<?xml version="1.0" encoding="utf-8"?> <Defs> <SoundDef> <defName>lootBoxOpenSound</defName><!-- Sound defName--> <maxVoices>1</maxVoices> <maxSimultaneous>1</maxSimultaneous> <subSounds> <li> <onCamera>True</onCamera> <grains> <li Class="AudioGrain_Clip"> <clipPath>SimpleLootBox/lootBoxOpenSound</clipPath><!-- Sound path--> </li> </grains> <volumeRange>50~50</volumeRange><!-- Volume--> </li> </subSounds> </SoundDef> <!-- If the sound needs to be played continuously, it should be set as a Sustainer--> <SoundDef> <defName>lootBoxSpinningSound</defName> <maxVoices>1</maxVoices> <maxSimultaneous>1</maxSimultaneous> <sustain>True</sustain> <priorityMode>PrioritizeNearest</priorityMode> <subSounds> <li> <muteWhenPaused>False</muteWhenPaused> <sustainLoop>False</sustainLoop> <onCamera>True</onCamera> <grains> <li Class="AudioGrain_Clip"> <clipPath>SimpleLootBox/lootBoxSpinningSound</clipPath> </li> </grains> <volumeRange>50~50</volumeRange> </li> </subSounds> </SoundDef> <!-- Sustainer--> <SoundDef> <defName>lootBoxBackgroundMusicSoundA</defName> <maxVoices>1</maxVoices> <maxSimultaneous>1</maxSimultaneous> <sustain>True</sustain> <priorityMode>PrioritizeNearest</priorityMode> <subSounds> <li> <muteWhenPaused>False</muteWhenPaused> <sustainLoop>False</sustainLoop> <onCamera>True</onCamera> <grains> <li Class="AudioGrain_Clip"> <clipPath>SimpleLootBox/lootBoxBackgroundMusicSoundA</clipPath> </li> </grains> <volumeRange>35~35</volumeRange> </li> </subSounds> </SoundDef> <!-- Sustainer--> <SoundDef> <defName>lootBoxBackgroundMusicSoundB</defName> <maxVoices>1</maxVoices> <maxSimultaneous>1</maxSimultaneous> <sustain>True</sustain> <priorityMode>PrioritizeNearest</priorityMode> <subSounds> <li> <muteWhenPaused>False</muteWhenPaused> <sustainLoop>False</sustainLoop> <onCamera>True</onCamera> <grains> <li Class="AudioGrain_Clip"> <clipPath>SimpleLootBox/lootBoxBackgroundMusicSoundB</clipPath> </li> </grains> <volumeRange>35~35</volumeRange> </li> </subSounds> </SoundDef> <SoundDef> <defName>lootBoxFinalizingRewardSound</defName> <maxVoices>1</maxVoices> <maxSimultaneous>1</maxSimultaneous> <subSounds> <li> <onCamera>True</onCamera> <grains> <li Class="AudioGrain_Clip"> <clipPath>SimpleLootBox/lootBoxFinalizingRewardSound</clipPath> </li> </grains> <volumeRange>70~70</volumeRange> </li> </subSounds> </SoundDef> </Defs>