<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnKindDef ParentName="GrenadierBase"><!-- Character inherits from the 'parent' GrenadierBase. If any entries below share the same fields as the parent, they will override the parent's values. --> <defName>Baby_Example</defName><!-- Character definition name --> <label>婴儿</label><!-- Character's name can be localized for translation. --> <race>Human</race><!-- Definition name of the character's race --> <defaultFactionType>OutlanderCivil</defaultFactionType><!-- Default faction. --> <combatPower>10</combatPower><!-- Raid point cost --> <initialWillRange>1~10</initialWillRange><!-- Slavery difficulty --> <initialResistanceRange>10~20</initialResistanceRange><!-- Recruitment difficulty --> <minGenerationAge>0.01</minGenerationAge><!-- Minimum biological age for pawn generation --> <maxGenerationAge>30</maxGenerationAge><!-- Maximum biological age for pawn generation --> <techHediffsMoney>0</techHediffsMoney><!-- Bionic value --> <apparelMoney>0</apparelMoney><!-- Apparel value --> <weaponMoney>0</weaponMoney><!-- Weapon value --> <techHediffsTags Inherit="False"><!-- Inherit="False" is used to remove such tags that might be inherited from the parentName, and defines which bionic tags will be used instead. --> </techHediffsTags> <weaponTags Inherit="False"><!-- Defines the tags used to determine which weapons this pawn can equip. --> </weaponTags> <apparelTags Inherit="False"><!-- Defines the tags used to determine which apparel this pawn can wear. --> </apparelTags> <inventoryOptions Inherit="False"><!-- Determines which items this pawn carries in their inventory. --> </inventoryOptions> <disallowedTraits><!-- Traits that are not allowed for this pawn --> <li>Brawler</li> </disallowedTraits> <disallowedTraitsWithDegree><!-- Traits that are forbidden for this pawn kind, including specific degrees --> <PsychicSensitivity>-2</PsychicSensitivity> </disallowedTraitsWithDegree> <forcedTraits><!-- Traits that are forcibly assigned to the pawn upon generation, along with their degrees. Most modded traits typically do not define degrees. --> <Recluse>0</Recluse> </forcedTraits> <useFactionXenotypes>false</useFactionXenotypes><!-- Removes xenotype generation chances defined by the faction --> <xenotypeSet> <xenotypeChances> <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">1</Neanderthal><!-- Generation chance for a specific xenotype --> </xenotypeChances> </xenotypeSet> <pawnGroupDevelopmentStage>Baby</pawnGroupDevelopmentStage><!-- Specifies the developmental stage of the generated pawn. Valid options are Newborn Baby Child Adult--> </PawnKindDef> </Defs>