105 lines
2.6 KiB
XML
105 lines
2.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Defs>
|
|
|
|
<SoundDef>
|
|
<defName>lootBoxOpenSound</defName><!-- Sound defName-->
|
|
<maxVoices>1</maxVoices>
|
|
<maxSimultaneous>1</maxSimultaneous>
|
|
<subSounds>
|
|
<li>
|
|
<onCamera>True</onCamera>
|
|
<grains>
|
|
<li Class="AudioGrain_Clip">
|
|
<clipPath>SimpleLootBox/lootBoxOpenSound</clipPath><!-- Sound path-->
|
|
</li>
|
|
</grains>
|
|
<volumeRange>50~50</volumeRange><!-- Volume-->
|
|
</li>
|
|
</subSounds>
|
|
</SoundDef>
|
|
|
|
<!-- If the sound needs to be played continuously, it should be set as a Sustainer-->
|
|
<SoundDef>
|
|
<defName>lootBoxSpinningSound</defName>
|
|
<maxVoices>1</maxVoices>
|
|
<maxSimultaneous>1</maxSimultaneous>
|
|
<sustain>True</sustain>
|
|
<priorityMode>PrioritizeNearest</priorityMode>
|
|
<subSounds>
|
|
<li>
|
|
<muteWhenPaused>False</muteWhenPaused>
|
|
<sustainLoop>False</sustainLoop>
|
|
<onCamera>True</onCamera>
|
|
<grains>
|
|
<li Class="AudioGrain_Clip">
|
|
<clipPath>SimpleLootBox/lootBoxSpinningSound</clipPath>
|
|
</li>
|
|
</grains>
|
|
<volumeRange>50~50</volumeRange>
|
|
</li>
|
|
</subSounds>
|
|
</SoundDef>
|
|
|
|
<!-- Sustainer-->
|
|
<SoundDef>
|
|
<defName>lootBoxBackgroundMusicSoundA</defName>
|
|
<maxVoices>1</maxVoices>
|
|
<maxSimultaneous>1</maxSimultaneous>
|
|
<sustain>True</sustain>
|
|
<priorityMode>PrioritizeNearest</priorityMode>
|
|
<subSounds>
|
|
<li>
|
|
<muteWhenPaused>False</muteWhenPaused>
|
|
<sustainLoop>False</sustainLoop>
|
|
<onCamera>True</onCamera>
|
|
<grains>
|
|
<li Class="AudioGrain_Clip">
|
|
<clipPath>SimpleLootBox/lootBoxBackgroundMusicSoundA</clipPath>
|
|
</li>
|
|
</grains>
|
|
<volumeRange>35~35</volumeRange>
|
|
</li>
|
|
</subSounds>
|
|
</SoundDef>
|
|
|
|
<!-- Sustainer-->
|
|
<SoundDef>
|
|
<defName>lootBoxBackgroundMusicSoundB</defName>
|
|
<maxVoices>1</maxVoices>
|
|
<maxSimultaneous>1</maxSimultaneous>
|
|
<sustain>True</sustain>
|
|
<priorityMode>PrioritizeNearest</priorityMode>
|
|
<subSounds>
|
|
<li>
|
|
<muteWhenPaused>False</muteWhenPaused>
|
|
<sustainLoop>False</sustainLoop>
|
|
<onCamera>True</onCamera>
|
|
<grains>
|
|
<li Class="AudioGrain_Clip">
|
|
<clipPath>SimpleLootBox/lootBoxBackgroundMusicSoundB</clipPath>
|
|
</li>
|
|
</grains>
|
|
<volumeRange>35~35</volumeRange>
|
|
</li>
|
|
</subSounds>
|
|
</SoundDef>
|
|
|
|
<SoundDef>
|
|
<defName>lootBoxFinalizingRewardSound</defName>
|
|
<maxVoices>1</maxVoices>
|
|
<maxSimultaneous>1</maxSimultaneous>
|
|
<subSounds>
|
|
<li>
|
|
<onCamera>True</onCamera>
|
|
<grains>
|
|
<li Class="AudioGrain_Clip">
|
|
<clipPath>SimpleLootBox/lootBoxFinalizingRewardSound</clipPath>
|
|
</li>
|
|
</grains>
|
|
<volumeRange>70~70</volumeRange>
|
|
</li>
|
|
</subSounds>
|
|
</SoundDef>
|
|
|
|
</Defs>
|