<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnKindDef ParentName="OA_RK_BasePawn"> <defName>OA_RK_Colonist_A_glod</defName><!--■プレイヤー--> <label>超级金鼠鼠</label> <combatPower>100</combatPower><!-- 袭击占用分数 --> <!--<defaultFactionType>Littluna_P_Faction</defaultFactionType>--> <isFighter>true</isFighter> <backstoryFiltersOverride> <li> <categories> <li>OA_RK_Civilian</li> <li>OA_RK_Armed_Civilian</li> <li>OA_RK_Court_Member</li> </categories> </li> </backstoryFiltersOverride> <techHediffsMoney>0</techHediffsMoney><!-- Bionic value --> <apparelMoney>500~1000</apparelMoney><!-- Apparel value --> <weaponMoney>500~1000</weaponMoney><!-- Weapon value --> <techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag --> </techHediffsTags> <weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag --> </weaponTags> <apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag --> </apparelTags> <inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 --> </inventoryOptions> <!--<apparelRequired> <li>HAR_CO_Apparel_Tops_a</li> </apparelRequired>--> <skills> <li> <skill>Shooting</skill> <range>10~15</range> </li> <li> <skill>Construction</skill> <range>10~15</range> </li> <li> <skill>Mining</skill> <range>10~15</range> </li> <li> <skill>Cooking</skill> <range>10~15</range> </li> <li> <skill>Plants</skill> <range>10~15</range> </li> <li> <skill>Plants</skill> <range>10~15</range> </li> <li> <skill>Animals</skill> <range>10~15</range> </li> <li> <skill>Crafting</skill> <range>10~15</range> </li> <li> <skill>Artistic</skill> <range>10~15</range> </li> <li> <skill>Social</skill> <range>10~15</range> </li> <li> <skill>Medicine</skill> <range>10~15</range> </li> <li> <skill>Intellectual</skill> <range>10~15</range> </li> </skills> </PawnKindDef> <xenotypeSet> <xenotypeChances> <Neanderthal MayRequire="Ratkin_OA">1</Neanderthal><!-- 某个特定异种的生成概率 --> </xenotypeChances> </xenotypeSet> </Defs>