"新增两种主题宝箱定义,扩展掉落物品列表并优化基础属性配置"

This commit is contained in:
ProjectKoi-Kalo\Kalo
2025-05-10 14:01:01 +08:00
parent 7ad6f7c8d7
commit ef1c419197
40 changed files with 1253 additions and 499 deletions

View File

@@ -15,13 +15,13 @@
</categories>
</li>
</backstoryFilters>
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
<apparelTags Inherit="true"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
<inventoryOptions Inherit="true"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
@@ -29,52 +29,13 @@
<skills>
<li>
<skill>Melee</skill>
<range>6~15</range>
<range>8~15</range>
</li>
<li>
<skill>Construction</skill>
<range>6~15</range>
</li>
<li>
<skill>Mining</skill>
<range>6~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Animals</skill>
<range>6~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>6~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>6~15</range>
</li>
<li>
<skill>Social</skill>
<range>6~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>6~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>6~15</range>
<skill>Melee</skill>
<range>8~15</range>
</li>
</skills>
<xenotypeSet><!--■1.4以降 ゼノタイプ-->

View File

@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Neclose_Player_baby" ParentName="HAR_Neclose_KindBase">
<defName>HAR_Neclose_Player_baby</defName><!--■プレイヤー-->
<label>小菌姬</label>
<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Neclose_P_Faction</defaultFactionType>
<isFighter>true</isFighter>
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
<li>
<categories>
<li>HAR_Neclose_Player</li>
</categories>
</li>
</backstoryFilters>
<minGenerationAge>0.01</minGenerationAge><!-- 生成人物的最小生物年龄 -->
<maxGenerationAge>30</maxGenerationAge><!-- 生成人物的最大生物年龄 -->
<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="true"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="true"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<xenotypeSet><!--■1.4以降 ゼノタイプ-->
<xenotypeChances>
<Aya_Race_Xenotype MayRequire="Ludeon.RimWorld.Biotech">9999</Aya_Race_Xenotype>
</xenotypeChances>
</xenotypeSet>
<pawnGroupDevelopmentStage>Aya_Race_HumanlikeChild</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>