<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<PawnKindDef Name="HAR_Zoichor_Player_kami" ParentName="HAR_Zoichor_KindBase">
		<defName>HAR_Zoichor_Player_kami</defName><!--■プレイヤー-->
		<label>纠罪者</label>
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
		<defaultFactionType>Zoichor_P_Faction</defaultFactionType>
		<isFighter>true</isFighter>
		<backstoryFiltersOverride><!--↓1.4以降 ■生い立ち-->
            <li>
                <categories>
                    <li>HAR_Zoichor_Player</li>
                </categories>
            </li>
        </backstoryFiltersOverride>
       <Operation Class="PatchOperationSequence">
        <operations>
            <li Class="PatchOperationReplace">
                <xpath>Defs/AlienRace.AlienBackstoryDef[@Name="HAR_ZCBackstory_Base"]/forcedTraitsChance</xpath>
                <value>
                    <forcedTraitsChance>
                        <li>
                            <defName>Kind</defName>
                            <chance>20</chance>
                        </li>
                        <li>
                            <defName Degree="1">Industriousness</defName>
                            <chance>100</chance>
                        </li>
                        <li>
                            <defName Degree="2">Industriousness</defName>
                            <chance>100</chance>
                        </li>
                        <li>
                            <defName Degree="2">Beauty</defName>
                            <chance>50</chance>
                        </li>
                        <li>
                            <defName>Ascetic</defName>
                            <chance>50</chance>
                        </li>
                        <li>
                            <defName Degree="2">Nerves</defName>
                            <chance>50</chance>
                        </li>
                    </forcedTraitsChance>
                </value>
            </li>
        </operations>
    </Operation>
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
        <apparelMoney>100~500</apparelMoney><!-- Apparel value -->
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
		<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
		</techHediffsTags>
		<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
		</weaponTags>
		<apparelTags Inherit="true"><!-- 用来去除可能从parentName里继承的服装tag -->
		</apparelTags>
		<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
		</inventoryOptions>
		<!--<apparelRequired>
			<li>HAR_CO_Apparel_Tops_a</li>
		</apparelRequired>-->
		<skills>
			<li>
				<skill>Shooting</skill>
				<range>0~11</range>
			</li>
			<li>
				<skill>Construction</skill>
				<range>0~11</range>
			</li>
			<li>
				<skill>Mining</skill>
				<range>0~11</range>
			</li>
			<li>
				<skill>Cooking</skill>
				<range>0~11</range>
			</li>
			<li>
				<skill>Plants</skill>
				<range>0~11</range>
			</li>
			<li>
				<skill>Plants</skill>
				<range>0~3</range>
			</li>
			<li>
				<skill>Animals</skill>
				<range>0~3</range>
			</li>
			<li>
				<skill>Crafting</skill>
				<range>0~3</range>
			</li>
			<li>
				<skill>Artistic</skill>
				<range>0~11</range>
			</li>
			<li>
				<skill>Social</skill>
				<range>0~11</range>
			</li>
			<li>
				<skill>Medicine</skill>
				<range>0~11</range>
			</li>
			<li>
				<skill>Intellectual</skill>
				<range>0~11</range>
			</li>
		</skills>
	</PawnKindDef>

</Defs>