器箱</label>
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