<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<PawnKindDef ParentName="OA_RK_BasePawn">
		<defName>OA_RK_Colonist_A_glod</defName><!--■プレイヤー-->
		<label>超级金鼠鼠</label>
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
		<!--<defaultFactionType>Littluna_P_Faction</defaultFactionType>-->
		<isFighter>true</isFighter>
		<backstoryFiltersOverride>
            <li>
                <categories>
                    <li>OA_RK_Civilian</li>
                    <li>OA_RK_Armed_Civilian</li>
                    <li>OA_RK_Court_Member</li>
                </categories>
            </li>
        </backstoryFiltersOverride>
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
        <apparelMoney>500~1000</apparelMoney><!-- Apparel value -->
        <weaponMoney>500~1000</weaponMoney><!-- Weapon value -->
		<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
		</techHediffsTags>
		<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
		</weaponTags>
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
		</apparelTags>
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
		</inventoryOptions>
		<!--<apparelRequired>
			<li>HAR_CO_Apparel_Tops_a</li>
		</apparelRequired>-->
		<skills>
			<li>
				<skill>Shooting</skill>
				<range>10~15</range>
			</li>
			<li>
				<skill>Construction</skill>
				<range>10~15</range>
			</li>
			<li>
				<skill>Mining</skill>
				<range>10~15</range>
			</li>
			<li>
				<skill>Cooking</skill>
				<range>10~15</range>
			</li>
			<li>
				<skill>Plants</skill>
				<range>10~15</range>
			</li>
			<li>
				<skill>Plants</skill>
				<range>10~15</range>
			</li>
			<li>
				<skill>Animals</skill>
				<range>10~15</range>
			</li>
			<li>
				<skill>Crafting</skill>
				<range>10~15</range>
			</li>
			<li>
				<skill>Artistic</skill>
				<range>10~15</range>
			</li>
			<li>
				<skill>Social</skill>
				<range>10~15</range>
			</li>
			<li>
				<skill>Medicine</skill>
				<range>10~15</range>
			</li>
			<li>
				<skill>Intellectual</skill>
				<range>10~15</range>
			</li>
		</skills>
	</PawnKindDef>
		<xenotypeSet>
			<xenotypeChances>
				<Neanderthal MayRequire="Ratkin_OA">1</Neanderthal><!-- 某个特定异种的生成概率 -->
			</xenotypeChances>
		</xenotypeSet>
</Defs>