<?xml version="1.0" encoding="utf-8"?>
<Defs>

<SoundDef>
	<defName>lootBoxOpenSound</defName><!-- Sound defName-->  
	<maxVoices>1</maxVoices>  
	<maxSimultaneous>1</maxSimultaneous>  
	<subSounds>
		<li>
			<onCamera>True</onCamera>      
			<grains>
				<li Class="AudioGrain_Clip">
					<clipPath>SimpleLootBox/lootBoxOpenSound</clipPath><!-- Sound path-->
				</li>
			</grains>      
			<volumeRange>50~50</volumeRange><!-- Volume-->
		</li>
	</subSounds>
</SoundDef>

<!-- If the sound needs to be played continuously, it should be set as a Sustainer-->
<SoundDef>
	<defName>lootBoxSpinningSound</defName>    
	<maxVoices>1</maxVoices>  
	<maxSimultaneous>1</maxSimultaneous> 
	<sustain>True</sustain> 
	<priorityMode>PrioritizeNearest</priorityMode>
	<subSounds>
		<li>
			<muteWhenPaused>False</muteWhenPaused>
			<sustainLoop>False</sustainLoop>
			<onCamera>True</onCamera>      
			<grains>
				<li Class="AudioGrain_Clip">
					<clipPath>SimpleLootBox/lootBoxSpinningSound</clipPath>
				</li>
			</grains>      
			<volumeRange>50~50</volumeRange>
		</li>
	</subSounds>
</SoundDef>

<!-- Sustainer-->
<SoundDef>
	<defName>lootBoxBackgroundMusicSoundA</defName>    
	<maxVoices>1</maxVoices>  
	<maxSimultaneous>1</maxSimultaneous> 
	<sustain>True</sustain> 
	<priorityMode>PrioritizeNearest</priorityMode>
	<subSounds>
		<li>
			<muteWhenPaused>False</muteWhenPaused>
			<sustainLoop>False</sustainLoop>
			<onCamera>True</onCamera>      
			<grains>
				<li Class="AudioGrain_Clip">
					<clipPath>SimpleLootBox/lootBoxBackgroundMusicSoundA</clipPath>
				</li>
			</grains>      
			<volumeRange>35~35</volumeRange>
		</li>
	</subSounds>
</SoundDef>

<!-- Sustainer-->
<SoundDef>
	<defName>lootBoxBackgroundMusicSoundB</defName>    
	<maxVoices>1</maxVoices>  
	<maxSimultaneous>1</maxSimultaneous> 
	<sustain>True</sustain> 
	<priorityMode>PrioritizeNearest</priorityMode>
	<subSounds>
		<li>
			<muteWhenPaused>False</muteWhenPaused>
			<sustainLoop>False</sustainLoop>
			<onCamera>True</onCamera>      
			<grains>
				<li Class="AudioGrain_Clip">
					<clipPath>SimpleLootBox/lootBoxBackgroundMusicSoundB</clipPath>
				</li>
			</grains>      
			<volumeRange>35~35</volumeRange>
		</li>
	</subSounds>
</SoundDef>

<SoundDef>
	<defName>lootBoxFinalizingRewardSound</defName>    
	<maxVoices>1</maxVoices>  
	<maxSimultaneous>1</maxSimultaneous>  
	<subSounds>
		<li>
			<onCamera>True</onCamera>      
			<grains>
				<li Class="AudioGrain_Clip">
					<clipPath>SimpleLootBox/lootBoxFinalizingRewardSound</clipPath>
				</li>
			</grains>      
			<volumeRange>70~70</volumeRange>
		</li>
	</subSounds>
</SoundDef>

</Defs>