补
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<?xml version="1.0" encoding="utf-8"?>
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					<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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					<Defs>
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						<ThingDef Name="SimpleLootBoxBase" ParentName="ResourceBase" Abstract="True">
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							<thingClass>ThingWithComps</thingClass>
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							<graphicData>
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								<graphicClass>Graphic_Single</graphicClass><!-- Using Graphic_StackCount, the item's texture will reflect its stack count -->
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							</graphicData>
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							<stackLimit>10</stackLimit><!-- Stack count of the item -->
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							<techLevel>Medieval</techLevel><!-- The item's tech level; it does not affect any functionality and is purely a special tag -->
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							<thingCategories><!-- Item category -->
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								<li>Artifacts</li>
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							</thingCategories>
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							<tradeTags><!-- Item trade tags -->
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								<li>Artifacts</li>
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							</tradeTags>
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						</ThingDef>
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	<ThingDef ParentName="SimpleLootBoxBase">
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						<ThingDef ParentName="SimpleLootBoxBase">
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		<defName>SimpleLootBoxExampleA</defName>
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							<defName>SimpleLootBoxExampleA</defName>
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		<label>白银大行动武器箱</label>
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							<label>白银大行动武器箱</label>
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