<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<PawnKindDef ParentName="GrenadierBase"><!-- Character inherits from the 'parent' GrenadierBase. If any entries below share the same fields as the parent, they will override the parent's values. -->
		<defName>Baby_Example</defName><!-- Character definition name -->
		<label>婴儿</label><!-- Character's name can be localized for translation. -->
		<race>Human</race><!-- Definition name of the character's race -->
		<defaultFactionType>OutlanderCivil</defaultFactionType><!-- Default faction. -->
		<combatPower>10</combatPower><!-- Raid point cost -->
		<initialWillRange>1~10</initialWillRange><!-- Slavery difficulty -->
		<initialResistanceRange>10~20</initialResistanceRange><!-- Recruitment difficulty -->
		<minGenerationAge>0.01</minGenerationAge><!-- Minimum biological age for pawn generation -->
		<maxGenerationAge>30</maxGenerationAge><!-- Maximum biological age for pawn generation -->
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
		<apparelMoney>0</apparelMoney><!-- Apparel value -->
		<weaponMoney>0</weaponMoney><!-- Weapon value -->
		<techHediffsTags Inherit="False"><!-- Inherit="False" is used to remove such tags that might be inherited from the parentName, and defines which bionic tags will be used instead. -->
		</techHediffsTags>
		<weaponTags Inherit="False"><!-- Defines the tags used to determine which weapons this pawn can equip. -->
		</weaponTags>
		<apparelTags Inherit="False"><!-- Defines the tags used to determine which apparel this pawn can wear. -->
		</apparelTags>
		<inventoryOptions Inherit="False"><!-- Determines which items this pawn carries in their inventory. -->
		</inventoryOptions>
		<disallowedTraits><!-- Traits that are not allowed for this pawn -->
			<li>Brawler</li>
		</disallowedTraits>
		<disallowedTraitsWithDegree><!-- Traits that are forbidden for this pawn kind, including specific degrees -->
			<PsychicSensitivity>-2</PsychicSensitivity>
		</disallowedTraitsWithDegree>
		<forcedTraits><!-- Traits that are forcibly assigned to the pawn upon generation, along with their degrees. Most modded traits typically do not define degrees. -->
			<Recluse>0</Recluse>
		</forcedTraits>		
		<useFactionXenotypes>false</useFactionXenotypes><!-- Removes xenotype generation chances defined by the faction -->
		<xenotypeSet>
			<xenotypeChances>
				<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">1</Neanderthal><!-- Generation chance for a specific xenotype -->
			</xenotypeChances>
		</xenotypeSet>
		<pawnGroupDevelopmentStage>Baby</pawnGroupDevelopmentStage><!-- Specifies the developmental stage of the generated pawn. Valid options are Newborn Baby Child Adult-->
	</PawnKindDef>

</Defs>